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SSJDennis

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Everything posted by SSJDennis

  1. Mmmmm still that would be a hell of a job XD Might also hurt Shiida, or not? We still need her to complete latter chapters in 1 turn. IF we keep 2 turning everything, it will eventually be 1 turn to much in some chapters. Can Marth also take Mannu on? Can Shiida? Or do we really need the Exalibur crit, like dondon does? Would a Thunder crit or Silver Lance crit also do the trick? Can Shiida fly there fast enough to do it with the Wing Spear? I also believe that Ruadath wants to get less rigging later on. I can agree that it shouldn't be like this the entire playthrough :D But its really needed in chapter 1, 2 and 3 I guess. How about try your trick and get Wendell in ch5? Can we still 4 turn it then? Or will we need Merric for that?
  2. I still need to do some calculating, but I plan on Warp skipping in Ch10 till the end. Sure, some chapters Shiida will fly to the boss (I wonder if I should get the Boots for her, could cut 1 turn later on, but does cost a Warp), because its "cheaper" in Warp cost. Also recruiting Jake does seem like a nice thought. But maybe we can do with Beck too. I do plan to visit the Hammerne village in Chapter 20. So no more Warp limits after. You should train someone for that chapter. Or get Wendell. I think Nabarl will be the best for the job. Actually I think Hardin. But the three chapters in between should give him a "staff" edge. Still, Hardin gets a higher level, so can promote to gain staff exp. No other units need to be trained but Shiida (especially her lowish strength and HP). Most units won't gain any EXP after ch10, so there isn't much that can be helped before. Maybe some good level ups on Cain/Abel early game. Or speed for Barst/Ogma. But nothing that matters much in the long run. I think using the Warp staff to early is risky. I still all those maps and Marth is probably going to get murdered if you warp him with his Rapier. Sure, he can kill the boss. But then needs to do massive dodging. Also, he probably will be "locked" on this tile, if he doesn't ORKO his attackers. We also get 24 units before ch17 if we don't "recruit" anyone. Still Castor can do some nice chipping in ch3. I also don't see the need to buy weapons. Maybe only the ch8 Wing Spear? Especially since you used it often in ch1 and possible in ch2 and more after. Losing out on Tiki actually seems rather good. I'm sure we can just OHKO her in her chapter? Then we can just "fly through" ch7 and don't care about Bantu.
  3. Wow, just wow. You actually killed the thief at the start? I even didn't dare to touch him XD A lot of different movement in the middle, but yours looks more "safe" than what I've been doing. Jagen and Marth also didn't get stuck, which was good. I've been trying to record it myself, but never manege to get the 5 turn clear on the DeSmuME. Also THOSE LEVEL UP!!! O_O Anything in mind for the 4 turn chapter 2 yet? I've been doing some research, I think you could potentially get a 61 turn clear (maybe even lower). WITH visiting Ch17x and Ch24x. But you can skip Ch24x I think. Just rig a crit against the first manakete and suicide Tiki once.
  4. Glad to see you're back on track :) Never knew Jake was that "strong". Could you potentially get a 1turn clear? Or can't Jake fire after moving? I kinda forgot >_<
  5. Now a 4turn in Ch2 is what I like to see... Any idea how to make it happen without Wyrs around? Just sac. some units to distract the incoming enemies?
  6. Nobody needs to dodge? I'm looking forward to see what you're doing differently then I am :) For my strat it is important that the first two pirates get killed on turn2. Then on turn3 kill the pirate in between Marth and Jagen AND kill the Hunter. Cain or Abel should wall the pirate, so he can't make it to Shiida. I guess only three pirates only need the 25 HP mark to make this work. And yes, offcourse the crit on the boss... Also, didn't Dondon wanted to recruit ALL? So that would always make it at least a 6turn strat. Or 7 (I think) if you also go for the first village.
  7. If you move Shiida to the right spot on turn2, she can actually attack the Hunter without being in range of any pirates. Thus she stays at full HP. Next turn crit kill the boss. Marth to the mountain tile. Shiida above, so both pirates around the castle target her, rather then Jagen. Also, hope she doesn't crit kill the first one XD.
  8. get these pirates with 25 HP seems a must for the 5turn. Gazzak stats don't matter, we will crit him anyway. Maybe some may have 26 HP, but especially not the first two. Also not the one to attack Jagen later on, the one between Jagen/Marth in between forest tiles. Or both will be locked in there movement. Other enemy stats don't seem to matter. Unfortunately getting a crit on the right time is bad :( Also the Hunter may move on a wrong tile, so that Shiida can't reach him. For the best scenaria Shiida moves somewhere that she won't be attacked during enemy phase. That way she can lure both pirates next to Gazzak into the mountain, to try to kill her. If that happens Marth can just walk with being hit before to Gazzak. Pirates will also seem to ignore Jagen then. You will also find EVERYONE alive this way.
  9. Yes, I was talking about H5 the whole time... I don't see how an experiment in H1 will get you through H5 >_> Enemies respond much "better" against your hits and are harder to kill. Owh... But, I made a 5turn in H5, about the way you said it. You WILL need a Silver Lance crit on the boss though... First turn Jagen runs to the fort. Shiida goes down, staying out of range. Marth, Draug, cavs and Gordin move as far as they can. Next turn you kill the pirates with everyone, but Marth, Jagen and Shiida. Jagen runs into the forest to the far right (lower) on the map. Shiida and Marth follow him. Next enemy phase Marth needs to dodge at least one enemy attack. Hunter moves out. Kill Hunter next turn with Silver Lance hit + Wing Spear hit. Marth runs to Gazzak. During enemy phase the pirates will charge at your cavs and Draug. Shiida can take one hit, so does Gordin. Now it gets tricky. Rush a almost full HP Jagen to the boss. Hit and pray for a crit. If it hits, move Marth close so one pirate will attack him. Next enemy phase Draug (and possible someone else) will die due too the massive enemies in the middle of the map. Other two upper pirates will attack Jagen, but are unable to kill him. Next turn you can kill spare enemies if you like, or just Seize with Marth. It seems impossible to get Wyrs. If you don't are able to Seize this turn... It will be 99% that EVERYONE will die at enemy attacks. Still, Ch2 seems impossible without Wyrs healing. But with more sacs and two or three dodges it should be manageable. Again, speaking in H5 difficulty.
  10. LOL. Yeah, I figured you weren't playing on H5. On H5 the enemy pirates will have 25/26 HP. So when Jagen hits with his Silver Lance, the enemies will be left with 10/11 HP. This means they are impossible to kill in one hit with anyone but Silver Lance Jagen. Gordin does 9HP with his Steel Bow. Draug does 9HP with a Javelin, but he has around 59 displayed hit. He can/should hit though. With his Iron Lance he does 8HP damage, with 77 displayed hit. Shiida can do 2x 7damage (Wing Spear) or 2x 5damage (Iron Lance). Abel/Cain/Marth can take 2hits. They die at the 3th. Shiida can only take a single hit. She faces 94 hit, so its not likely she will dodge anything. Draug is most durable, but worst movement. Gordin can survive one hit, but will be doubled with his Steel Bow equiped. The diversion that DD151 shows in his 0% growth video seems rather vital, or the Hunter might attack you at the wrong moment. I believe the Hunter will double anyone but Jagen(and Shiida, but she dies in a single hit). He is easily killed though. I think the 5turn that Gradvius used is only possible with a unit sacrificed. So if you can, make it Draug that dies. Draug isn't useful after ch1 anymore anyway. So try to make him lure massive enemies, while the cavs and Marth run away from them. In a 5turn it might be impossible to get Wyrs though… And I think Wyrs will be vital to get the Hammerne staff in Ch20/early warp clears.
  11. w00000t!!!!!! Finally made it! Yes, I got reeeeeeeeeeeeeeeeeeeeeeeeeeeeeally lucky. Cain didn't have enough HP over, so I needed Jagen to block the upper pirates. Lower pirate attacked Wyrs, as I put Cain out of the danger zone. Next I needed to hit Gazzak with everything I had. Abel hit. Gordin hit. Now I went for it... Jagen... Silver Lance crit!!!!!!! w00t! Unfortunatly Jagen only gained 1 skill lol. But Dondon151 does it without gains, so its always better then none. Looking forward to chapter 2 :D
  12. Even though that seems appealing, the pirates NEVER want to charge at Marth if they can go for Jagen the first turn. So that would be incredible luck based. They even didn't want to attack him without weapons... :( Even when I put Draug there, they just slash away at Jagen (which isn't to bad). Main problem will become the Hunter. But with a luck crit. he will die to Marth. Then I need to be a bit lucky with dodging. Still, the last two pirates will posse a big threat to both Marth and weakend Jagen. With your strategy a 6turn (without visiting any villages) will be possible for sure. But I don't think Ch2 will be "easy" without the healing of Wyrs. You did Ch2 already? How did it go? You should definitely make some video's of this strats :)
  13. Could you get into more detail? Also, I really would like to get Wyrs. Future chapters seem impossible without him. Any main strategy you used? I could live with losing just Cain. He doesn't seem to important.
  14. Wow. That low in Ch1? I would like to see that happening >_> You must aim for getting alot of misses of the enemy units and/or getting many crits during that run. Anyway, I really would like to see you doing it :)
  15. I am actually playing on my DS cartridge. So no save states are used. I saw that the hit rates are actually pretty decent, so I guess I really am unlucky :( Still not beaten the chapter... Now my Jagen misses the final shot... Hopefully I will have better luck by tomorrow. Also I never seem to get a crit at the right moment XD Only when happens to kill a pirate, that will be two shoted anyway. I even try to get lucky on the boss when I finally reach him and my other units are blocked off. I will let you know when I succeed :)
  16. Your stategies seem to be more luck related then I thought >_> I am trying to mimic your Ch1 strategy for like 48 hours straight... But it never seems to connect. Even when I get some lucky crits, it still isn't enough to do the job... I guess I just need to hope for a crit on the boss with Jagen :( Any tips I could use? Thus far the RNG isn't liking me much.
  17. Any news when Ch11 will be uploaded? After watching all previous 10chapters (again), I can't wait for the next XD
  18. Wow. That looked liked Wendells chapter in Shadow Dragon, but instead you get Matthis and Merric AND the Wolf Guard? Strange. Wonder how Wendells stage will look like then. No clue how to improve it, but that video felt a bit slowish. Anything you think you could've done faster?
  19. Someone should give you a healer. Wyrs seems like a good choice here.
  20. Wow, just wow. Been looking forward to see this chapter and you didn't disappoint me one bit. Greatly played, never thought about finishing this chapter that way. Exactly how many lance uses would Minerva need to reach C rank? Also, next chapter will be a "rescue" mission to get Linde, then quickly recruit Jake, kill the boss and warp Marth?
  21. Nice to see that this run is still going. Abel surely was the big hero here. No interest in training Cain aswell? For a minute I thought you forgot all about the enemy thief units, but glad to see you killed them in the end. Keep it up!
  22. Wow. That is early. How will their stats be? Average, based on growth, promoted at lv.20? Or Average, promoted at lv. 10?
  23. So, at what point does the game give you promoted generics? Usually we won't see promotion for a while, especially THAT many units. Is it based on Marths level or something?
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