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SSJDennis

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Everything posted by SSJDennis

  1. Jesse is decent enough, but still I don't like to use him really. I don't really get what they where thinking, when they made up his base stats. A level 6 Merc, who doesn't care about his next level up, because promotion will undo it anyway. They could at least give him a decent weapon or something like that, but instead Deen gets that. His res is superb, but a Dreadfighter has that covered anyway. Without Deen he would've been so much more useful... Not really sure if he can beat out Kamui, but he should be at least a Myrmidon by now. Atlas is pretty much my Est/Nino of this game. Hard to train, but CAN be worth it. Will be horrible slow if he doesn't become a Dreadfighter. But I like his Rescue skill best. He would've been a most wanted unit, if he could learn Warp over Rescue. Makes a great Bow Knight ad well, but only because of Hunters Volley. That is, if you're willing to grind him. Has no real value in a efficiency run.
  2. Quick results, especially good if you want to breeze through early on; Gray; Mercenary. He really needs the speed and skill. You will like an Rapier user anyway. Kliff; Cavalier. Gets decent speed and great movement. Later on he can wield the Ridersbane and isn't afraid to charge against mages. Tobin; Mage. Tobin has superb speed and enemies have low RES. He does great early on, doubling almost everything. Gets Excalibur really fast. Gets Physic upon promotion. Faye; Cleric. Early Physic. Rescue. Do I need to say more? Long term results, if you don't mind some grinding or plan on never run from enemies; Gray; Mercenary. He just needs the speed and skill. When he reaches Dread Fighter, make him an Archer next run. Kliff; Mage. Kliff gets some pretty strong spells eventually. If you don't mind a somewhat disappointing Act1, he will do fine later on. Tobin; Archer. Tobin has good base speed and superb skill growth. When he gets to Hunter's Volley he will wreck havoc. Faye; Cleric, always Cleric.
  3. Because I've already played everything from FE6 until Echoes (only missing out on FE9), I think I would like Thracia most. Its an interesting game and should get some new looks. Most of it was great anyway, at least, as far I can judge from seeing dd151's 0% gameplay(I really miss those...). FE12 can and should be localized just instantly, I don't see them lousing out of money with it. They should at least get an breakeven with it. FE4 would also be nice. Or get FE3, with both books covered. But I don't think they dare to do that after Shadow Dragon.
  4. I hate it when I finally get that 25% growth stat, to find out that Alm is gaining absolutely nothing during the level up after. My Alms tend to hate me most of the time. Should I bring more offers to Mila to solve this?
  5. This pretty much. Losing out on early Warp AND Rescue is big. Also no random battles, or your units will be much stronger than they should be. Less units is more EXP, also not using the Turn Wheel is a good start.
  6. So, how is progress going? I had to restart myself, did overwrite the file by accident... I really dislike the few available slots for this game, especially after how we got spoiled in Fates. I am going to try some minor changes this time around. But getting very bad level ups thus far. 1-1 I will give a kill to Faye, Gray AND Alm. Tobin kills the rest. Tobin needs +1 speed, rest is minor. 1-2 is the new setup. Because of the previous kills, I should get some better, but more fragile results. Gray will barely reach level 6, wanting a +1 atk AND +1 def. Tobin will also barely reach his level up, needing another +1 speed. Not only that, but Faye wants to crit on turn 1. Because of this she gets to level 2. She wants to gain +1 speed to double and contribute more this chapter. Also a defense or attack gain would be great. Last, but not least... Alm needs a good level up. Which is most frustrating so far. If I do get lucky, either Faye reaches level 3, or Kliff finds a kill. Cave battle ends with a Alm crit, I believe that he reaches level 3, because of previous investments? I hope he does... 1-3 makes Kliff and Faye reach level 3, eventually. I got by before with a single fountain speed on Silque, so aiming for it again. In a perfect world, she will gain some speed along the way and ALWAYS gaining attack. I wonder if a cleric Faye can kill the merc, making it more reliable with mage Tobin around at the main group. 1-4 is where Tobin will shine. Silque also gets some kills. Some units should be able to learn swap (Tobin, Faye, Silque and maybe Kliff?). 1-5 is tricky again. If lucky enough, I got enough swappers to reach the middle with Alm with Levin Sword. Hopefully killing most, or severe hurting them. Next I rush to the cavs, hoping to reach them, while others clean up. 1-6 we need to gain Warp which is barely possible, or it was for me. I swapped Alm pretty forward, so he could charge the Northern cavs. To bad they all survive with 2 hp. But good part, they all went to suicide on Silque next enemy phase. 1-7 is where I got stuck, because of a too slow cav Clive. Shield Tobin wasn't much better XD I did score a Levin crit on Slayde one time, but still missed the 6 turn mark. I basically warp Shield Clive up, to lure cavs. Turn 2 archer Kliff shines (finally). Killing one archer during player phase, the other on enemy phase. Clive runs, Gray kills the other archer, Clair opens the left gate, giving Clive some fruit to regain HP. Now I struggle to effectively kills the enemy, or stay alive because I kinda lock myself, or get exposed too much. I guess by turn 5 all but the arcanist should be killed, paired with the upper soldier, who might come in range of Kliff/Python. I miss the healing power of Faye during the battle. But fruit makes my offense too weak. Faye needs to heal Silque during turn 1 and 2, then potentially she could be warped up, if there was space to move/heal. Most units ended up around level 3 before. I did neglect Lukas and Clair. Will Luck become the prime factor here? I am trying to get Gray to 8 def this time around... Not too lucky. Any thoughts? Best order to warp units? Maybe a big rigged Alm with Levin Sword? Next turn get Tobin in, for crits? I guess Clive can run around, but Gray will practically be useless without Levin Sword... Not even to speak of the level ups we pray for...
  7. I actually like the way how you explained it all. Merc Kliff really seems worth while, but the additional 17 turns in Act1 aren't. At WORST, you could potentially go crazy. Make sure that Kliff gets two kills in 1-1. This does require a critical hit from him, which is actually quite painful, especially since we also want to gain +1 speed for Tobin. BUT, if that would be possible (it is, just very painful), that seems like a big win. Kliff still needs to gain +2 speed in 1-2 and get to level 3. Which is also possible, much easier I guess, I mean, Faye can, as I have done it more then once before. Maybe Gray can go cav then, but another merc might be okay. Do you think that without extra turns, it would be possible to reach lv7 with the Merc before 1-7? If so, you could promote, which would add plenty of stats (for free). I also feel like perma-dropping a villager before the end of Act1 right now. The EXP would be "lost" anyway and just chipping to help out would be enough I guess. Losing out on Lukas earlier also doesn't seem like the biggest loss. Though his bulk might come in handy for some battles later on. Basically I just try to find some "easy" ways to become (much) stronger at an earlier point.
  8. So, in short, Kliff and Faye both hit level 2 in 1-2? Is it not better to make Faye reach lv3 then? She can then promote and contribute with (lousy) ranged attacks. A Faye with +1 spd is like a basic Tobin, meaning she does double everything(?) in 1-2. Kliff on the other hand needs three kills in 1-3 then. I was hoping you would find a way to let both reach lv3 in time. How many kills do both need now? I see the "wasted" EXP on them in 1-2 as no problem, as everyone still needs to promote anyway. Best mid-solution would be a lv3 Faye and lv2,70 Kliff or something. Will you upload the new 1-2 clear? Wondering how you handle it.
  9. I did this over and over again, my main thought would be, he attacks Kliff, because he received the fewest damage back in return (even though he dies anyway). The bridgand does ALWAYS go after Faye, if I don't change my order. No clue why. With the order mentioned, the bridgand just want to attack Kliff. Even now, I missed both Faye hits and still he didn't attack her. Really no clue, sorry. I am playing on an EU cartridge, not that it should matter.
  10. Lol, I didn't expect to receive something like that XD Normally I just get rubbish. You also wouldn't believe this was my fifth try... Other four I scored unlucky crits, stealing the EXP from Tobin. Your right! I didn't change my order, and now the Bridgand also attacked Faye... This is weird... You tried the "order" I mentioned before?
  11. Just made the lowish quality video. Will upload it within a few minutes.
  12. Alm Lukas Faye Kliff Gray Tobin End of PP1: End of PP2, before Tobin attack. Tobin needs to attack Bridgand below Alm. Best part is, none of the Bridgands can go into the forest tile to attack Tobin. Bridgand with 4 HP attacks Kliff, I think he wants to force his way into the healing grounds. Other Bridgand can't reach Kliff, so attacks Faye. If this doesn't help, I will try a video with my telephone camera of the last EP.
  13. Isn't Faye supposed to be an Archer? FE: Heroes tells so...
  14. Gunter never contributed much after he rejoins. He does well as support partner for Corrin, as is his Shelter. Even though probably Jakob, Silas and Peri will already have it. It also doesn't help him that Xander will join a bit later. His main edge over Peri and Silas will be his mobility. Being able to fly does help in some chapters. I will boost his rating a bit, for being a God in the early game and helping to feed Corrin all that EXP. 6/10.
  15. Any "none" default Saints that gain some useful spells? Or only generic spells for them? They really should've added Mage Knight/Troubadour as the 3th magical promotion. Just two seems meh.
  16. Forsyth was pretty meh when he joined the army. My Lukas didn't promote yet, but was already better in every stat but HP and Res. Because Lukas was already far into level 6, he will most likely promote soon. Forsyth would still require more EXP, while my enemies are gaining "speed" fast. Lukas could at least double earlier. Now he is just a wall. Even when Forsyth might have better growths, I don't see him catching up. Lukas will just be promoting again, and shake him off again. Low movement is just bad when maps get bigger. Python is actually quite decent, if you didn't pick an archer before. Just need a single fountain speed gain to double and ORKO the enemy archers in his starting level. This is, with the Steel Bow equipped. But if he is your first archer, he will be. Killing them and chipping some others will be pretty helpful. Others can pick off the kills and because you have no other archers, just keep giving him your bows. But, if you did turn any of the villagers into an archer, he will just become absolute. Don't feed that fountain drink and just use the better archer (Kliff).
  17. My suggestions; Chrom -x- Olivia MU -x- Tharja Vaike -x- Cordelia Gaius -x- Nah Donnel -x- Sully Henry -x- Sumia Stahl -x- Panne Gregor/Lon'Qu -x- Miriel Gregor/Lon'Qu/Virion -x- Cherche Frederick -x- Lissa Ricken -x- Charlotte
  18. Atlas as a magic unit? Didn't hear that before. How are the other "clerics" compared to him? Other useful skills he learns? How many Warp users does this game have? Can Alm recruit Atlas?
  19. Great... So I made Kliff a cav, mainly because he didn't gain any speed in his two level ups. But, I think I was wrong. Even with the early Iron Lance he isn't much help to me. Should I restart and go Archer? The early Steel Bow is now unused, which also doesn't feel right. Clair also doing 1... just 1 damage each hit... She is supposed to be a magekiller then? Guess pegs are weaker due to the counters of Archers. I do like Mage Tobin, should I rig some early speed level ups for him? What level to safely double most enemies early on?
  20. I never liked grinding, especially early on, with the villagers, it doesn't seem rewarding to gain stats. Those early "base" stats bumps are massive. I do wait out later on though, because those boosts aren't as massive.
  21. Olwen fast? I guess I have a -spd one then... She could reach 31 speed, if she does gain it, the last five levels. If not, she has as many, or fewer then Ursula. Reroll for another one? Or hope for a Reinhardt focus in the future?
  22. I wanted to add Reinhardt to my team for some time, but I never got lucky... Now I got Olwen, with the same spell as Reinhardt. So, how effective will Olwen be as a Reinhardt clone? OR will I be better off to sacrifice my Olwen and give the spell to Ursula? No clue what skills to get either... Thanks!
  23. I feel exactly like this. Only Cordelia seems worthwhile to me. No Brave effects, right? Trailer seems like that, but I don't find that info any where... Guess I will keep my saved 70 orbs for a bit longer (hoping for another flying mage)
  24. Meh, this sounds like very bad game design. In most maps I refuse to attack, just because my other units need the "kill" EXP, but don't want to get exposed. Sitting, waiting to be attacked is horrible. Hopefully my units get to the OHKO/ORKO mark soon :(
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