iridium137

Member
  • Content count

    22
  • Joined

  • Last visited

About iridium137

  • Rank
    magical girl

Contact Methods

  • Website URL
    http://myanimelist.net/profile/iridium137
  • Skype
    iridium137

Profile Information

  • Gender
    Male
  • Interests
    Anime, magical girls, cute things, video games, Fire Emblem (obviously), math, science, computers
  • Location
    California

Previous Fields

  • Favorite Fire Emblem Game
    Path of Radiance

Member Badge

  • Members
    Sakura

Allegiance

  • I fight for...
    Hoshido

Recent Profile Visitors

217 profile views
  1. Pairing your Avatar.

    Yeah. It's called Florence Nightingale Effect. http://tvtropes.org/pmwiki/pmwiki.php/Main/FlorenceNightingaleEffect
  2. Pairing your Avatar.

    I love how incest is your only options in the poll aside from Other. xD Not that I'm complaining. My favorite waifus are: 1. Sakura. She's very nice and caring, and surprisingly brave. She's the only Hoshidian sibling that never says Nohrian Scum, because she doesn't harbor any hatred, only compassion. Sharing a name with my favorite anime character is a nice bonus. xD I'm kinda salty that her support with the avatar is so lame though. 2. Elise. She has a cheerful and energetic personality. She genuinely loves the avatar and has an unwavering desire for peace, making her one of the most mentally strong characters. Her support is really sweet. 3. Felicia. She's kind and hardworking. Despite the universe conspiring against her, she's dedicated to her job and never gives up. Plus she and the avatar have known each other for a long time. What's not to love? 4. Selkie. She has a cheerful and playful personality, and enjoys life without a care in the world. Her support doesn't do her justice though. 5. Midori. She likes to help others with her medicine. Her support is also heartwarming.
  3. Does receiving flowers from your spouse in Private Quarters actually do anything?
  4. Fates Birthday Thread!

    Happy birthday, Sakura! <3
  5. Serenes Forest in the middle of rebranding

    OMG the new forum is so cute! Pink is my favorite color. And the best part about that is, today is Sakura Kinomoto's birthday! https://myanimelist.net/character/2671/Sakura_Kinomoto
  6. Fates Birthday Thread!

    Happy birthday, Elise! <3
  7. When should I start the Paralogues? (On ch 12)

    Paralogues are basically free exp, so you want to do them later, when they're worth more exp. You get the child unit at a higher level for free on top of that. Good times are after chapter 18 (promote for free), after chapter 20 (D rank in secondary weapons and instant level 5 skill), or whenever you need the exp, really. There are a few exceptions though. Some child units are hard to keep alive if you do them late (like Shiro and Ignatius). If you want to use the child unit as part of your main team, or just really want the treasure, feel free to do them early.
  8. I don't recall what exactly I did, because I didn't find this chapter particularly hard. I just played "normally" and everything worked out. This is actually one of my favorite levels. There's lots of things working against you. Ninjas are hard to double or even hit, and they have 1-2 range, debuffs, and I think Poison Strike as well. The terrain makes it difficult to move, and inflict lots of residual damage. All that combined makes it easy for someone to get chipped down, or at least force you to heal much more often. The enemies have overlapping ranges as well, so you can't attack one enemy without pulling at least one more. I think it's best to play defensively. Don't overextend and let the enemy come to you instead. Oboro is a good unit to pull enemies with, and can seal the defense of anybody that attacks her. Takumi is your heaviest hitter- he can one-shot ninjas even on Lunatic. If possible, try to wait for debuffs to wear off before pressing on. Azura can heal back trap damage for everybody in her radius. You'll probably need both healers on top of that to compensate for all the damage you'll be taking.
  9. What happens if the Avatar's talent is the same as his/her spouse's primary class? What does each of them get from using a Partner Seal?
  10. For a first playthrough, my team-building process tends to go something like this: 1. Add the main lord and other "important" characters. 2. Add the dancer and at least one healer. 3. Add at least one thief, at least one flier, and other "utility" characters (if any). 4. Add whichever characters seem good, or I'm interested in trying out, or whatever, until I reach the desired number. (I tend to aim for 12). 5. Make sure there's at least one user of every weapon type, and no weapon type is overrepresented. Also make sure there's at least one "tank". After the first playthrough, I evaluate which characters were pulling their weight and which characters were lagging behind, and see if there's any common characteristics. I also try to remember if there were any situations that I had trouble in, and adjust accordingly in future playthroughs.
  11. What happens if I save a unit to the logbook, when there is already another version of that unit in there? Does it get overwritten?
  12. So I've been challenged by a friend...

    I married Elise, and went with +Mag/-Luk, Monk talent (becomes Shrine Maiden for Elise and Kana). Diviner also works, because the main skill you want is Tomefaire. It's really good for all three people. Surprisingly, Elise's lopsided growths doesn't hurt Kana as much as you would think. I happen to have an appropriate Conquest save file, so I quickly beat Kana's paralogue, and here are her base stats (recruited at level 4 promoted): HP 32 Str 18 Mag 23 Skl 17 Spd 25 Luk 22 Def 16 Res 18 For reference, here are Avatar's average stats at the same level: HP 33.2 Str 19.95 Mag 22.25 Skl 17.85 Spd 21.35 Luk 10.55 Def 16.75 Res 14 Her Spd is amazing, and she also has decent Mag and Luk. On the other hand, her HP/Str/Skl/Def are hardly lacking.
  13. I have done the basic part of the exp formula: https://docs.google.com/spreadsheets/d/1ZDVZV0qVZX1SsmgNe_fF1nbetVsL7K8a-19W00tW9qU/edit?usp=sharing There's still some stuff I haven't figured out, such as: 1. Exp bonus for attacking paired-up enemies 2. Boss-kill exp bonus 3. Exp penalty for attacking healers
  14. Is there any way to disable the wake-up and blow-off-steam events that occur when I enter the private quarters?
  15. Alright thanks guys. Just beat chapter 16 and managed to get my team to level 15-16. Sacrificed a bit of gold to take the time to give kills to the lower level units. I think the trick is to be unintimidated by the 300 gold/turn thing. Also, Odin and Nyx finally reached S-rank! Phew... I think I'm gonna do Ophelia's paralogue to level up my guys some more before heading into the Ninja Cave of Doom. What's so good about Ophelia? She looks pretty... average to me. I think the hardest part about this game is the information overload. There's so many new mechanics to learn. As much as I try to take into account all skills, Heartseeker was one of the ones that slipped my mind. Also didn't realize that Elise gave +20 hit in attack stance at S-rank. Suddenly, that 60% hit rate becomes 100%! She also gives +15 dodge, which is great for my -luck avatar. I also need to unlearn the habit of pairing people up, or thinking that a paired up unit is an unstoppable juggernaut. Oddly enough, I was already trying NOT to overuse the avatar the entire time, and he was still somehow way ahead of the others. I'm pretty obsessed about "exp hogging" in FE games and I didn't even deploy Camilla for most of the early chapters. The only time I let the avatar gets kills was against promoted enemies, bosses, and when I really needed him. I guess I should've given him even less kills, and yeah, I forgot chapter 15 was a thing. And I shouldn't have brought up Arthur...