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Ryan7556

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Everything posted by Ryan7556

  1. Something I'm wondering, are characters' classes going to all remain the same or will some be changed to be less redundant (since as we know FE1/FE11 is full of a lot of cavaliers)?
  2. We sure have come along way in voice acting since the times of Path of Radiance/Radiant Dawn haven't we?
  3. "Cantor" is certainly is the localized name for Shaman now. Celica refers to him as being "a Cantor".
  4. I find it amusing that they even kept the character recruited fanfare for this (you hear it in the video after getting Silque).
  5. That was most certainly Silque as a sage and not a saint or cleric.
  6. Thanks for that Vincent, it looks like there's a couple more enemy only classes that weren't in the original Gaiden? E.g. titan and deimos don't appear to be in the original gaiden enemy list.
  7. Related to the above but I found this on the FireEmblem wiki: It implies that this is his playable sprite, and he looks to be wearing his unique outfit here. I'm wondering why what Vincent found has him wearing the standard gold knight attire? Does it have to do with how the files are arranged?
  8. Just wondering, when a unit is at their worst biorhythm state, is it intentional that an enemy has a 100% hit rate despite the player having the WTA? I'm guessing this was put in to make biorhythm have more of an impact? Also you make have discovered it already, but in chapter 1-1 the villager who mentions giving you an axe gives you an ellight tome. I suppose that text will be properly altered.
  9. That's pretty interesting how this is turning out, more than just a game re-balance hack now. Can we also expect some expanded roles of secondary characters (e.g. the dawn brigade)?
  10. Just curious DLuna, will there be more dark magic enemies in the game further on? There are barely any in the base game. I also noticed you mentioned in the unit data Miciaiah getting dark tomes at tier 2. Can we expect dark magic to be more present for the player as well then?
  11. I think I know the problem because this happened to me as well. What you do is apply the numbers patch to the rom first, then patch the translation in ups format not ips. There must be some sort of weird conflict if you patch both in ips form.
  12. Just wondering, did any of you go to the forbidden woods and drop down past where those snake creatures are? Oh yeah the axe is good and really helpful, especially in it's halberd form. Its charge attack is spin to win. What I really love about this game is how much personality there is to the enemies, from the beast infected townspeople to the armoured executioner with his terrifying swings and jump attacks.
  13. I get the feeling you were one of the few (if only) people here who also played Wolfenstein:TNO.

    1. Integrity

      Integrity

      it's a tragedy.

    2. Ryan7556

      Ryan7556

      It's certainly a nice game though (well despite the ridiculous download size). Also, for some reason I found BJ's inner monologues amusing, not sure if that was intentional though.

  14. It's Fate to Despair from Castlevania: Circle of Moon (theme used in the chapel tower). I recognized it pretty much immediately when I first saw previews of this.
  15. Hey Alfred was it this exact track remix: https://www.youtube.com/watch?v=GNrip39JufE&index=12&list=PL4C98680B386B4234 you used when
  16. Ah yeah, I didn't keep that in mind. That's probably because it didn't run too bad on mine with the unlocked frames from DSFix. I guess another thing to keep in mind is that Dark Souls 2 was intended to be developed first on the PC with the consoles being ports this time (except the console versions got released a month and a few weeks earlier).
  17. Still waiting for PC release. I could get it on a PS3/360, but I don't want to play it all before I get it on PC. If Dark Souls 1 runs poor on your computer, I'm not sure about the 2nd. Apparently the PC edition is supposed to have superior graphics to the console equivalents time around.
  18. Dark souls 2 starting classes: http://fextralife.com/forums/t25899/here-are-dark-souls-ii-starting-classes/ And it is the explorer that does start with a monocle. Which means that it may be possible to RP Etzel/Canas. Also the deprived starts with absolutely no weapons at all this time around.
  19. Anyway I've finished what's been released so far. I felt that chapter 10 ended up dragging on too long and became exhausting (though it doesn't seem very changed from the previous release). I think this is because you're pretty much backed into a corner by all the reinforcements coming in, and the remainder of the chapter involves taking a lot of turns to get through the rest of the map in order to fight Rashka. However, after that i feel the quality increased for the following chapters. It felt like pretty much all of the characters in Gid's story had their purpose and ended up turning out well for me (at least from the few chapters that were available). The ending of chapter 13 definitely has me intrigued to continue the rest of the story when it's available. In Ragnar's tale I feel that Donwik is a bit too slow and doesn't have the def stats to justify his usage. In fact, Vidar seems to fufill that role already in addition to having better movement and use of swords (plus he ended up with better speed and def as well). Also, I think Kai got screwed for me because he didn't start gaining speed level ups until very later on (Kiowa turned out to be much better for me). In contrast to Donwik, the female armour knight Philomena felt like a great improvement over him and an armour knight i actually wanted to use. Anyway, that's my critique so far.
  20. Is the nunbien supposed to act as a reaver type weapon? The accuracy of it is low whenever I try to use it against lance users.
  21. NYZ, throughout the cut scenes i noticed some errors. The most common one was plural words when they should be singular. E.g. characters saying "mines" instead of "mine".
  22. Hey Maji, could you check your PM, i've been trying to get your attention recently for the last week on the project.

  23. Does this mean we will see updated boss sprites too, and maybe unique ones for those that are just pallete swaps?
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