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Chromatian

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About Chromatian

  • Birthday 07/30/1993

Previous Fields

  • Favorite Fire Emblem Game
    Path of Radiance

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  1. After playing both FE1 SNES and FE4, I fell in love with how simple the weight system was in those games. Higher tier weapons simply reduced your speed appropriately to avoid massive damage doubling situations. There was no need for pre-attack subtraction either (at least in FE1 SNES), your attack speed was listed in a units info, meaning all you had to do was check for who had 4 more attack speed than the other unit. I hated the constitution system for it's permanent handicap to certain unlucky units, as well as requiring obtuse calculations if you wanted to plan multiple turns ahead. The Tellius games had essentially no weight system at all past a certain point, making it a forgetful feature throughout both games. 12/Awakening's removal of weight resulted in weapons being balanced out purely by required skill rank and HIT stats, which hurt magic especially hard. (Those poor useless wind tomes..). The removal of weapon durability in Fates was an attempt to give the more casual player-base less to worry about, but the obnoxiously specific and sometimes convoluted nature of weapon-specific special abilities and debuffs do more harm than good, if you ask me. Every single shuriken gives a slightly different debuff. Throwing weapons lose double attack speed, but it's never listed on the stat menu when one is equipped. SIlver weapons went from reliable, but fragile, rare, high power weaponry that eventually made iron less important as you approached the endgame (a natural progression, with iron still being a just-in-case weapon), to a weapon most would honestly not even spend gold purchasing! And this isn't even accounting for all those crazy character weapons. Even after playing through all three routes, I still have to spend time tapping each weapon (especially daggers/shruiken) every so often just to check what they do. It was annoying back in the GBA constitution days, and it still is today.
  2. I'd actually really enjoy an antagonist that has goals to do genuinely good things for his/her country/countries, and to even have following that supports his/her actions simply because they agree with his/her viewpoint, and not because he/she used strength to force them to his cause. He/She doesn't need to be royalty or a high ranked soldier. They could be a scholar that convinces a country or two of a cause they should support. Perhaps the land the game takes place in is slowly dying and they've found a way to fix the issue. Or some sort of dark magic from past wars has caused parts of the land to be tainted, even effecting the people themselves. The Protagonist would be on the opposite side, fighting to stop and/or prevent what the antagonist is trying to accomplish, with support from their own country/countries agreeing with his/her viewpoint. The most important part of this set-up is that neither side is inherently wrong about their viewpoints on how to solve the problem at hand. Both the antagonist's and the protagonist's solutions to the major issue would both solve the problem, but contain huge risks along with that solution. War would break out between the people of the continent, with countries siding with the ones that they share viewpoints with. Gaiden Chapters could show the antagonist's viewpoint of the war, to help give a better understanding of the people that support him. Lastly, I think it'd be cool if they tried a dual-protagonist gimmick for the main characters. Chrom and Robin had a nice dynamic going with how much they supported each other, but with the avatar being what it is, I felt it was a bit hard to really get behind the relationship they had.It could be two brothers, sisters, best friends, or even a married couple (imagine if Cuan and Ethlyn had their own game where they were the main characters). I'd prefer if the avatar not take place in a story set-up like this if it were to happen. Self-inserts make it difficult to look at the story from an outsider's viewpoint. (Self-inserts also put a major limit on how much backstory you can give to a main character, but I digress)
  3. Currently on chapter 8, captured the castle Sety was defending defeating Altenna's group that she abandoned in the process, but now she's stopped moving in a very hard to reach area: Leaf can't reach her, and she refuses to move during the enemy phase. A small conversation activated with Leaf noticing her already, but I don't know how I'm going to talk to her when she's on that mountain. Is there any other choice I have besides restarting the chapter?
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