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vilkalizer

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Everything posted by vilkalizer

  1. I think this post I made on the subject a while back shows it pretty well.
  2. Usenti in this case.
  3. Too many colours. Reduce to 16 and try again.
  4. I guess I can be a pal(adin) paladins-with-axes.ups (Haven't actually tested it much, but it's a pretty simple modification so it should work.)
  5. Moulder was always hot, you just couldn't see it under those heavy robes.
  6. "Unique Base Anime" in the character editor is set to FF. Setting it to 0 appears to solve the problem.
  7. But since the poison sword works fine in vanilla, you've clearly done something more than that. Possibly accidentally without realizing you did it. It's impossible to help you without knowing what you actually have. It wouldn't hurt to screenshot the edits you've done to the class, too. Or better yet, make a patch from your rom and upload that. That would be the easiest way to let someone figure out what's gone wrong.
  8. Does the character actually have an animation for swords? That plays when using other swords? If so, screenshot your poison sword. It's hard to say what might be wrong without knowing what you've actually done with it.
  9. Same way, you just have to manage to grab the mouth part instead. You could (and frankly probably should) also try using FEBuilder instead - it's generally better than FEDitor and has a different interface where you can specify the mouth/eye positions by number, so it's easier to know what you're moving.
  10. If you can't get it right by dragging the mouth part around in feditor, you'll have to re-edit the file you're inserting so it aligns properly. I explained how this works pretty thoroughly here. (Also: uploading the actual image file you're trying to insert would be more useful than the giant video.)
  11. I'm responding from a story enjoyment point of view. That's the thing, though. Yes, technically, it's the exact same story. But changes in the graphics and gameplay changes the manner in which it is told. Any given scene in FES will show which characters are present, where they are, and what they are doing. It actually shows the protagonist getting up, moving to leave, and being intercepted by this rando. P3P does not give nearly the same context or information, because you don't see any movement beyond portrait changes. It is telling the same story, but in a less immersive and engaging manner.
  12. Original P3 still has the exploration and the animated cutscenes and character models missing in the PSP version, but there's no reason to play it over FES. So... If you already decided that, why make this thread? The first couple, never got around to the rest.
  13. Watching a movie later (potentially much later, because P3 is long) is not going to change the gameplay experience you're having right now. Whether you watch them or not, as a game, for the experience you get while actually playing it, FES is the best way to play P3. Emulating a PS2 game is not terribly demanding nowadays, or you might be able to borrow a PS2/3. But it's up to you if you feel the portability is more important than more immersive cutscenes and exploration.
  14. So anyway, I finished the attack animation I started on literal years ago. Still needs crit animation, but it's progress. Also I made a buff priest a while back, but I felt he was lacking something.
  15. Cool! I made a zip and added a link under the battle animation, so it's all available in one place.
  16. Why make a sequel to anything? Why make a romhack? Why even have any hobby? And they have a thread on this very forum where you could ask them yourself.
  17. Yeah, I wouldn't be posting it in a public resource thread if I didn't want anyone to use it. I don't usually do map sprites, but I actually did make one for axeLyn. It probably needs to be formatted though, and don't ask me about that because I've never done it.
  18. In that case, since you're adding and changing scenes already, wouldn't it be better to simply auto-recruit such characters? I don't think it'd be too hard to shuffle events around so Joshua joins at the start of the map instead of like two turns in. (You could just throw one or two extra enemies on the field if it seems like that'd make the map too easy.)
  19. Because of Reasons™, I ended up making a bigger, buff-er priest. One is just a regular priest, while the other is an attempt at a more Moulder-esque head. Someone might find it amusing.
  20. Oh yeah, I missed that post somehow. I don't remember adjusting staff exp, but then again it's been a long time since the first version so I can't be 100% certain, and it's definitely a thing I could see myself doing. I'll probably look into it more properly for the next one.
  21. That's actually the second time I see this bug report, so something wonky's definitely going on with the mod. No idea what's causing it though - I'm pretty sure I haven't touched his stats (or done much with the stats in general, honestly). ...But hey, it might inspire someone to actually use Wil, so for now I guess it's not all bad :V
  22. Good to hear. I did play it pretty thoroughly for version 1, but it's hard to test a game like 2.5 times every time I make changes, so I'm glad there weren't any issues. I expected Lyn's improved con to help, yeah. IIRC I only gave her enough to use an iron axe without penalties, but of course that also means she can use a lot more swords without issue... You have a point re her ultimate... maybe I'll change it to an axe for the next release. Or maybe I'll just let her and Hector use each other's weapons. Or even just give her Murgleis 'cause why not go all out on the legendary weapons? Well, it'll be some time before that happens, so I'll have time to think about it. I'm actually kinda tempted to make Kelik Emblem now, but I don't think I could handle the weight :|
  23. Thanks, I'm glad you guys enjoyed it!
  24. For anyone who doesn't want to play the entirety of FE7 again just to see these, I've put together a video showcasing the new animations.
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