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Jediabiwan

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About Jediabiwan

  • Birthday 03/06/1994

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  • Favorite Fire Emblem Game
    Genealogy of the Holy War

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  1. Happy Birthday!!! (sorry for late reply)

  2. Morgan is always going to be awesome but pairing up the avatar with anyone other than the select few childless characters like Anna means you get another kid which is almost as good. You don't want to give that kid up by marrying Anna. There are very few situations where anna is all that great a mom. Lucky 7 is nice, but is rarely ever needed for Morgan and she can probably get better skills from other moms anyways. And morgan is not a character you want to waste on opening chests.
  3. As already stated the entire story was a miss. There is very little value to any of it and the only thing I get out of it is all the references to past FE games. Those memories of past FE games was what made most of it bearable, although i have to admit there were like 2-3 good moments. But that's mostly what awakening was to me, a tribute to the older fire emblem games. It wasn't totally a bad thing and in a low of ways it works out, but the story was not one of those areas.
  4. Galeforce is definitely overhyped by most people as it is in no way needed for any of the content. Given that, everyone here seems to have an incredibly strong bias against galeforce, likely because everyone else thinks it is so good. There's nothing wrong with building a team around galeforce and in many situations your team will be superior compared to a similar setup without galeforce. Galeforce is incredibly powerful and one of if not the best skill in the game and useful no matter what way you are playing. Although the guide does go a bit overboard, it doesn't really deserve all this ridicule, especially if its specific purpose is to make optimal pairings with galeforce.
  5. If it such a big deal why not place Panne/Lon'qu (Second Seal) and Panne /Lon'qu(No Second Seal) in two different places like you do for units with/without rescue and galeforce?
  6. Use nah with a defensive pair-up and give her elixirs for the small amounts of damage she will take. Your sol guys should also be able to survive enemy phase. Then have anyone who can't survive enemy phase sit just outside range. Pop-in kill a unit with galeforce then pop back out or get rescued if you don't have galeforce. You'll want a few staff users with rescue and physic in the back lines as well.
  7. I don't see the point of teiring without rescue as it can throw off the ratings for a lot of units when you are going at a much different speed. I thought one of the big points of this list was taking rescue into account with the other list vaguely limited.
  8. I doubt you'll have any problems with hard mode if your grinding, and there's still a good chance it could end up being too easy if you grind a lot. And don't put off too much DLC to the end. R&R and some of the spotpass chapters are probably the only DCL that is challenging for and endgame team, but some of the other ones can be a really fun challenge if you do them earlier on. In the end just have fun. Do enough grinding and the game will be way to easy on any difficulty, but all that matters is that you enjoy playing.
  9. I agree Olivia should definitely move down. She's incredibly useful for boss maps but I'm not sure how many times she is needed when you have rescue. As for other maps I don't have enough experience using her. Cherche is a good pair up partner to move her around for those key dances and extra durability, especially if you promote her for deliverer. But Olivia still isn't all that durable when leading, and to get that extra mov she has to switch out with Cherche every other turn. She'll have even worse problems keeping up once you get galeforce. The question is how many turns can she save that rescue can't. I'm sure she can saves some turns that other unit's can't, but I don't know if its enough to be 3rd in high.
  10. I still don't see why you're ignoring one of the big qualifiers of the tier list when the whole point of this playthrough seems to be generating meaningful info that can be applicable to discussion of the current tier list. I assume you're not using spotpass/barracks/event tile items.
  11. Well fighting and clearing ability is generally reflected in turncounts as well which warp disrupts. I know I'd be interested to see how a focus on galeforce turncount turned out compared to other people following the tier list rules.
  12. I get that this is the concept but I find it almost impossible to understand this place where neither tharja or sumia/cordelia are top teir. Why does mov matter at all? There are just no set standards. While I really like the concept of the teir list there really needs to be some sort of specification. There's a reason we come back to this point every few pages. I like the idea's that everyone is trying to stick to, but I understand everyone's confusion. They need to be a bit more defined to avoid confusion. Also feel free to avoid this post and just carry on discussion as I wrote it before SDS posted.
  13. How many turns does galeforce need to save in later levels to make blatant favoritism warranted?
  14. Yeah if Olwen is talking about 2-3 characters without anyone in their pockets he might be insane. I think limiting himself to 2-3 characters (hopefully with a partner) mainly has to do with getting galeforce as soon as possible. Once he has galeforce they are so far ahead of anyone else it doesn't matter. I also assume it has more to do with proving his point. I'm sure an efficient play-through using olwen's strategy would use more than 2-3 characters most of the time.
  15. I think they at some point agreed on no buy-able rescues or something like that. You should also follow all the teir list rules regarding paralogues and stuff. You have to follow the teir list rules (whether or not they make sense) and then prove it wrong . Abusing rescue or something gives people an excuse to throw out your entire argument. I'm very interested in seeing your results and how they can be applied and potentially disrupting much of the current tier list.
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