Parthia Darros was banned online but interestingly enough, RNG abused-forged brave weapon-triangle attacking whitewings were not banned.
90s I am one of the few that actually liked FE2, grindfest and all. FE3 was a nice sit-through game that gives you two stories (I wonder if that's where FE4 decided to take two books and turn it into a full on time skip story, almost like they experimented with the proven formula of FE1).
FE5 took so many steps forward but limited certain class individuality. I'm one of those numbers people who loved FE4s introduction to class specific stat caps. I don't understand why a General and Swordmaster have the same speed stat potential. Escape was not well implemented in FE5, basically losing those who didn't leave before Leif made it feel like a chore at times, plain old seize is better in that regard, a similar take on arrive too, Conquest perfected it by combining those objectives into an any unit can seize objective. I loved Fatigue! I thought it was a neat way to be responsible with unit development and management. Indoors dismount from FE3 that was brought back, perfected in Three Houses. Staves were broken once you had access to them. Let's not forget what game introduced us to Fog of War. I could go on forever and back and forth on FE5. It has all the makings of a great Fire Emblem but I get worn out by the time you fight Kempf.