Blademaster!

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  • Favorite Fire Emblem Game
    Genealogy of the Holy War
  1. Glad you liked it and thank you for the feed back. I believe the issues you've brought up in the FOW chapter have been addressed. As for the bugs, they should all be fixed but probably not the HP one. Bosses are meant to have infinite uses in their weapons. I'll keep your chapter 10 criticism in mind when I revisit it. Progress update: Chapters fully ported over: 4/25 Chapters completed: 19/25
  2. Roa is a shaman in the current unreleased build and has been for awhile, so I wouldn't remember.
  3. It's not balanced. I might not ever really balance it if it's challenging and there's nothing unfair to it. Chapters fully ported over: 2/25 Chapters completed: 19/25
  4. I'm pretty sure there is a list of how to recruit everyone in the first post. Secret shops are found on the same tile any unit with a member card starts from. I thought I made the Download come with growth rates. Regardless, the next release (whenever that may be) will have that patch that lets you view your characters growth rates in game. The next update is going to be the first six chapters of the game with the new skill system stuff in place. Awhile back, I decided I'd try and remake some of the hack, but after not being able to work on this for so long and having other stuff I wanted to do, I realized that wasn't feasible, so I just went back to porting over what I had already done with some new tweaks and updates. I think in terms of current progress I'm at: Chapters fully ported over: 1/25 Chapters completed: 19/25 Miscellaneous other stuff I need to do: Port over a bunch of unit palettes Rework supports Work on supports (I think in the final version, I'm just going to have one support conversation per pair. It's too much work otherwise and I really don't have the will power to do more than that.) I think that's everything. Don't need to make anymore maps, animations, mugs, skills, etc. When I'm done porting everything, maybe I'll ask for some help getting this hack done since I'm just so close to finishing. We'll see.
  5. The current demo is up to the same point, and the next patch will be something slightly different. I can only really work an hour a day, so progress is slow. However, since I'm finally working on the chapters again, I'm hoping progress will speed up and I'll be able to release a new demo before the end of the year.
  6. Slowly but surely, progress is finally being made.
  7. It's Rena Strober and I'd love your vote!

    Congrats! Hope to hear you in the Switch FE or elsewhere in the future!
  8. The Lion Throne (Fangame and Engine)

    This looks really cool! Great work so far, and I'm looking forward to how this comes along!
  9. One of the comments about how they really wanted to recreate certain famous scenes from the series really makes me think that Wyrs is going to be in the game.
  10. Are there any fans of Peri here in Serenes forest?

    She's not a favorite character of mine, but I like her. She did pretty well in the Heroes poll IIRC.
  11. Thanks! I didn't make the skill patch, so I recommend asking Circleseverywhere for more specific information on how he went about creating it. Thanks! The readme should have been included in the download. And yeah, the front page will be updates once version 2 of the hack is ready.
  12. When you only work an hour a day, you really don't make as much progress as you'd like to. With all the updates to the new skill patch, I incorporated them into SGW and made the necessary changes for them to work as desired. I have yet to test that growth scrolls do boost your con growth, but I assume that it will work. While it is hard to tell, class growths still get added into the units' overall growths as before. Also, in regards to the possibility of there being an anima magic triangle again, I'm not skilled enough to add in two whole new weapon types, nor do I really know where in the ram to store them, let alone the time to try if I ever want to finish this, so instead there will be a pseudo anima magic triangle. If you use a wind tome vs a thunder tome, or a fire tome vs a thunder tome, there will be some kind of weapon triangle effect, but all the weapons will still be part of the anima weapon type and there won't be a display notification that the triangle effect is in place. Please keep in mind that all images are demos, hence sieze being spelled wrong, and are not meant to reflect the final product. The master knight class is in the game though, with the same given base weapon levels. As far as what I am currently working on, I am in the process of reporting all the spells for use in the new spell animation inserter, thus making them build file compatible and solving quite a few glitches.
  13. Should I make Elise a wyrven rider

    I don't think it really helps out all that much in the long run since her bulk isn't good enough for a class like wyvern, but it isn't a terrible idea.
  14. Thanks! Though I still think the names could use work.