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Bovinian

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    FOR GREAT JUSTICE!

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  • Favorite Fire Emblem Game
    Radiant Dawn

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    Flora (Cipher)

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  • I fight for...
    Nohr

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  1. Here's something I've been working on (mostly using information from SF, haha) http://hiushi.github.io/FE14Stuff/ The data structures I used for the character info are organized a little differently, but I've already tackled the logic for the complicated passing classes and skills via inheritance/seals mechanics, including (hopefully) all of the edge cases.* If I can get confirmation from you guys whether the results are accurate, then I can try to help with this as well. *One exception/bug I'm aware of is that when the Avatar marries a unit whose primary class matches the Avatar's talent, the non-Avatar unit should pick up the parallel of his/her primary class when using a Partner Seal. Should be a relatively simple fix but I haven't gotten around to it yet
  2. You can't do free forges just for renaming? I don't remember how it was for the other games but in Awakening you could still rename weapons through the forge system for 0 G, if you didn't touch the stats
  3. Regarding the counter, is this an implied condition for all counter-type skills? I know it's true for the actual Counter skill, and presumably also Magic Counter. Well the only other one I can think of is Nyx's personal skill, since Asama can't exactly initiate an attack while unequipped. Oh I guess also Hinata's. Btw I'm totally S-supporting Flora on my first Nohr playthrough, and choosing Oni as my secondary, you can probably see where this is going
  4. Nitpicking here, but the Skill stat is almost irrelevant for the Lethality build when Flamboyant (and/or Hoshido, if available) is doing all of the heavy lifting. A unit with 35 Skill will have an identical Lethality proc rate as a unit with 32 Skill. And even with 36 Skill, it's a measly 1% difference.
  5. Thank you so much, finally someone confirms Ice Blood's effect. I myself noticed the discrepancy in the Japanese text a long time ago and asked around several times, but nobody ever answered.
  6. I think the idea behind Defender is it makes the frontline unit more powerful with the intent of defending the supporting unit (not that they need defending when they are invincible in the back anyway...). So it would actually make more sense for the offensive stats to be boosted imo. Rally skills are pretty great when playing Lunatic mode (well except for Rally Luck and Rally Skill), as you need all the help you can get to handle the powerful enemies. Sure they aren't as interesting as other skills. but they're still useful, though not as much on lower difficulties
  7. Lol I faced a Streetpass team in Awakening that had Dancer Olivia on it, and she prioritized dancing other units over attacking. Dunno how they choose who to dance for though, it seemed kinda random
  8. Also gotta reserve some item slots for expendable Golden Coins amirite
  9. It's the Battle Emblem item, which increases Str/Mag/Skl/Spd by +2 each (while in possession)
  10. If there are people who would rather play Fates this way, then it's good for them. The new mechanics make this game trickier than Awakening, if anything, so it can save newcomers some headaches if they just want to play for the story. I don't have anything against people who decide to play on Phoenix, but let's be honest here, Phoenix mode will not actually be helping those people get into the SRPG genre since there is barely any thinking involved. It's just letting those people play this particular game as if it were a VN with some interactive action elements. People who want to properly get into the genre would be better off starting on Casual at least.
  11. Ah. I've never actually seen what a forged weapon looks like in this game. The funny thing is, aside from the godly Atk/Hit/Crit, he still only has 92 avoid and is locked to a 1 range weapon, so he can be easily killed from 2 range by a normal unit lol
  12. If you want to take the easy way out, you can have Robin, Morgan, or Laurent Nosferatu tank the entire map. Vengeance (and Vantage, if you can get it) helps you stay alive. You can kill the axe-wielding Counter Warriors and Longbow Snipers on player phase. It helps to have your attacking unit paired up with another Sorcerer for the boost to Mag/Def/Res.
  13. Looks like Hinata unlocked his true final form A couple reasons why: 1. Competitive multiplayer is a concept that many people enjoy, and the prospect of having one with gameplay that isn't barebones like Shadow Dragon is exciting (provided we find ways to keep it somewhat balanced) 2. Most of us here don't have the game so there isn't much to think about in terms of in game considerations. Whereas PvP theorycrafting is definitely possible Also lol what's with that Demonic Ganglari and its glitchy "durability"
  14. What were your observations regarding the skill? How much damage does it do back to the attacker?
  15. Well it depends; if Kamui got access to Great Knight through the Knight tree, then he'll get Defense +2 and Confined Defense at levels 6 and 7 respectively, and then get Luna at 8
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