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  1. I suspect very specifically that Heroes will be a returning class, as we’ve seen Edelgard wields and Axe, but she’s also holding a sword in one of the cutscenes, suggesting an axe/sword combo. In face I wonder if it’s the Hero’s outfit that we see in the scene where she sends men against the beast with the crest of gautier, since it seems different from the brigand outfit seen earlier.
  2. Honestly, I think I’m going for Faerghus. Between that name, and Dimitri having the last name Blaiddyd, it seems like it could be a slightly Celtic themed house, which I would be all for.
  3. Fire Emblem IV: Inheritors of the Crusade (v0.1.3 released)

    Yep! Last update was Halloween, with no mention of stopping.
  4. I'd be willing to see the amiibo characters, cypher characters, and Anna returning, with supports, and entirely optional and plot irrelevant.
  5. 1. I chose the third option, because I haven't particularly liked most of the avatars so far. Most of them have felt fairly bland to me, and the supports where they get more deep as characters only make them feel less like Avatars. I'd be more for a character where the personality is completely separate from any concept of being an avatar, and we just get the ability to choose starting class and such. Which I suppose could maybe be seen as an avatar still, but eh. 2. I don't particularly want this, because the mostly seem a lot less connected to the story. If you took out all the kids in Awakening bar Lucina, it doesn't really feel like anybody would miss them or much would change. Obviously it's supposed to feel like that, since their parents can be basically anyone, but it still sort of makes them feel disconnected, and a bit pointless. With regards to marriage, a lot of them in both Awakening and Fates felt really forced owing to a need for marriage with every person of the opposite gender, and it meant that every support needed to vaguely end on a note that could sort of result in marriage. I feel like this really sabatoges the possibilities the support system has. The only real ways I'd agree to this staying would be the aforementioned example of Genealogy style where both groups are separate, or maybe a situation where marriage does happen and you get kids, but the marriages are limited to a few options per person, so there's still some amount of customization, but the supports could still be much more unique. Then any other supports either don't hit S, or S is platonic, and there is no kid. 3. Story for sure. I could barely manage to get through Shadow Dragon over the course of a half year, just because it was so boring that I ended up getting distracted by other things. Echoes, on the other hand, has been said to have terrible gameplay, and I've played it at least 5 or 6 times all the way through. To be fair, I may just like Echoes's more simplistic style, however.
  6. Fire Emblem IV: Inheritors of the Crusade (v0.1.3 released)

    It's not long abandoned, he gave a post on September 1st of this year mentioning a Halloween update.
  7. FE16 "leaks"

    If you believe Wikipedia, when SoV cane out in the U.S., it actually boosted portable console sales, and it sold 80% of it's initial shipment in Japan, topping that week's release sales chart before the week was even over.
  8. Should Reclassing Return / Unit Identity

    Lining up with this, someone earlier in this very thread already said that they felt conquest felt almost impossible without it, and I recall Awakening at least feeling like it was important enough to actively give you at least one or two as a reward for beating enemies.
  9. Should Reclassing Return / Unit Identity

    Partly a lot of what I struggle with in the more recent games like Awakening and Fates is that character's identity *is* based on their class in a large part. For example, a lot of Owain's conversations discuss his "sword hand", but he seems like even more of a rambling idiot if He's not even in a class that wields swords. Effie's whole character is based around her strength, but why is she putting so much effort in to strength training when, as a Troubador, for example, she doesn't even need strength in the first place?
  10. what u DONT want to see in FE Switch

    I'd like conversations to be somewhat of combination of Fates and Echoes. Echoes's support conversations weren't bad in general, the problem was mostly their length and their rarity (Which probably came from trying to avoid deviating from pre-created characters, but also wanting to add some new supports at the same time), for me. I did however like the fact that a solid amount of them were relatively serious and pretty diverse in their content. Fates ,on the other hand, had a lot of their supports being long and frequent, but ran into a problem of beating us over head with the character's iconic trait, which I found really annoying, and made them really one dimensional. (Not that Echoes's supports didn't did that a bit ad well, but like, I said, to me, that's more due to length and rarity.) I'd like conversations with the character of Echoes, in that they sound like actual people and not cardboard cutouts, but be more frequent and longer so they actually develop character. That being said, I Don't see any real problem with in battle supports. Granted, I am going from my knowledge of the GBA Games, as I haven't played echoes in months, but the GBA Games had mountains in their maps, so they clearly were happening over a length of time. If Echoes had nothing like that, and all their maps had the implication of being small, then the battle conversations were probably an homage to the GBA Games, in which case It's a one off issue anyway.
  11. what u DONT want to see in FE Switch

    Anything more specific, or do you want just absolutely everything that was in awakening but not the games before in every game from here on?
  12. Transforming units?

    If personally skills return, I'd be interested to see the ability to use beast/dragonstones be a personal skill that can be useable with any class, similar to the dark gift skill Averse got in awakening.