AsherCrane

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  • Favorite Fire Emblem Game
    Sacred Stones

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  • I fight for...
    Elibe

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  1. Fire Emblem IV: Inheritors of the Crusade (v0.1.3 released)

    It's not long abandoned, he gave a post on September 1st of this year mentioning a Halloween update.
  2. FE16 "leaks"

    If you believe Wikipedia, when SoV cane out in the U.S., it actually boosted portable console sales, and it sold 80% of it's initial shipment in Japan, topping that week's release sales chart before the week was even over.
  3. Should Reclassing Return / Unit Identity

    Lining up with this, someone earlier in this very thread already said that they felt conquest felt almost impossible without it, and I recall Awakening at least feeling like it was important enough to actively give you at least one or two as a reward for beating enemies.
  4. Should Reclassing Return / Unit Identity

    Partly a lot of what I struggle with in the more recent games like Awakening and Fates is that character's identity *is* based on their class in a large part. For example, a lot of Owain's conversations discuss his "sword hand", but he seems like even more of a rambling idiot if He's not even in a class that wields swords. Effie's whole character is based around her strength, but why is she putting so much effort in to strength training when, as a Troubador, for example, she doesn't even need strength in the first place?
  5. what u DONT want to see in FE Switch

    I'd like conversations to be somewhat of combination of Fates and Echoes. Echoes's support conversations weren't bad in general, the problem was mostly their length and their rarity (Which probably came from trying to avoid deviating from pre-created characters, but also wanting to add some new supports at the same time), for me. I did however like the fact that a solid amount of them were relatively serious and pretty diverse in their content. Fates ,on the other hand, had a lot of their supports being long and frequent, but ran into a problem of beating us over head with the character's iconic trait, which I found really annoying, and made them really one dimensional. (Not that Echoes's supports didn't did that a bit ad well, but like, I said, to me, that's more due to length and rarity.) I'd like conversations with the character of Echoes, in that they sound like actual people and not cardboard cutouts, but be more frequent and longer so they actually develop character. That being said, I Don't see any real problem with in battle supports. Granted, I am going from my knowledge of the GBA Games, as I haven't played echoes in months, but the GBA Games had mountains in their maps, so they clearly were happening over a length of time. If Echoes had nothing like that, and all their maps had the implication of being small, then the battle conversations were probably an homage to the GBA Games, in which case It's a one off issue anyway.
  6. what u DONT want to see in FE Switch

    Anything more specific, or do you want just absolutely everything that was in awakening but not the games before in every game from here on?
  7. Transforming units?

    If personally skills return, I'd be interested to see the ability to use beast/dragonstones be a personal skill that can be useable with any class, similar to the dark gift skill Averse got in awakening.
  8. Should Reclassing Return / Unit Identity

    I'm mostly for keeping solely heart seal reclasses. While it isn't necessary, a bunch of games where I wanted to reclass certain people into certain things got really boring and I fell off of them because I got sick of waiting to the point I could actually get the people I wanted together to get a certain class, and they'd still frequently have an E rank in their new weapon. I'd love to have heard seals be the only reclass option, and to have said reclass be considered in a way that both fit the character's identity and suites their strengths to some degree. I wouldn't really want to reclass if said reclass has nothing to do with the character's actual personality, but I also wouldn't want to reclass if said reclass fits them, but makes them terrible statwise. Or I may just be salty about how roundabout you have to go in order to get a bow knight Takumi, and am taking it out on the system, who knows.
  9. Best Villager Promotions

    Honestly, I go with Mage Faye. It ends up giving a magic dealer which turns into a mixed attacker that has really excellent defense.
  10. I'd love to see a game with multiple different cultures, similar to how Awakening had a Japanese theme for Chon'sin and an Egyptian theme for Plegia, but in a way similar to echoes where it plays out in existing classes rather than certain classes being cultural. Just like how Kamui's mercenary outfit looks vaguely Japanese, while Saber's Mercenary outfit still looks European.
  11. I chose no for both, simply because it's unlikely either will meet what I'd like to see for them. For Avatars, I'd like to see something akin to Mark, where the avatar doesn't have his own real personality, more just had people talk to him and such, but more relevant than Mark was. I'd also love to see that same mark-like character play a tactician on the battlefield too, to make him/her more of an in-game presence. For S- support so mostly just want to see more diversity in the kind of s-supports. I want to see people like Clive and Mathilda who have one person they can s-rank with. I want to see other people who have a few different choices but well played. In these instances though, I'd like to see better written supports. Like, both characters don't need to immediately profess their love. Have the S-support be one character confessing, and then the other character not be immediately in love but also no opposed to it. Then reveal they did end up together in the epilogue, something like that. I want S-supportz that work like real confessions do, wherein not every confession of love immediately results in marriage, or even dating. Maybe have someone proclaim their love in the S-support, and have the other person tell them they have to prove their love first or something like that. I don't know.
  12. I do feel sorry for Fernand, and I quite liked him. I am kind of amused that people are calling him "irrational" as though having your whole family killed off a seething hatred burned into your heart is in any way a path to rational thinking. I sympathize with him.