Jump to content

deskita

Member
  • Posts

    175
  • Joined

  • Last visited

About deskita

  • Birthday July 1

Retained

  • Member Title
    The Dancing Magician

Previous Fields

  • Favorite Fire Emblem Game
    Shadows of Valentia

Member Badge

  • Members
    Owain

Allegiance

  • I fight for...
    Ylisse

Recent Profile Visitors

2,859 profile views

deskita's Achievements

  1. I'm not especially fond of this change solely factoring in enemies having this skill, as attack stance is usually a pretty great way to get a one round kill on enemies with Wary Fighter and that just shuts it down leaving braves as the best way to deal with them which usually means you'll want to use Pair up in maps with enemies with the skill.
  2. I think there's multiple problems with Silvers in the original game even besides the debuffs, their high weapon rank requirement, high price-tag and competition from forged Iron weapons which can be used with only a D rank are among them. Given that weapon ranks go up quite slowly in Fates and that reclassing into different classes for various skills tends to be quite beneficial for a lot of characters increasing their weapon rank requirement while removing the debuff is ultimately a nerf to Silvers in my eyes assuming their stats are otherwise unaltered. Similarly I think that Braves would definitely be a fair bit better at B rank though honestly I think they tend to be a good incentive to ensure you have people with an A rank in physical weapons so that you can actually use them so I prefer them at A rank from a game design perspective personally.
  3. A simple solution to that problem would be to add FEH's Hardy Bearing to nullify skills like vantage. Then you'd only need to be concerned with Miracle, missing or the enemy having enough defense to survive that single attack. Looking at skills, I think a combination of POR Resolve, Geneology Wrath would help in boosting attack power and accuracy while giving an assured critical hit rate. Come to think of it I also think Tellius Nihil would work well in getting rid of the threat of Vantage and Miracle. It'd probably be even more broken if the unit had an Awakening Pair up Partner with an S Support with the skills Dual Support +, Dual Strike +, Dual Guard +, Anathema and Hex/Limit Breaker.
  4. Higher endurance stats mostly only come into play for characters that tend to take quite a large amount of damage over the course of a battle, for example I find that attempts to use Nosferatu to tank run into problems with battalions which only have 30 endurance, due to the large amount of damage taken to the battalion when using that kind of strategy.
  5. I feel like one benefit of Malig Knight Elise which isn't really being mentioned is her access to two parts of the weapon triangle, as it helps her out quite a bit both with accuracy and durability-wise. Which alongside the defense boost of being in that class compared to Strategist makes her taking a hit or two quite safe.
  6. @JaenSnape Just placed Selena with Strength + 2 onto my castle, feel free to grab it.
  7. Assassin Lysithea. Have fun with the stealth shenanigans.
  8. I've only played with the Golden Deer but I'm loving Lorenz's Rondo of Roses passive. Being able to flat out negate damage is pretty helpful, and the fact that the gauge fills through attacking makes him hilariously good at brute-forcing enemies.
  9. I'm pretty sure the majority of Warriors can have Counter randomly assigned to them in Awakening in any difficulty that isn't Normal, and one instance I can remember where a Warrior shows up in the ambush spawns is the infamous Mila Tree chapter which would be even worse if they happen to have counter.
  10. I'd say that the biggest problem with ambush spawns is that even if the game makes it clear that something is coming, pretty much no game makes it clear what is actually coming. Which means that you can end up with situations like your fliers getting killed by archers or your low res units being killed by mages or anything else. This means that the only good ways to deal with ambush spawns that you don't know the identity of is to either attempt to stay out of their range, which is made harder by not knowing their movement or what range they can attack from, or just put a unit who can take just about any enemy type well within their range such as Robin. Because of this I'd say that it's pretty much essential that the game actually informs the player of the stats and weapons of incoming reinforcements if ambush spawns are used so that they can plan accordingly. Otherwise for first-time players who don't want to spoil things by looking it up I'd say that ambush spawns would make using low defense or flying units a bit of a nightmare.
  11. I admit it would be kinda interesting to see what would happen if every character just picks the best items for that match-up, even if it does lead to some sleep and brave weapon spam. As I can imagine Robin using Celica's Gale or the Superior Jolt against mages. Though if I had to pick one weapon for Robin odds are it'd be some kind of Thunder magic either Thoron or Mjolnir as that seems to be the type of magic they use most as they start out with a Thunder tome and they cast Thoron in some cutscenes.
  12. I feel like the argument of "just don't use it" in regards to fishing, kind of ignores the fact that it gives access to resources you wouldn't be able to get otherwise. Most noteworthy is that if you decide to Stockpile all of your bait for the fistfuls of fish event you can (IIRC) Get to Professor level A/A+ By chapter 9 which is utterly nuts. Though it also requires spending a pretty mindnumbing amount of time fishing. And the fact that the game incentivises stockpiling for certain events like this is in my opinion the worst designed part of it as it incentivizes playing the mini-game for far far longer than it could ever be considered fun. And the advantages from fishing are especially beneficial in Maddening. To be fair I don't use fishing in my playthroughs just due to how much I don't like it as a game mechanic. But it's definitely an incredibly awfully designed mechanic.
  13. That's not exactly an option in early maps. For the Blue Lions they can use the Kingdom Archers which has a D rank requirement and can be obtained at Chapter 7 onwards (If I remember correctly) For the other routes the only batallion with that gambit is an A rank one which you're not likely to have access to until quite a bit later. There's also the fact that using Hand Axes/Javelins boosts the corresponding weapon's Weapon experience which in my experience has helped me to train other things like Authority rank more since I'm getting more of my character's weapon rank requirements for classes from combat.
  14. The weird thing is that on Normal difficulty, all units are set to level 20 minimum post timeskip if their standard amount of timeskip level-ups wouldn't get them to that point. But on higher difficulties they removed it.
  15. If I remember correctly the stuff that Ashe finds out from the papers is revealed in his supports with Catherine, and the support chain can't actually start until the paralogue is completed.
×
×
  • Create New...