Jump to content

DruidSorc64

Member
  • Posts

    24
  • Joined

  • Last visited

About DruidSorc64

  • Birthday June 27

Profile Information

  • Interests
    Gaming, eating, surfing the web, the things all nerds love to do.
  • Location
    Chapter 16

Previous Fields

  • Favorite Fire Emblem Game
    Path of Radiance

Member Badge

  • Members
    Edelgard

Allegiance

  • I fight for...
    Order of Heroes

DruidSorc64's Achievements

Newbie

Newbie (1/14)

  1. Okay. Is Vanessa supposed to take effective damage from horseslaying and skyslaying (i.e. Bows) weapons?
  2. I have to say this, it's pretty important to some extent, since it's a crash. The class roll is broken. When it gets to the Gargoyle class, it has broken remains of the Bael class animation and then gives me the screech of death when it tries to attack.
  3. Thank you for the advice. FE4 Binary was what gave me most of those ideas, since they'd be just what I'm looking for, but maybe those can wait while I focus on other things.
  4. That's Nightmare V2; I recommend going back to V1, because that is beyond my knowledge. Nightmare V1 would make it look a lot more simplified.
  5. The promotion editor is based on character, so just find where Ares and Diarmuid/Dermott/Delmud's promotion data is and change them to Forrest Knight and Paladin. ----- I want to make the doubling threshold different (5 AS w/o Pursuit, 1 AS with Pursuit). How would I go about doing that? I should also bring up what to do to add multiple triangle attacks, and new weapons, classes, item sprites, map sprites, and battle animations, mostly borrowing from Thracia. When I try to expand pointers at all, the game can't handle it and never loads.
  6. Yes. But by default, no. You see, the reason they won't drop them is because they're only normal weapons rather than player weapons. If you've noticed the player weapon editor, it's basically how the game differentiates item from item due to the copies they possess. If Helswath is made into a player weapon, then it is available for Langbalt to drop, although either you must expand the pointers or replace something else. Afterwards, you must make the Helswath's player weapon index his droppable item. It should now be the Helswath he drops in Chapter 5 upon defeat. For the sellability question, truthfully, I do not know.
  7. Make Neimi a Brigand with 0 base skill, but quadruple her normal growths (up to 255% if anything gets that high) except Skill, and her support speed is 40 per turn across the board.
  8. Happy birthday!

  9. Quick Question; why is Orson skipped when it comes to the reversal? Not asking for any other changes, but I find this odd.
  10. As for why Brigands are not Ocean Seal users, it is because of Gonzales. And while Geese contradicts that point, we don't have any playable Brigands beyond Gonzales, while Dart and Ross exist to use the Seal. Hero Crest made more sense to me. However, I may switch to Ocean Seal to prevent making Rennac the only user of a 2 use item. One other problem with the palettes, is that even though I inserted Sniper Hayden, it used a generic palette when I promoted him. Ranger worked, though... I'll edit the background color to fix it. And add more grey to him.
  11. You had stated that you wanted Colm to be an Assassin, and it was the female Assassin thing that stopped you, no? If such is true, I do believe I could return him to his former state. Also, in order to have the new Dozla be properly functional, I will be adding Brigands to the Hero Crest list. EDIT TO INCLUDE A NEW ISSUE | | V The Wyvern Riders and Lords have borked palettes in the ROM. Strangely, not the Wyvern Knights.
  12. Thanks! I really do enjoy making these, and to see them go to a real cause is something I've always wanted! And, as for why I suggested Brigand!Dozla over Pirate, not only does it fit better thematically, but also making a Pirate palette is something extremely difficult for me to do. Mage Selena Sage Selena (Note that I could only use the Male Sage for a base, although cross checking with the female wasn't very hard) Myrmidon Ismaire (Another male base) Another problem with the female Assassin is that palette construction will be another issue that may be impossible to make. Warrior Dozla Brigand Dozla Wyvern Lord Valter (the wyverns were the most difficult ones to make) The Wyvern Riders. Left is Glen, Right is Valter. Wyvern Knight Glen Monk Riev Sage Riev And that's not all... I have successfully gotten both Assassin animations in! (The left is a Thief, the right is a female Myrmidon.) (Which reminds me; would you mind if I edited the skill names for a modern reapplication? Lethality, Locktouch, Luna (might stay pierce), Hawkeye (might stay Sure Strike)...) Mage Knight Saleh Mage Saleh Cavalier Duessel Paladin Duessel What is this? It is the closest thing I could find for a base for Ranger Innes.
×
×
  • Create New...