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Moondrag

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  • Favorite Fire Emblem Game
    Awakening

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  1. fyi you can click To see the track list. As far as I can tell, there are no new songs on the OST. (Age of Calamity never got an OST which is a bit odd imo but...)
  2. Micaiah's Engage Skill not only increases the Range of staffs, but also the AoE of them. So a target 1 staff increases to target 1 and the 4 spots adjacent to them.
  3. Pretty sure in the video the narrator mentions that it lasts 3 turns (And there is of course the big number next to the icon)
  4. Oh yeah the reforging thing is pretty dumb. Granted once you get the option to reforge you can just spam it until it's caps are at /50 for Mt and /50 for Dur without needing to forge it up again (Assuming you have the mats and money)
  5. It exists for one thing: If you haven't gotten those forging weapon bonuses when you upgraded a weapon like a Relic, the Relic's stats will be lower. Once you got those bonuses, reseting a weapon lets you get them onto the weapon.
  6. If you look at the event viewer ingame with the Record Halls, you can find the part transition chapters with those names. It's likely the Chapter names txt file is what the game uses internally.
  7. Having taken some time with the text dump in the "Looking for volunteers for FE Warriors Three Hopes" topic, I found where the game had the voice lines for mid battle stuff, for both Player and the UNPCs. It all followed the same template the game uses for the Voiced Lines menu (Which I also found) so via some copy and pasting, I sorted out everyone's lines. And a generic just for comparison. They are listed in the order in the data, and NOT by how the game shows them in menus so don't worry if you don't see Monica or Rodrigue after their faction's characters. https://docs.google.com/spreadsheets/d/1Sx6Sn0mgef5bsojl0SVBn0uw01SNTH5FZbTaPs_vIVs/edit?usp=sharing
  8. Sorry for the double post but I went though the text dump (Man all the mid battle unique dialogue is just pumped into one text file...) and found where the Battle Prep, Level up/Class learning, and non-unique mid battle voice lines are. Starting from file 891 for the Battle Prep and Level up/Class learning lines, and 1008 for the mid battle lines. 1054 is where I noticed the NPCs starting to appear, and like the Player units, their lines are in the same places as them so you can get a general idea of what line is used for what context like taking over a stronghold or praising a Ally.
  9. Bit late but the Perfect Guide for Hopes released about a week ago. Contains a bunch of info that granted mostly was found via datamining, but also the (Japanese) scripts for the supports and Battle Voices in the Extra menu (And for the latter, who they are talking to if a voice line refers to a character)
  10. Um...looking it up: Rodrigue in Houses IS always a Lance user and in the Holy Knight class. Both as enemy and green ally. No idea where you are getting him being "pidgeon holded into certain weapons they aren't associated with".
  11. To be exact, effective damage in FEW was 1000% damage...yeah you can see why Hopes nerfed that a bit.
  12. Here's the link to the page on it and yeah it's accurate. Although it only goes up to 199. From left to right it's Lv, needed Gold, total Gold, needed EXP, total EXP. It also shows facility cost reductions for leveling. From 100%>85%>80%
  13. Likely. DLC for most Omega Force games are nothing new. At the very least the current enemy cap is 200. You can see this on one stage in Maddening difficulty.
  14. Went looking on Japanese wikis and interesting enough, one of them has datamined info. (Although not complete) The interesting part is that it lists Money and EXP needed for leveling up at the training grounds and it apparently goes all the way to 200 despite the current Level cap being 120. So I'm wondering: Is the training ground leveling costs datamined?
  15. So two things: Firstly And two, although this is more for the datamine itself: The
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