Darrman

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    715
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About Darrman

  • Rank
    HAIL ZIGLUDO
  • Birthday 01/31/2001

Profile Information

  • Gender
    Male
  • Location
    Ireland: the land of rain and not-Ninty.

Previous Fields

  • Favorite Fire Emblem Game
    Genealogy of the Holy War

Member Badge

  • Members
    Sigurd

Allegiance

  • I fight for...
    Jugdral

Recent Profile Visitors

1703 profile views
  1. Fire Emblem 4 - Shin Patch

    This is an infamous issue with older FE4 translation patches, one of which the Shin patch runs off of. Don't worry, you've won! Enjoy your broken ending. (For the record, the one patch that has a functional ending doesn't play nice with other hacks, along with certain emulators.)
  2. FE4 Translation Patch (Open Beta v7)

    There will be a progress update when there's a progress update. As for when the progress update will be, it will come once the script is completely revised. As for when the script revisions will be complete, I have no idea.
  3. Lamia's FE4 stuff

    All the holy blood bytes should be directly next to each other, in a group of four. Celice's second byte should be at 0x4856E.
  4. Not as of yet, the main aim was to have a reasonably functional product first, and polishing it up later on once there was actually a hack to polish.
  5. How to make GBA portraits on mobile?

    No mobile version exists of the standard graphical tools used in the community to the best of my knowledge.
  6. Looking for FE Gaiden expansion hack team

    No. People just don't hack Gaiden, and if there were people out there who did, they'd probably have better things to do than try to stretch the rom to squeeze in every added scene, every extra map, and every extra character. There just isn't the space or motivation to implement anything like Faye's existence. If you want it, you're going to have to put in some elbow grease and do it yourself.
  7. Staff of Ages (Version 2.0 is here!)

    The UPS file is not a rom. Download NUPS and patch it. The patching tutorial is in the resources subforum and no, we can't link you to a prepatched rom.
  8. There's two major lineages of FE4 translations. There's the more traditional Reparation line, of which the Gharnef patch is an official name version of, and there's Project Naga, which has several bugfixes and a fancier script, but comes at the price of a larger filesize and therefore some emulators don't play nice with it. If you care about strict adherence to the Heroes poll, you'll be disappointed; no patch complies with it fully. If you hate the localisation with your guts or just want a more old-fashioned experience, just get the old Reparation patches off RHDN. You might need to do some digging to avoid Serlises, though. If reliable compatibility is up your alley, grab the Gharnef patch, which is also the most easily accessible of them all on Serenes. Should you desire the highest quality script and a smoother gameplay experience, get Project Naga! There's no absolutely superior patch full stop, but if I was pushed to name one as the best, I'd recommend Project Naga. Remember, Project Naga is the only patch with a functional ending! All others crash during it. You can get around the crash, but there is plenty of digging to be done on the forums to find the fix... To answer the original question: Project Naga is the only complete translation.
  9. FE4 Translation Patch (Open Beta v7)

    https://bookofholsety.dreamwidth.org/59527.html It's FE4's anniversary today, and a Project Naga status update has just arrived.
  10. FE4 Translation Patch (Open Beta v7)

    What emulator are you using? This patch has been out for almost two years. If there really was a bug like so, someone would have reported it long ago.
  11. [FE8] Self-Randomizing Rom v1.1

    Don't worry if that happens. Reset the game and hold L when resuming the chapter. This will disable the animation for that enemy and the game will run without incident. The game plays funny with ranged axe animations, so if a basic axe is 1-2, you might need to hold L against a lot of enemies.
  12. FEE3 is a yearly event, typically held around September/October. When it's not delayed, anyway. If all goes well, yes, there will be more of them.
  13. How to make staves 1-2 range?

    You'd think you could just edit the range, but for whatever reason, staff range is hardcoded and can't be changed normally, and editing the range values does nothing but mess with green squares and the description. There's a fix for it, but it's not designed for FEBuilder. Once you install the fix with Event Assembler, you should be able to change the range values inside Builder. (I'm assuming you're using FE8; scroll up a few posts to find the FE7 version.)
  14. [COMPLETE][FE8] Void's Blitzarre Adventure - v1.1.1 RELEASED

    Nobody has supports in this game. That's why the support screen is blank.
  15. Potential ROM Hack

    We can all plan romhacks all we want. And anyone can write ideas for stories. But ideas are a dime a dozen. If you want help, you'll have to prove you're going to put some effort into the hacking. Thinking of a storyline does not count as effort. Get screenshots. Create some chapters. Make a quick demo patch if you want. But this post will not attract anybody. As a community, we've seen hundreds of concepts come and go, and nothing I see makes this stand out. To go on about your list of desired team members... Spriters often have other projects to create art for. Few people are competent with hacking music in the first place, and are often working on their own projects. A story isn't essential to a hack at all. Gameplay's the most important. The term "programming" is vague, and is not generally used within the community. Do you want eventers? Or ASM hackers? Or some guy to fool in Nightmare for a few hours? Don't think hacking is a simple job. It's not. Be prepared to sink a lot of time and effort if you want to have a completed work. And remember, we will not make your hack for you.