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About Darrman

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  • Birthday 01/31/01

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    Ireland: the land of rain and not-Ninty.

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  • Favorite Fire Emblem Game
    Genealogy of the Holy War

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  1. Fire Emblem: The Blazing Overhaul

    Technically, every romhack under the sun changes stuff. However, characters being randomly reclassed and universal cap inflation isn't very interesting. If I wanted a more chaotic experience, I'd load up a randomiser and play that. No-one is going to take you seriously if you're too lazy to even post a changelog in the first post.
  2. [COMPLETE][FE8] Void's Blitzarre Adventure - v1.1.1 RELEASED

    The Konami Code is inputted as it traditionally is, Up Up Down Down Left Right Left Right B A Start. Make sure you are using your emulator's equivalents of A and B, typically Z=A and X=B, with Enter being Start. (Replace those mappings with whatever you personally use.)
  3. Fire Emblem Binary: translation patch

    Patch updated to fix game crash when using the Return Ring.
  4. Oujay Emblem 69

    I'm going to be perfectly straight with you. No. The Fire Emblem hacking community gets drowned with concepts that never go anywhere already. And people do not take kindly to people asking to make their hacks for them. Romhackers can't magically make a hack in two minutes. Hacking takes time and effort, and people are not willing to help people who aren't going to put in the effort. Since you have no experience, give the tutorials a read; they'll put you on the right track.
  5. Infinite EXP farms

    Do not boss abuse in that chapter. There is a gaiden chapter, and if one takes more than 15 turns here they will miss it. Boss abuse isn't really needed in FE7 anyway, and if one really wants to level up forever they can just go to the 16x arena.
  6. How do stat increases on promotion work in FE1?

    Whatever the class bases of the promoted class, your stats will be raised to that point if they're lower. If they're above the base, nothing will happen. Say you have a cavalier with 5 strength and 10 speed, and the paladin bases for those are both 8. The cavalier will gain 3 strength to get bumped up to the paladin base of 8, but since they have 10 speed, they will gain no bonus since the stat is over 8. Don't worry, you can't take stat penalties.
  7. Does the Devil axe boost the axe rank faster?

    The devil reversal formula is 31 - luck%. The lower your luck, the higher the backfire rate.
  8. Does the Devil axe boost the axe rank faster?

    The Devil Axe grants 8 WEXP a use in FE7 and 8. As a result, it is very good at levelling weapon level up... if you're willing to take a risk.
  9. Ragefest V: The Enragement Ring OFFICIAL THREAD

    GBAFE caps at 50 enemies. By the end of Chapter 3 of this, there was 101 enemies, assuming I didn't miss any. In other words, this was twice the GBA enemy limit.
  10. Ragefest V: The Enragement Ring OFFICIAL THREAD

    One submission down, sixteen to go. That third chapter didn't look very fun. Armours everywhere, causing lag... The first chapter was a decent concept, though.
  11. The Logistics of Marriage Modernization

    Traditional CBAs in FE4 could end up causing a world of trouble: everyone x everyone is in close to full effect and there's very few limitations on pairings. I would retain the original love grinding system myself, but perhaps allow CBAs when certain pairs reach love point thresholds. Love point boosting talks and the Levin x Fury instant love convo would remain intact. If I had my way, I'd just retain the FE4 system straight, but I wouldn't really be opposed to adding CBAs for couples that have talks in their final chapter in gameplay, reducing the problem of couples having poor chemistry. FE4 ain't FE4 without Sylvia throwing a spanner in the works, though.
  12. Donnels and Stahls are some of my most common unwelcome units. Corrin also brings out the worst in me and shows up way too often, but at least female Corrin can be murdered for some decent skills.
  13. There's a tool in Usenti that does that for you. Go to Palette - Requantise, and set the number to 16. The sprite will be reduced to 16 colours if there are more.
  14. If you do the maths, that would result in a grand total of 560 chapters. Radiant Dawn, the longest game in the franchise, doesn't even have a tenth of that. How exactly do you plan on going about this? However easy you think it may be, mark my words: this is a long, difficult road. It's not a quick five minute job in Feditor, or a simple stat tweak in Nightmare.