circleseverywhere

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  1. [FE8] Self-Randomizing Rom v1.1

    They already promote with master seals which you can buy at the prep screen anyway
  2. [COMPLETE][FE8] Void's Blitzarre Adventure - v1.1.1 RELEASED

    I'm afraid that's because the PSP emulator is not accurate. I've run it on both 3DS virtual console and an actual GBA and there's no lag there.
  3. [FE8] Self-Randomizing Rom v1.1

    Yep will be fixed in v1.2
  4. [FE8] Self-Randomizing Rom v1.1

    Happy Easter everyone!
  5. [FE8] Fire Emblem: Dust to Dust

    Happy Easter everyone!
  6. [FE8] Self-Randomizing Rom v1.1

    I've thought about adding a 2RN-style randomization so that extreme values are less likely, but maybe that's just reducing the fun - if you wanted less variation you could just choose to have less variation.
  7. [FE8] Self-Randomizing Rom v1.1

    Yeah the growth randomization probably would have broken the metis tome - and it definitely would break the green +5.
  8. [FE8] Self-Randomizing Rom v1.1

    If it breaks on speedup only that sounds like an emulator problem... See if it still breaks in VBA-M or mGBA?
  9. [FE8] Self-Randomizing Rom v1.1

    Lots of great feedback here btw that will make it into v1.2 Which emulator are you using? And what name did you put? They are, but you're not supposed to be able to get any so I think I did something wrong..
  10. [FE8] Self-Randomizing Rom v1.1

    Try resetting and holding L to turn animations off and see if it still crashes?
  11. [FE8] Self-Randomizing Rom v1.1

    It might, yes. I added new options to the saves so basically start a new game to be safe
  12. [FE8] Self-Randomizing Rom v1.1

    v1.1 released! changelog: fixed 5x money fixed duessel movement fixed hit rates over 127 fixed invisible manaketes fixed ballista anims fixed Astra tinks fixed heal at max hp? fixed units with unbreakable weapons (bard/dancer) crash dancers and bards get anima now handling peak/water units random music option added hold A to speed up battle anims (and B to pause)
  13. [FE8] Self-Randomizing Rom v1.1

    Broken how?
  14. [FE8] Self-Randomizing Rom v1.1

    Huh, I think it's being cut in half while the damage is negative, before it gets set to 0. Should be fixed for the next release, and also the invisible manaketes.
  15. [FE8] Self-Randomizing Rom v1.1

    Same as the other guy, redownload and it's fixed