L9999

Member
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    402
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About L9999

  • Rank
    Splendid idea. Maybe we could all be impaled on the same lance.
  • Birthday 02/23/1998

Profile Information

  • Gender
    Male
  • Interests
    Drawing, playing Smash and Fire Emblem, trolling manchildren.
  • Location
    Why do you care?

Previous Fields

  • Favorite Fire Emblem Game
    Thracia 776

Member Badge

  • Members
    Leif

Allegiance

  • I fight for...
    Jugdral

Recent Profile Visitors

892 profile views
  1. Needing assistance in stats out of the story maps expose how unflexible is Kliff. To put it into perspective: Map 1-1: Can be beaten in 2 turns. Kliff slows you down so he gets a single kill. Map 1-2: Can be beaten in 3 turns. Kliff still has his horrid bases. Can level up at least. Brigand Boss: Can be beaten in 1 turn with an Iron Sword crit. If you 2 turn it Kliff can get to level 3 killing Brigand Boss. Mage has 4 base speed. Kliff can gain 2 levels when playing this game efficiently. In 2 levels he can't go past the class bases, so he is stuck with a horrid 1 AS. Now, compare that to Tobin with the same turn span. Map 1-1: He can get to lv 2 30 exp without being a burden. Can get to 7 spd with a proc, 25% but not impossible. Map 1-2: Tobin gains another level without being a burden once again. Can get to 8 spd. Tobin got past the mage bases. No wells, no grinding and he is fast enough to double every enemy in Act 1 that isn't a cavalier. "But Kliff can attack from range." He can, but with how high the HP of the enemies is it doesn't amount to anything. Kliff does 11 damage to the generics in Act 1, while Tobin does 22. Against 26-32 HP enemies it shows who actually is helping out. A highlight to Tobin's performance is bringing soldiers in 1-4 to very low HP, and those soldiers are very bulky. Leather Shield Tobin can take 3 of them on and live, unlike Kliff who with all the spd wells (7 spd, 4 AS) gets doubled and dies. Those spd wells belong to Silque to begin with so even with favoritism Kliff underperforms compared to Tobin.
  2. Training everyone is quite the waste of time. It is a much better idea to train a couple juggernauts who can fight hordes of enemies and the scrubs either serve as agents of shield or chipping.
  3. The turnwheel exists because the asshole developers wanted to keep the horrid hit rates from Gaiden.
  4. Delthea isn't that good of a unit so I don't see the point of comparison beyond the pitfalled view of comparing units only with those of its class. Delthea can have 1-3 range with the Mage Ring, which can be mailed over from Celica's before doing Act 4 of Alm's. Delthea is good for triggering witch AI, which is 56 times more useful than anything Mage Kliff does. Kliff's other classes are superior in everything. As archer he can reasonably reach 6 or 7 spd before Python joins, giving him an advantage in AS to use a Killer Bow. Mercenary has way better bases and Kliff's combat is strictly superior. "But Gray is the mercenary." You can use both. Novelty concept I know. Tobin's advantage isn't Excalibur or Physic, it is his bases. With 2 spd procs as Villager he can reach 7 spd, which gives him pretty good combat without hogging spd wells or grinding for 10 minutes like Kliff does. Tobin doesn't need to kill anything either, his job is to do chip damage and build up shield rank to use Swap. Kliff is useless on arrival and takes too much to get going while Tobin is useful on arrival and remains useful.
  5. Base 1 AS, gets doubled by literally everything, forced to have 4 more spd than the enemies because Fire is a heavy brick. Yeah, totally awesome unit. Mage Kliff needs 9 consecutive spd procs to even double Slayde, who is the fastest enemy in Act 1 and Slayde still slower than enemies found beyond Act 1. Kliff flat out won't double anything unless you overfeed him kills, which shows how inflexible he is. Compare that to Merc Kliff, who with the Thunder Sword can double Slayde with only 3 spd procs and can double every enemy prior with 1. So Nomah is good?
  6. Thoughts on overclasses?

    Pointless, useless, and you have to pay.
  7. Is this game winnable without restore staves?

    It works in all 3 GBA games, the devs copypasted the code for each and didn't fix any AI exploits except "boss attack before enemy attack." Speaking of res, you don't need a high res unit per say, it can be someone useless (like Fae in FE6) or the least important unit of your strategy. The idea is to make them bait and with some knowledge on the RNG make your units dodge them.
  8. Mage Kiff sucks ass in Gaiden. The only reason he is made a mage is because Kliff is the most disposable of the villagers.
  9. Is this game winnable without restore staves?

    That cannot happen unless they are the only units in range. The AI always targets the unit lowest in the deployment list.
  10. Those belong to Silque. http://aminoapps.com/p/zejaor Math on why Kliff with spd boosts blows.
  11. Mage Kliff is complete garbage. 1 AS should be more than enough to know he is worthless.