JacobTJP

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About JacobTJP

  • Rank
    Single white shemale
  • Birthday 07/04/01

Profile Information

  • Gender
    Male
  • Interests
    Tea
  • Location
    Britain

Previous Fields

  • Favorite Fire Emblem Game
    Blazing Sword

Member Badge

  • Members
    Ninian
  • Staff

Allegiance

  • I fight for...
    Elibe

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  1. I applied the track patch back when I started music hacking and correct me if I'm wrong the sound limit is 12. The song has 9 tracks. I think you're right that there may be more than 12 sounds playing at once, I'll play around with the song and see what happens. Thanks! UPDATE: The problem was I went above the sound limit, I edited the song a bit, and the drums work perfectly, thanks!
  2. So I'm working on a song for my FE hack, and it plays perfectly in sappy and it is exactly how I want it to sound. However, once I insert it into the rom it plays but in some parts of the song several drum notes don't play or the drums are just cut out altogether for certain sections of the song. If anyone has any idea how to fix a problem like this, help would be much appreciated, thanks.
  3. Thanks Prime! I genuinely thought there was some weird trick for the palette thing. The script also works perfectly. :D
  4. So yeah I've got two questions: 1) How do I edit generic palettes like in Elibian Nights and TRTR? I'd like to have different palettes for different groups of enemies/allies (NPC ones). 2) After a scripted fight without an animation a unit dies, and then I have to use KILL command to kill him properly, in the events it looks a bit stupid. How do I make it so a unit dies in a scripted fight without animations?
  5. I finished playing the current patch and I will leave a review. In general, the chapters are very short and it only took me just less than 2 hours to finish the prologue up to chapter 8. The first two chapters were good, the map on chapter 1 was a bit big, but it did bring out the best in Lee and Fiona in terms of the walls. Chapter 2 was enjoyable, but I don't really have much to say about it apart from the relationship between Richard and Alesha... (I feel like Fiona (Seriously though enjoyed the events a lot.)) Chapter 3 (The one with the pirate ship if I'm wrong) was my favourite and for me one of the hardest. Chapter 4 was very good, had to rethink my strats without Richard. Chapter 5 has really good events and I got screwed over trying to kill Mia just before the reinforcements turned up xD Chapter 6 was great, you had to be very tactical in defeating the boss and was great difficulty-wise. Also are those the Risen from awakening??? Finally, why is there a random "One Year Later" BG? Chapter 7 was similar to chapter 6 in terms of difficulty (nice one) but I couldn't find the escape tile. Personally instead if just before the stairs I think it should actually be the stairs. Also NOOOOOO WILMARK!!! :( Chapter 8 was easier than the prologue... sorry if this sounds harsh but this chapter was really anti-climactic. I wouldn't mind having Richard literally solo the chapter without NPCs. I really like the concept and I think it has massive potential, my only real criticism on the story is that it's a bit "jumpy" between chapters or stuff is just left unexplained. Some mugs great, others are obvious splices or just simply ripped out. Really impressed with the world map events, just need to add those dots to make it better. There's a lack of use of the FADU command and if there is, it's pretty much (FADI 10 then just jump BG on screen) Finally, did you get a chance to music hack like you asked me about? Summary: A good hack but requires improvement. Really impressed you've done all by yourself. Keep up the good work :D
  6. I want to do a scripted fight using just map animations, how would I do this using EA?
  7. Thanks but I already know how to do that and it works, (probably should have made it clearer before) I want to have an event happen when the door opens like a convo or units moving or enemies spawning
  8. How does one attach an event to a door cos eventiel is giving me lemons
  9. So I want some tiles to change within an event such as the opening or ending of a chapter (like in FE8 chapter 9 on Ephraim's path when Tana is captured by Gheb). Thing is I'm not entirely sure how to do it, I tried reading Arch's guide to chapter construction as it has helped majorly but I inserted my tile changes using tiled...sooooo I don't know what to do because I did my tile changes the easy way...
  10. It worked! Thanks!
  11. Ok, so in an event I want to kill off a unit, but if someone skips an event that unit is still available in the prep screen/link arena. I solved this by making the event unskippable but the string of text after that is obviously also unskippable. I want to make it so the KILL event is unskippable but keep it so anything below is skippable (because nobody wants to keep reading the same text over and over). Heres the code: NEVENTS FIGH UnitID UnitID EventName 0 Kill UnitID // I want the make event skippable code here TEX1 TextID REMA
  12. Thank you so much it worked!!!
  13. Thanks now I can listen to songs that I insert without having to make it the title theme and make a backup etc =)
  14. I'm hacking FE7 but thanks anyway, and anyone hacking FE8 would find this really helpful so
  15. Wait I thought I didn't post this topic (which is why it was incomplete before) hang on I need to edit the top part