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Inui

Member
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    1,195
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About Inui

  • Birthday 09/27/1988

Retained

  • Member Title
    Power of Flower

Contact Methods

  • AIM
    Sesshomaru010101
  • MSN
    LucasFauts@hotmail.com
  • Website URL
    https://www.facebook.com/lucas.i.delorenzo
  • Yahoo
    commander_marcus
  • Skype
    sadaharuinui

Profile Information

  • Interests
    Fire Emblem, anime, Ace Attorney, Steam, Super Smash Bros. Melee/Brawl/PM/Wii U
  • Location
    Ocean Grove, NJ

Previous Fields

  • Favorite Fire Emblem Game
    Blazing Sword

Member Badge

  • Members
    Minerva

Allegiance

  • I fight for...
    -

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Inui's Achievements

Newbie

Newbie (1/14)

  1. Do you have any experience in hacking this game? You seem pretty good at this shit, but I seem to be the only nigga on the face of the earth hacking this game at all. I even have to make my own modules because the Shadow Dragon ones are no good except as a skeleton in some cases. I don't know anything about event codes yet, sadly... I wonder where they even are...
  2. holy shit it's inui

    1. Inui

      Inui

      What's good nigga?

    2. Caster

      Caster

      I'm pretty alright

      how's the feet

  3. I've been trying a lot of different things but nothing seems to work. I can make him a playable unit that you can select or is defaulted onto the map in battle preparations, but after his conversation with Marth and introducing Nagi, he always vanishes no matter what. I don't expect anyone to know specifically for this game since nobody in the universe hacks it besides me, but information from other games regarding how the teleport in and teleport out stuff units do in the story would be nice.
  4. I still need help with this if anyone knows anything......
  5. I tried that and couldn't figure it out. I still don't know what to do. :/
  6. First of all, this is mainly for FE12....which doesn't have modules. I'm quite literally making the first character module for it, and the Chapter Unit Editor or w/e was never finished even for FE11. It literally only has Chapter 1... I use Hex Workshop. I tried comparing to FE11 information and disposition files...but to no avail.
  7. I fixed female Knight causing the game to crash by having it use the male Knight sprites and animations. I fixed the reclassing issue with Barbarian, Soldier, and Ballistician but there are still some minor issues with them, namely colors and map animations. No solutions to anything else yet, and now also wondering how to put stat boosts on weapons while equipped.
  8. My experience with event assembling is.....0 right now. Would you have any idea how that might work for one of the DS FE's?
  9. I've never been able to figure out how to do this. I'm specifically wondering for the DS FE's but knowing where and how for the older ones could lead me to my answer so I'll take any information on those too. I feel like FE12 does not allow enough units most of the time, especially considering the large cast and much higher enemy count than its predecessor.
  10. I was wondering if the Character Bonuses byte exists like it does in Shadow Dragon. You could add 5, 10, or 15% to a character's Hit or Critical. I'm unable to figure out where it is or if it's in the database at all in FE12. Does anyone know how I can make female Knight not crash the game? When I reclass someone to it, it works, but then once you load the map, the game crashes. Is there a way to change the class limitations? I can't have anyone reclass to Soldier or Barbarian, and that's probably because none have joined yet. I'd rather they just be available without me having to change a character's base class, though I will I have to (like make Luke or Rody a Soldier and Barst a Barbarian). I also find the class limitations in general often annoying because you have to go around reclassing a whole bunch of people to classes you're not using in order to have what you want. I don't want to go as extreme as no limits, but, for example, having to reclass 4 of my benched Archers just to make Sirius and Arran Snipers is tedious, and I find myself having to do stuff like that very often while playing. Does anyone have any ideas to make it so Dragons can't use Dragonstones but can still use Breaths, and Mamkutes can use Dragonstones but not Breaths, without having to make the weapons one of the types that has ranks and is used by humans? Is there a way to change spawn-moving? Like making spawns happen at the end of enemy turns or making the AI do the "wait one turn, then pursue" option that is available in the much more complete Nightmare modules for the GBA games. Is there a way to make HP (which I guess would also mean any other stat) go to 100 and above without it making the game freak out? It makes every number, anywhere, go nuts if you have anything at 100 or over. Almost like every number got pushed out up or down so suddenly all stats are crazy triple digit numbers. Any help will be appreciated. :)
  11. God bless you, friend. :)
  12. oh it's actually finished and posted to my Facebook already haha I am very happy with it feels like a perfect masterpiece
  13. Tell and/or give me everything you know/have about hacking FE12, please! Namely any database information on characters and unit disposition.
  14. figured everything out and completed the entire thing with hex editing and self teaching myself everything HAH sometimes I am a god
  15. I know some of you smart nerds made that translation patch for FE12, so y'all got any DOCUMENTATION you can hook me up with? I'd love a list of characters/items/classes/etc. with their hexadecimal and all that junk so I could edit the game.
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