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About OakTree

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    JOY が 攘夷! 攘夷 が JOY
  • Birthday 11/11/1995

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  • Favorite Fire Emblem Game
    Shadow Dragon

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  1. Mark Brown's Game Maker's Toolkit

    New video where Mark talks about Celeste's Assist Mode and how to strike a balance between making a game acessible to a broad audeince while still keeping certain possibly controversial aspects intact.
  2. Mark Brown's Game Maker's Toolkit

    New video where Mark talks about systematic games.
  3. Mark Brown's Game Maker's Toolkit

    New video where Mark talks about Rayman Legend's approach to platforming level design.
  4. Mark Brown's Game Maker's Toolkit

    New Boss Keys where Mark talks about Breath of the Wild's dungeon design.
  5. Barakamon is my favorte anime of all time, and it's pretty damn lighthearded.
  6. Mark Brown's Game Maker's Toolkit

    New video where Mark talks about how Pyre handles the concept of Feedback Loops.
  7. Watched Netflix' Devilman. I was NOT prepared for that.
  8. Mark Brown's Game Maker's Toolkit

    New video where mark talks about Snake Pass and how it innovates the 3D platformer genre.
  9. Artist/Character Designer for FE Switch

    The art director was Kusakihara, you can see his design concepts for Awakening at least just by going to the wiki pages of the classes: http://fireemblem.wikia.com/wiki/File:Dark_Mage_Male.jpg http://fireemblem.wikia.com/wiki/File:Dark_Mage_Female_1.jpg http://fireemblem.wikia.com/wiki/File:Fighter.jpg http://fireemblem.wikia.com/wiki/File:Cleric.jpg
  10. Dragon Ball FighterZ: It's out!

    Higher resolution of the Arcade Mode magazine scans, seems like Hit, Black (Rosé form) and Beerus are in.
  11. Artist/Character Designer for FE Switch

    How about Pako? He's my favorite Type-Moon artist, his art is gorgeus and and he doesn't suffer from any sameface problem: https://twitter.com/pakosun/status/899086756699455489 https://twitter.com/pakosun/status/796319583174934529 https://twitter.com/pakosun/status/916549893262524416 https://twitter.com/pakosun/status/811839250211536896 https://twitter.com/pakosun/status/895228710160285696 https://twitter.com/pakosun/status/921718637332795393 https://twitter.com/pakosun/status/924545011244417024
  12. Dragon Ball FighterZ: It's out!

    Here's an interview that mentions it: http://www.kanzenshuu.com/translations/daizenshuu-2-akira-toriyama-super-interview/ Also, after the Androids Saga, Gohan even won the character popularity poll, so to say fans didn't like him is just untrue.
  13. Mark Brown's Game Maker's Toolkit

    New video where Mark talks about the best levels of 2017.
  14. Favorite anime OPs/EDs?

    Samurai Heart - Gintama FIGHTER - Sangatsu no Lion Koko - Kyousougiga Innocence - Barakamon Ambiguous - Kill la Kill
  15. Let's gush about cel-shaded video games

    A little unrelated: There are rumours that due to the profits of it's mobile games and of KOFXIV, that SNK is making a sequel to Neo Geo Battle Coliseum and that it will use a visual style that tries to be similar to Guilty Gear Xrd. I really hope it's true, SNK has made some of my favorite fighting games ever and to see their next big comeback game (Since KOFXIV, while great, was a little lukewarm in it's reception) be rendered in such a gorgeous style would be insane. Anyway, when it comes to the topic at hand: I. Love. Okami. It's my favorite game of all time and i could spend hours writing poorly-written walls of text on why i love it so much, and like many, the gorgeous looks of are one of my favorite parts of the game, the use of cel-shading to emulate thick brushes is fantastic and adds so much to the mythical and folktale-esque tone the game goes for, this game is just a feast for the eyes: