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About RainBuckets

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  • Favorite Fire Emblem Game
    Path of Radiance

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  1. Does anyone have the stats on chain challenge enemies? I can't find them anywhere.
  2. Okay, so I had some spare time today and decided to record a play through as reference. I apologize in advance of the (possibly?) bad quality, but I recently lost my Mac and I used my parent's Windows for this. I miss the "it just works" thing, I have no idea if what I'm doing is right or if I used the right software, and the music didn't record; so I had to loop Lyn Mode's theme. I hope you guys like Winds Across the Plains! Mani Katti has 6 uses at around 36:55.
  3. This is odd, because when I ran through and got max rank for my screenshot, I didn't change a thing and it worked fine. Lyn had 6 and Kent used his lance.
  4. What's not explicitly stated, but is something you can do, is have Rath trade items with Kent before he drops him. You can even "trade" items that Kent owns with other items Kent owns; so long as you make sure his first weapon is a sword, that's what he'll be equipped with when the turn ends. This opens up some cool options in general. For instance, send a strong cavalier into a group of axes and one sword. Kill the sword with your lance. Then send in a flier to trade items so the cavalier can have a sword ready, then fly away to safety. A few other things I picked up from this guide that are pretty cool, but the game and most people never bother to tell you: You can steal lock picks. These are actually incredibly valuable items in terms of money, and also stop enemy thieves from opening chests. Nobody ever says, "make sure to steal all the lock picks," but it's really cool to know. Rescuing and dropping in general. You can take and drop at the same time; however, you can't take, move, and then drop. Alternatively, you can give an ally to another unit and drop them with unit #2 on the same turn. This means that you can rescue a unit, move them a ton of distance, and still be ready for the next turn. (Common strategy: someone like Hector and two Cavs, one Cav in front of the other. Hector moves next to one of them. He gets rescued and moved forward. The second Cav moves next to the first, then takes and drops Hector all at once. Now you've moved Hector 9 or so spaces and he's still ready to go next turn.)
  5. I know he's supposed to be amazing but my Raven had 11 strength at 20/7 or so (no hard bonus). That's awful, but at least it's not as bad as Renault, who has 12 at ?/16. Really goes to show how awful Renault is.
  6. I can now confirm that you need to wait for Wallace to spawn before skipping the cutscene. Also, I've got a screenshot of the final ranks. (My name's not actually Sam, I just like the name. So please don't call me that!) Edit: I think Florina needs the Robe in 7x. She won't dodge the archer, so the soldier attacks her later on the map, not Nils (on the pillar). She will die. Even if there's some way to dodge that attack, then the enemies might not be in position to steal everything.
  7. Just curious to know who turned out really well for you guys. I have a really nice Florina I want to share. I actually promoted her at level 15 to help kill Jasmine and Paul in the desert. And, I didn't think of taking a screenshot until level 17, but I think she capped strength and speed as early as 15/14. She also got most of that 11 defense early, and she's easily my best unit in this run. Edit: forgot to mention, no stat boosters in either Eliwood mode or Lyn mode. And no rigging level ups.
  8. Actually wanted to add something. For a dodge tank, HP is a little more beneficial than DEF/RES. If they are dodging a majority of attacks, then that stat isn't getting counted like the previous example, since they just aren't getting hit often enough. So with that being equal, HP will be better than DEF/RES since it grows faster and also counts for both physical and magical attacks. (Plus if they get a % of HP back, I think on a fort or something, they'll be a little more survivable too.)
  9. I guess (and I'm still new so IDK if this is right) it's because defense works for every single battle. If the enemy attacks Hector 5 times during their turn, his defense is counted 5 times. If they all have 10 attack, and Hector has 8 defense, then he's taking 10 damage. If instead Hector has 7 defense and +2 HP, he's taking 15 damage, a net loss of 3 HP. So even if the unit isn't getting doubled, being attacked during the enemy turn is like getting doubled/tripled/etc if they all gang up on him.
  10. I just want to be able to look at a unit's stats (bases, growths, weapons available, class, etc.) and evaluate them on my own, instead of going to a tier list for every single character (maybe multiple, if ranked runs vs casual runs). Growths obviously aren't everything, but they do matter, especially for units like Hector where they join early and you level them often. My current understanding for stats in general is that SPD is king, then STR/MAG. DEF/RES matters a bit too. SKL, HP, and LUK aren't as important, though (in that order). Bases obviously differ depending on when they join, but let's say that 10+ is really good for the early game, and ~20 is good enough for the mid/late game. HP is obviously an exception where 20-30 is fine in the early game. A growth of 40% is considered "average" for a stat, with the exceptions of HP (80%) and DEF (??%). Does all that seem correct?
  11. Gotcha. I guess I wasn't really clear in what I'm looking for. Let's take someone like Pent. I've heard his stats start high, with 18 attack, 17 speed, 11 defense and 16 res (HP, skill, luck are less important, correct?). I have no idea how good this is, other than just "good". I'm not sure how strong the enemies are, other than "weak". I'm not sure which stats of his are high or low, or how enemies scale in different modes. And I'm not sure how stats compare to each other (having 20 speed is high, I think, while its low for HP) or what a good growth rate is (40% is okay? but I think defense is harder to get, so 40% defense would be great?).
  12. After doing a little searching I have been unable to find an answer. In this game, for each stat, what's considered a good growth rate? Also, what are typical "good" endgame stats (not going for super low turns but also not making 20/20s)?
  13. Hello! I had a little trouble on chapter 1. The South bandit refuses to move to the correct area. Instead of going to the right part of the upside down cross forest, he goes to the bottom. I had Kent move to where the picture showed and he killed him on the enemy phase. Lyn got an even better level, IIRC, so I think it all worked out
  14. It appears to all be in order! A few comments: Ch. 4: If you mash Start as fast as possible, you will actually skip the cutscene before the blue guys (Lyn’s group) spawns. If this happens, you won’t burn the right number of RNs. You need to wait for the blue guys to appear, then hit start. You will know if you do this incorrectly because Sain gets the wrong level up on turn 1. Ch. 5: I noticed a lack of pictures, so I’ll provide my level ups so people can keep track of it. On turn 2, Florina kills a guy and levels up, and on turn 3, she kills the boss and levels up. Ch. 7x: In this chapter we use two guys, Dorcas and Rath. Before the chapter starts, you’ll want to make sure that Rath has Will’s Iron Bow, not the Short Bow, and Dorcas is attacking guys with the Iron Axe, not his Hand Axe. I don’t think Short vs. Iron Bow matters for the strategy/level ups (and you only attack with it once), but I know attacking with the Hand Axe at range will mess up your Sain level on the last turn. In any case, the Iron Bow/Axe are cheaper and this guide cuts it pretty close in funds rank. Also, Sain kills the wall on turn 2 with either the Iron Sword or Lance, but for the funds rank, use the Lance. Every little bit counts! Ch. 9: I had the same problem here that I did in Ch. 4. If you mash Start, you skip an important cutscene and will fail the level. Lyn won’t kill the Cavalier on turn 1. In this case, it’s pretty deceptive because you can actually still get the exact same Dorcas level up on turn 2. I’m not sure exactly which cutscene it is, but I think it’s Wallace’s.
  15. I can always complete the chapter "normally" and then go back and re-do the save. I'm mostly interested in the level ups and I play on GBA4iOS, so I can make save states and redo them if they suck. Totally understand about the school thing. I just entered college. I hate having to be "responsible" and "do my homework". Thanks for all the other chapters!