Pwntagonist

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  • Favorite Fire Emblem Game
    Radiant Dawn

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    Pelleas

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  • I fight for...
    Tellius

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  1. Your hack recommendations (what to play?)

    Sword of Heaven and Earth. It is a Japanese ROM hack of FE7 that looks, feels, and plays a lot like FE6, but it's a sequel to FE7. It also features a pretty good difficulty curve and a TON of characters.
  2. The Road to Ruin [Complete] [v3.0.3 Released!]

    I just finished the hack. I'm gonna give you my thoughts, but I tend to not articulate very well. Regardless, here we go. To preface this, I skipped the story, so I don't have anything to say on that. However, I will comment on the fact that you did a good job integrating story and gameplay in a lot of maps. The world was very immersive. Overall, I found the hack too easy and too simple. You often did a good job of forcing the player to engage the enemy, but the strategies that I used to fight the enemy were not very interesting. But I understand that that is not very constructive, so I will elaborate. The early game was mostly good. None of my units were too overpowered, and, while there was quite a bit of bait and switch, every chapter had at least one or two tricky enemy positionings that forced me outside my comfort zone. If the goal was to have a bunch of not-too-hard chapters to focus-train units, it succeeded. In particular, I liked the escape mission in... chapter 4, I think? However, I did not like the gaiden chapter; it was too easy and I wasn't using my own units so the experience was worthless (this goes for the second gaiden chapter as well; I easily triviliazed it by simply putting two units at the western chokepoint and unequipping them, because there was no incentive to actually fight the enemies). I think Chapter 8 is when the quality started to drop. Chapter 8 itself is not a very good chapter. It seems the most viable strategy was to let the green units kill themselves off, and then bait and switch your way to victory. In addition, Chapter 8 is the first time you can get a Master Seal in the game, which I immediately used on Torie, along with whatever statboosters I had (and I think most players would). Now, I need to talk about Torie for a minute. Obviously, she is the best unit in the game by a landslide. However, I actually like that she is so good. Her existence takes otherwise sluggish maps and makes them bearable. The problem is that with a unit this busted, a lot of maps just get their asses plowed by her and a lot of the design consequently goes to waste. The best maps were the ones where I had to split Torie from my party, like the one where Orontes attacks from top and bottom. That map was one of my favorites because it forced me to split Torie and it gave me an incentive to rush, which a lot of your maps fail to do (and that is one of the other issues with the hack). So, I felt that the mid-game was not so great, which was about Chapter 8 to Chapter 15. Incidentally a lot of these maps suffered from the other problem, which was not having an incentive to rush anything. I don't even remember a lot of these chapters despite just beating it today. Off the top of my head there was the "destroy supplies" chapter and the "seize three forts" chapter... neither of which I thought were all that great. The late game was more of the same, the only difference being that the enemies finally got tougher, so I couldn't spam Torie as much. There was a very interesting setup on chapter 18 (?), when you go north and the Captain attacks you on two chokepoints. However, I did not like the final two chapters. The super weapons you get near the end really allow a lot of the enemies to be non-issues. On Chapter 19, I literally just equipped Torie with the Crucible, made her move 10 spaces every turn (boots), and got to Aier pretty much unscathed. Aier himself was a pushover for Torie w/Crucible, and none of the enemies around him could even touch her. The final chapter was probably one of my least favorites. The most optimal strategy is clearly just to carefully bait and switch your way around a winding corridor, which was very tedious, and the final boss was incredibly anticlimactic. I think you have a good grasp on enemy placement, after playing this hack, which is why I said what I did at the beginning. It's just unfortunate that that is brought down by the poor strength of enemies relative to the player, as well as the lack of anti-turtling incentives. One of my personal complaints about this hack is how anti-LTC-friendly it is. I tried on a few occasions to cheese maps with some Torie Resuce drop strategies, but it never really worked out because of very meticulously-placed enemies. And on top of the game just working against me, you never really give the player any cheesing tools, like Warp/Rescue staves or even another flying unit besides Torie. Was this intentional? Being able to do some more creative strategies on these maps would really bump up my opinion of the hack, to be honest. Even though it would be "easier" that way, it would also make maps a lot less tedious. If there is a warp staff in the game, I might have missed it, since I did skip a few chests on my playthrough. Another little nitpick I had was the controllable generic units. A lot of times they were just unnecessary and I didn't feel like moving them all. But I understand the point of them, which was a feeling of controlling an actual army. Overall, it's good. The major problems of this hack are juggernaut syndrome, somewhat tedious map design, and too-large maps. I have played two other completed hacks so far, which are Requiem and Sword of Heaven and Earth. I enjoyed this hack more than Requiem but less than Sword of Heaven and Earth. If I were to give it a rating out of 10, I would give it a 7. I appreciate all the hard work you've done on this project. I understand it has taken you a very long time to make, and as a hacker myself I can definitely tell the ridiculous amount of work put into this hack. For the record, I think Mangs's analysis is too critical, and kind of shortsighted for judging the entire hack based on a single chapter. Here was my ending team. Best units were prolly Torie, Melusine, and Samuel. Favorite Chapters: Chapter 4, Chapter 10, Chapter 18 Least Favorite Chapters: Chapter 8, Chapter 9, Chapter 15, Chapter 19, Chapter 20, and the 2 gaiden chapters
  3. ROM Hack and Fan Game Directory

    Just noticed Carcino's Civil War got added to this. A correction needs to be made though, the current version has four chapters, not two.
  4. FEXNA (Currently In Private Beta)

    Just assume it's never going to be released.
  5. Fire emblem epic

    That's just my signature dude.
  6. Fire emblem epic

    Punctuation is a thing that exists.
  7. Will MAFC be tied to this again? If not, when is MAFC 4?
  8. Fire Emblem: Requiem - V1.4 is up

    ASM, maybe
  9. Fire Emblem: Requiem - V1.4 is up

    It doesn't stay like that for long.
  10. Fire Emblem: Obstreperous Attack [V1.1]

    note: taking this seriously because you seem to be, as in not an April Fools prank Portraits were great and the map looks nice, but man this was painfully easy. I think it could have benefitted from a smaller map and more content in general. Maybe more diverse and stronger enemies too. (also, was Apocalypse intentionally spelled wrong?)
  11. Thanks so much for the compliments, it means a lot to me. I did some tinkering with the stats, specifically with Gerik's strength. I think everything is about where I want it to be now in terms of balancing. And yeah, I polished up the first two chapters, especially Chapter 1. I scrapped a lot of the older design and decided to go for simple and straightforward. My stance on the writing is this: I recognize it's not the best and I want to improve it to improve the overall quality of the hack, but I also want to make more cool levels, something I enjoy doing much more. For now, the writing is passable, so I'm going to put it on the backburner. As for the rewards thing, I don't want to spoil too much, but:
  12. Carcino's Civil War, Chapters 1-4 are complete! DOWNLOAD Notes: 1. You cannot use your save file from the old demo. 2. Chapter 1's gameplay has been changed significantly. It's not as overwhelming anymore. 3. The story in Chapters 1 and 2 has changed slightly. Enjoy! The FAQ from the original post still applies, but I'm happy to answer any new questions.
  13. Make a Fun Chapter 3: VOTING

    I mean yeah, that's the point.
  14. Make a Fun Chapter 3: It's over!

    Download link: https://www.dropbox.com/s/2k96dwe4v2i6xf0/The Burdened Advance.ups?dl=0 I agree with Ghast in some points, disagree in some others. I strongly agree that we could have done more with open-layout setups. We were working with a new, untested idea and this is the direction I thought to go in. Clearly it could have been better, but hey, I tried something unique. I have a lot more to say, but I think I'll wait until after the contest. Side note: Final boss room didn't work because the enemy number capped at 50. Enemies are supposed to spawn from all the staircases, making for a difficult to maneuver room, with powerful enemies closing in from the four corners.
  15. [FE8] Difficulty Hack (Name TBD)

    Very constructive feedback.