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About vanguard333

  • Birthday 11/13/1997

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  • Favorite Fire Emblem Game
    Path of Radiance


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  1. Historic Authenticy in Video Games

    I wasn't trying to make the question ambiguous; just open-ended, for lack of a better word (wording is not my strong point). As for the type of game, well, as I mentioned at the start of the thread, I'm mostly referring to games that advertise themselves as taking place during a historical setting or event. I even gave a couple of examples of games like this that have made an effort to be historically authentic.
  2. Oh; I wasn't suggesting they be laguz; I was just trying to think of what animal-related stuff there is in Celtic Folklore. Now that you mention it, there are a few animal gods in Celtic Mythology, such as Tarvos (god of bulls), and Epona (goddess of horses).
  3. Although not nomadic, this could also be done with a culture reminiscent of Iron Age Celts. The Celts respected and feared nature, yet were known for being brutal and devastating on the battlefield. They don't have animal spirits in Celtic Folklore, but they do have lots of voluntary and involuntary shapeshifting into animal forms.
  4. So About Micaiah

    Of course not, and I didn't. I just pointed out that, by the actual definition of a Sue character, Corrin is one. Sue characters can (and often are) just a symptom of bad writing. One reason why I said debatable. I do agree that she does exhibit fewer warning signs in The Last Jedi (it didn't make The Last Jedi any better, but I don't want to talk about that...).
  5. So About Micaiah

    I liked Micaiah from the get-go. Ike is still my favourite FE lord by far (as well as my favourite FE character), but Micaiah is definitely in the top 3 for me. A lot of people toss around the terms Mary Sue and Gary Sue without actually knowing what makes a character a Sue. OverlySarcasticProductions on YouTube explains what makes a character a Mary Sue better than I ever could, but I'll try my best. A lot of people mistakenly refer to any character they think is too perfect as a Sue. That's not what makes a character a Sue. A Sue distorts the plot around them; making the story all about them in ways beyond them just being protagonist. The story essentially treats them as if they are the only thing in the fictional universe. They are the epitome of what happens when glorifying a character is valued over actually defining why the character even should be glorified. I'll give some examples to help illustrate: Corrin is definitely a Sue. Corrin completely absorbs the plot of Fates, the way that Anankos' black hole absorbed bits of Valla. Glorifying the Corrin character is valued above actually establishing the Corrin character. Rey from Star Wars... is debatable. In my opinion, she doesn't completely fall into Sue category, but comes dangerously close, with one or two clear warning signs. Ike is by no means a Sue. He's just a classic paragon character: a character who does good because they see good needing to be done, and acts as a catalyst for character development in others. Micaiah is definitely not a Sue either. It's actually a little strange, considering many feel she was overshadowed by Ike in Radiant Dawn. An overshadowed Mary Sue... that's immensely oxymoronic.
  6. So, I have never played an Assassin's Creed game in my life. But, recently, I watched a review of Assassin's Creed: Origins, and its historic accuracy. The reviewer absolutely loved all the attention to detail and said it was clear that the game animators at least had worked closely with historians. That got me thinking about another video game that's in development, called Kingdom Come: Deliverance and set in 15th Century Bohemia, and how the people making that game have said that they want it to be authentic, and, for the most part, it seems to be. This got me thinking, when it comes to movies and TV shows set in historical settings, they pretty much never are historically accurate. Almost all of them fall into cinema clichés like weird leather armour that didn't exist, everyone wearing brown and being covered in mud, and many of them don't even portray the historic events the way they most likely actually happened. Video Games enable a lot more immersion, and thus can get a lot more right, but also can get a lot more wrong. Now, a lot of games market themselves as fantasy. But for some, part of the marketing and advertising is that they take place during a certain historic setting or event. Should the latter games do everything they can to be authentic, while still making a good game? What do you think?
  7. So About Micaiah

    Overall, I thought Micaiah was a good character. I don't feel like she got overshadowed by Ike, as she had all of part 1 being her story, as well as a few chapters in part 3, and she spent part 4 being the host of Yune, yet still able to get her own dialogue. But this is just my opinion. Would perhaps a little more representation helped? Sure. Was there plenty already in a game with multiple lords? I personally think there was. Things I liked about Micaiah (in no particular order): 1. No swords. She uses light magic and can heal people, and her reasons for having these abilities is clear. It helps her stand out compared to other FE lords, and I like the idea of a hero that uses light magic and healing. 2. Her motivations are clear. She wants to help people, she considers Daein her home, she loves Sothe, and she doesn't like the spotlight, as she's scared of what can happen if people find out she's branded. All her internal motivations are not only made clear, but explored, deconstructed, and reconstructed very effectively in her parts of the story. 3. Her character development was well done. She goes from trying to balance helping the people of Daein and staying out of the spotlight to hide her brand, to eventually accepting the spotlight by the end of part 1 if it means helping the people of Daein. In part 3, she struggles with the loss of her foresight as things become more chaotic, and struggles with the horrible catch 22 she and all of Daein is in as a result of the blood pact, and it goes far enough to make her look at herself and second guess what it means to lead, and what she's willing to do to help the people of Daein. It is very interestingly done, and frankly it really does a good job of making the player sympathise. In part 4, she struggles just a little bit with now having to work alongside Ike, a character she was bias against because of the Mad King's War, and she re-evaluates how she thinks of him after seeing the positive effect Ike had on Sothe, and seeing just why Sothe mentions him so often as an inspiration. It's just one moment, but it is a really good moment. 4. She is a Joan-of-Arc type character done well. The game explores what her becoming the "Silver-Haired Maiden" and hero of Daein means; how it affects her, how it affects how people think of her, etc. Her reasons for liberating her people strongly parallel Ike's, but how people see them is different. Soren even makes note of this in part 3 when describing Micaiah and what they know about her. 5. As a unit, she can be pretty good. Her magic stat can become absurdly strong, and she gets a light magic version of the rapier. 6. Her design in part 1 is really cool. I'm not a fan of her later designs, but her initial one is really cool. 7. Her character dynamic with Sothe. Yeah; I understand how people might find their paired ending a bit weird, but I didn't mind it at all. In fact, I thought that Radiant Dawn did a good job of showing throughout the game that their feelings for each other were also romantic (even Ike; Ike of all people, could see it). I like how they interact throughout the game. I like the dialogue and the conversations they have with each other. I especially liked the moment in part 1 where Sothe mentions Ike when they're talking to Rafiel and Nailah, and Micaiah adds, "Right. Lord Ike, hero of the Crimean Liberation, leader of the Greil Mercenaries, and father of Sothe’s children…” And I personally think their paired ending makes perfect sense, unlike a certain radiant hero's ending... 8. In my very first playthrough, she maxed all her stats at level 19 of her third class. All of her stats. My family and I laughed as nothing went up for the final level up. I'm sure there's more, but those are the reasons I can think of. Things I didn't like about Micaiah: 1. As a unit, she can be difficult at times. Her speed and HP often mean you need to give her a seraph robe and a speedwing, and that isn't right. I get that she's supposed to be a glass cannon, but she needs to be able to double-attack, and either dodge or take enemy attacks. Sadly, sometimes she can't do either of those last two. 2. Um... She can only save Pelleas' life from the second playthrough onwards, and that stinks, though that's more a 2nd playthrough-exclusive problem than a problem with Micaiah. 3. Her Awakening DLC design and the fact that they made her a dark mage in Awakening.
  8. Who is the most powerful dragon boss (lore-wise)?

    I suppose. My original point about the Branded still stands, as the game goes out of its way to say why they were unaffected. ...Maybe we should go back to discussing the dragon villains?
  9. Who is the most powerful dragon boss (lore-wise)?

    Bastian mentions having set aside Renning's old steed from before the Mad King's war, before he set out to find Renning. It's a small detail, but clearly that horse hadn't been turned to stone. All the backgrounds and cinematics at the end of part 3 and in part 4 show everything as normal... except for the people. Not only that, but every time someone talks about what happened, they say things like "turned everyone to stone" and "save the people who were turned to stone". Anyway; I think the game writers wrote it as if thinking we would naturally think that it happened to beorc and laguz only.
  10. Who is the most powerful dragon boss (lore-wise)?

    Well; it didn't seem to turn plants and animals to stone; just laguz and beorc. So it more than likely was targeted on laguz and beorc specifically.
  11. Who is the most powerful dragon boss (lore-wise)?

    With the branded, it wasn't that they were beyond her creation; it was that she had no idea the branded existed. She had no idea that there was anything other than Laguz and Beorc, and so her turning-everyone-into-a-statue spell only targeted the Laguz and Beorc. Remember; Yune was surprised to learn of the existence of Branded. She first learned about the Branded through Micaiah, and, even then, she thought that Micaiah was the only one, and had no idea that branded meant mixed laguz and beorc heritage. When she speaks with Stefan, she is horrified to learn to the Branded are largely treated with disgust by Beorc and Laguz, and even more horrified to hear that "It's said that a union between laguz and beorc is a crime against the goddess." Yune had no idea, and neither did Ashera.
  12. Who is the most powerful dragon boss (lore-wise)?

    I suppose, but there's no evidence for it in the game. Yune can penetrate Ashera's blessing because they are two halves of the same powerful entity. In an ideal situation, they would have equal power (Yune is weaker in RD because she was weakened and sealed in the medallion, while Ashera got to sleep for 800 years). Grima, while strong, is not at their level. Also, I was the one who said the paragraph you were replying to, so why does the quote you took say, "omegaxis1 said" instead of "vanguard333 said"?
  13. Who is the most powerful dragon boss (lore-wise)?

    Yeah; I suppose you have a point there. But I still think Medeus has the greater political power. Unlike Loptyr, Medeus wasn't just a tyrant: he was an emblem (no pun intended) of an ideology (manakete supremacy). He had lots of people who wanted to be part of the Dohlr Empire: specifically manaketes; fed up with how they were being treated by humans in Archanea at the time. Whenever he revived, there would be enough to rebuild Dohlr not just because of a scheming mage (Gharnef in Medeus' case, Manfroy in Loptyr's), but because Medeus had people under him who wanted the empire. Not only that, but, as you pointed out, Medeus had enemies from the very get-go, and beat every single one. Once Cartas started winning, he showed up personally, and Cartas started losing. It was only once Anri showed up with the Falchion that he lost. Even then, his loss was only temporary. He woke up, and essentially rebuilt the Dohlr Empire from scratch, and succeeded to conquer almost everyone yet again. As you said, there was always someone to fight against Medeus, but Medeus crushed them every time until a Falchion-wielder appeared. Whereas for Loptyr, the empire pretty much already existed when he returned; he just claimed it when he possessed Julius. Also, Artemis' Curse on the Fire Emblem in Shadow Dragon, if I recall correctly, had nothing to do with Medeus; it was simply a curse that whoever in the Archanean royal family passed down the Emblem to a hero, would suffer a tragic romance, because Artemis and Anri were in love, but, despite Anri saving the continent, they couldn't be married because he was a peasant. The nobility of Archanea then forced Artemis to marry Cartas: the guy who got beaten by Medeus, and Anri died alone and childless (Marth is descended from Anri's brother). So yeah; the curse had nothing to do with Medeus.
  14. I thought that the whole, "Usher in an age of fear and chaos" wasn't Jedah's ambition, but what he interpreted Duma's to be in Duma's maddened state. When I was playing the game, I thought he was saying that he was willing to see Duma bring it about if it meant Duma still being alive. He knows Duma is mad, he knows Duma will bring about such an age, and he doesn't care. At least, that's how I interpreted it. When Jedah offers the deal with Celica, he says, "Duma seeks power vast enough to destroy all balance in the world." Not only that, but the line specifically about the "age of fear and chaos" is this: Jedah: Alm and Anthiese… You stand at the pinnacle of your respective kingdoms. The hour is come for the world of man to return to the gods’ control! It is the dawn of an age of fear and chaos, cradled in Duma’s shadow! I don't think it's his ambition, but what he sees as what will come with Duma kept alive, what is his ambition is ensuring Duma remains in power. Later, this exchange even happens: Alm: Stand down, Jedah! Your schemes end here and now. Prepare to pay for your atrocities! Jedah: Rudolf’s worthless spawn… You’re both disgusting heretics. How dare you wish harm on Duma! Celica: Open your eyes, Jedah. No matter how it pains you, you must see the truth. Duma’s gone mad—he brings only suffering to his people now. This is the divine dragons’ fate. Jedah: Silence, girl! You know nothing of what you speak. And if suffering is the gods’ will, what of it? Without their strength at its foundation, Valentia cannot sustain life. Rather than cackling villain, Jedah should have just been a fanatic priest villain; believing just like Celica that humanity can't survive without Duma and/or Mila, but being willing to go way too far just to try to keep Duma alive. How Jedah knew Alm had the brand is definitely something that should have been explained. Villains seemed to know too much in this game for no explained reason, like Desaix somehow deducing that Alm is Rudolf's son just from knowing Mycen never had kids. Wasn't it supposed to be a secret that Rudolf had a son? How did Desaix figure it out? Same with Jedah finding out about Alm having the brand, and Jedah finding out Alm was Rudolf's son for that matter. The whole point of Alm being hidden away in Zofia was so that Jedah wouldn't find out about Alm.
  15. Who is the most powerful dragon boss (lore-wise)?

    I suppose it would depend on the type of power we're talking about: For sheer physical/magical power, it would either be Anankos or Grima. Both have massive undead armies loyal to only them; the difference being that Anankos' minions have just a little more sentience (at least, the ones to which he had given more of his power). But Anankos also created what seemed like a black hole, can manipulate the landscape through dragon veins, and quite a few other abilities. I would say Anankos is stronger though for being able to perform a lot more magical feats than Grima. I suppose Medues could come into the running if, in Shadow Dragon form, he could command the maddened Earth Dragons. But I don't think there was anything suggesting that he could. Besides, the Shield of Seals was able to repel them anyway. For political power: Medeus is the ruler of a tyrannical Manakete-Supremacist empire, while Loptyr was able to rule an entire continent for a few years through the possessed Julius. Dheginsea ruled a small, isolationist kingdom. In this case, I would say that Medeus is the most powerful of the three if only because his empire overall lasts longer than Loptyr's, and manaketes flock to him and help him rebuild his empire every time he comes back, so it can always return so long as Medeus can come back. Loptyr, however, depends on a human host and needed the empire to be all but built already. For sheer... resilience (for lack of a better word), Dheginsea has Ashera's blessing to make him immune to damage from all non-blessed attacks, but any blessing from Ashera or Yune can negate that, and there are at least two Ashera-blessed weapons in existence. Loptyr and Medeus both retain their power as former Earth Dragons to half damage from all but a few enemy attacks. The difference: Medeus was able to keep coming back (something Earth Dragons seem able to), while Loptyr needed to put his mind and power in a spellbook to stay alive. Anankos, while having that same having damage ability, seems otherwise completely mortal; taking damage and being able to be completely destroyed the one time by anyone. Grima has the halving damage ability, and the always returning thing that Medeus had, but taken up to 11 in that only his intended host can truly destroy him. No magic sword or divine dragon can truly destroy him; only put him to sleep for a millennia. Overall, in sheer difficulty to bring down once and for all, I would say Grima is the most powerful, even if I doubt even he has the power to negate the blessing Dheginsea has.