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Mou t FCC b7 tv

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About Mou t FCC b7 tv

  • Birthday 01/08/1998

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    Do khbtd

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  1. Day 9 I really do love learning how to mod, however I am also realizing why projects don't do daily updates. Not everyday brings progress as my very inept log can testify. Perhaps i should have put more thought into this topic, it is after all a project and that means delays and time constraints and possibly periods of time where the project leader seems deceased like so many seem prone to do. I'm certainly not giving up, I'm just realizing that this isn't effective and I don't wish to post any more updates until I have actual progress and not walls of errors and problems. For now I will work to improve and hopefully soon I can report on the improvements. In the meantime, please enjoy the Reelest of Big Fish this holiday. This log is dedicated to Marcus now, why did you have too die in my FE 7 run, more importantly how could you die, you were Marcus! https://gyazo.com/c0d84e7f794ddcc3dac19b523230c3d2
  2. I played with mountains in Yeti's map maker today. In this program tiles are shown with indicators as to how they fit to provide correct shading. This feature has proven especially useful when tackling mountains, which are fast becoming the bane of my existence. Tomorrow I will attempt map insertion again, since I now feel comfortable using Yeti's map maker. At the end of the day, knowing how I tend to procrastinate, I began this topic to prevent myself from slacking. I will post every day. I will accomplish something new each day however small it might be. Feel free to talk about my progress or better yet share your own with the community. Once again I hope this log can at least give potential hackers scope and I encourage everyone to join in on discussion and updates in this Let's Mod Log.
  3. Day 7: Today was so much better. I switched all of my files over to the new computer and have begun mapping again. This time I switched to Yeti's map maker over tiled. http://serenesforest.net/forums/index.php?showtopic=50953 This program is simply phenomenal and it really improved my mapping experience as a whole. Hopefully tomorrow, I can get more time to play with this program. At the end of the day, knowing how I tend to procrastinate, I began this topic to prevent myself from slacking. I will post every day. I will accomplish something new each day however small it might be. Feel free to talk about my progress or better yet share your own with the community. Once again I hope this log can at least give potential hackers scope and I encourage everyone to join in on discussion and updates in this Let's Mod Log.
  4. Day 6: The computer I was trying to use to do everything just majorly crashed, I'm thinking it ran out of memory or something dumb and so I'm interpreting it as divine intervention to stop for the day. Perhaps this will finally be the motivation I needed to transfer everything to this computer. School is also trying to destroy my work ethic, as the year gets busier less and less time can be dedicated toward FE modding. Learning to find balance just seems to be yet another skill you must learn to mod. At the end of the day, knowing how I tend to procrastinate, I began this topic to prevent myself from slacking. I will post every day. I will accomplish something new each day however small it might be. Feel free to talk about my progress or better yet share your own with the community. Once again I hope this log can at least give potential hackers scope and I encourage everyone to join in on discussion and updates in this Let's Mod Log.
  5. The tiled map Inserter is what is giving me the errors. Every Time I hit run to insert a map I get the new error now. Thank you for your time Agro, I appreciate your help :). Like I said I may just need to transfer to a seperate computer. The one I was working on was fairly old. If that still doesn't work, I'll just need to search for another map inserter
  6. Day 5: You get out of sprites what you put into them. What i mean to say is if you don't try hard, it will be readily evident but if you give it time and concentration, you can make a masterpiece. There appear to be three major ways of generating new sprites. The first is splicing, the second is recoloring and the third is custom. Resources for all three can be found here: http://serenesforest.net/forums/index.php?showtopic=25963&p=1555400 Splicing as you may have guessed, synthesizes a new sprite from existing ones. You may take Hector's body from FE 7 and Big Roy's head (also FE 7) and create Brayan, the Big, Big Roy. The process seems simple enough, however when using the splicing method I found I felt constrained in my ability. If this method works for you though, kudos to you and be careful that your finished product is blended well and that it's not readily evident what your sources were for the spliced sprite. The recoloring method may seem underwhelming, but that's just because you haven't seen Pi. Their skill in this video is impressive to watch, they go above and beyond just reecoloring and it made me re imagine what could be done with existing sprites (something I will certainly work on in the future). They took L'Archel and transformed her into something new and beautiful. The final method is just making a sprite from scratch. All resources I've read on this method suggest having an image to work towards and not just going off of your head. I personally love this method. There's a great freedom to your brush and you don't need to be as concerned with resembling other sprites. All of these methods have been used by wonderful artists in the community and so there are plenty of materials on any of these methods to view. If your still struggling, perhaps practice with paper and pencil as I did to get a better understanding of ratios and shading. Try any one of the above methods or maybe all three(there aren't any rules on what you can or can't do) and make your own custom sprite; work on it until it's ready to be shared and if you still aren't comfortable, you don't need to share it. If your embarrassed by your art no one has to see it, just do what your comfortable with. At the end of the day, knowing how I tend to procrastinate, I began this topic to prevent myself from slacking. I will post every day. I will accomplish something new each day however small it might be. Feel free to talk about my progress or better yet share your own with the community. Once again I hope this log can at least give potential hackers scope and I encourage everyone to join in on discussion and updates in this Let's Mod Log.
  7. Do you ever wonder why you sometimes see a single shoe lying alongside the road?

  8. Day 4: When making a mod for Fire Emblem a lot of things have to be learned and made. Hopefully you will have custom sprites, a new and creative story, new events, new maps and if your ambitious you may even have custom music or have changed some game mechanics. That's why I like to adapt the advice of Zane for everything it takes to learn how to mod. True he was talking about the ultimate guide but he's right that not everything needs to be done in one attempt. I'm struggling with mapping and so I'll take some time away from it to work on Spriteing. Today I downloaded Gimp Inkscape to my tablet as well as toured the spriteing resources here: http://serenesforest.net/forums/index.php?showtopic=52389 Whenever I feel like coming back to mapping I can, I don't need to worry about missing anything by switching to spriteing for a bit. Sticking with just one facet of modding may feel like significant process is being made when everything works, but if you hit a road block you can always seek help from the community. Leaving to work on a different aspect of your project doesn't mean you lose any progress, If you'r getting frustrated or having trouble like myself, I've found doing something new helps to alleviate those feelings. Really you know what you need to be doing and if it doesn't feel necessary at this moment to you, that's fine, do something you enjoy. You can always come back to whatever later when you feel like you understand it better. At the end of the day, knowing how I tend to procrastinate, I began this topic to prevent myself from slacking. I will post every day. I will accomplish something new each day however small it might be. Feel free to talk about my progress or better yet share your own with the community. Once again I hope this log can at least give potential hackers scope and I encourage everyone to join in on discussion and updates in this Let's Mod Log.
  9. OK I just tried something new, I rebooted the computer to check if there was simply too much going on (It was late so for whatever reason I hadn't done this. This time in Tiled I got a different error: Could not load file or assembly 'GBA, version=1.0.0.0, Culture = neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. No data written to ROM. So weird, again all I did was reboot because that should have been like step #1.
  10. OK, did a search of my computer and didn't find anything. I attempted to install Microsoft's.Net Framework which was referenced in the Yeti map forum http://serenesforest.net/forums/index.php?showtopic=50953and my computer began installation when a pop up informed me: 1. Microsoft.Net Framework 4 is already a part of this operating system. You do not need to install the .Net Framework 4 redistributable. 2. Same or higher version of .Net framework has already been installed in this computer. All my inputs into map inserter should be correct according to the tutorials by markyjoe and ghast. Do yoiu think this is a problem with my system or the program itself?
  11. This was my first attempt at map insertion, as such I have not yet had a successful map insertion. The only Rom changes I have made in thepast are edits in Nightmare to like Classes and character stats. I am not yet aware of what .Net Framework is, that being said I will search for a bit and see if mine is updated. If the Framework is not current what does that mean to me and why has it impeded my map insertion? Also I thought the framework was only for Yeti's map maker, is it for everything?
  12. I wanted to refrain from becoming yet another problem thread, however the only fix I have found doesn't seem to work for me. I had recently begun modding when I finished my very first largely crappy map using Tiled. I of course went to insert it into my clean FE 7 Rom using Tile map inserter and markyjoe's tiled map inserter guide, however I got this error: Could not load file or assembly 'ROMhacking, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system could not find the file specified. No data written to ROM. A quick Serenes search brought me here: http://serenesforest.net/forums/index.phpshowtopic=32802&hl=%2Btiled+%2Bproblem#entry1992978 Lucky song had the same problem, but harmony had a solution. Harmony asked if the .dll files had been moved. Lucky replied that they moved the files back and their issues were fixed. I couldn't recall where my Tiled Map inserter had been originally, I still had the program in the zip folder together with the tilesets folder, the gba.dll, the readme file, the Romhacking.dll and the program itself all in the original zip folder in which I had downloaded them from Markyjoe's tiled map insertion tutorial. The only changes to the folder I had made was copy pasting the FE7 tile resource folder to another folder and possibly moving the entire zip folder containing all aforementioned downloaded materials once or twice as a whole to my desktop or other such movements. So then I sscrapped all of the Tile map Inserter zip file and everything in it and downloaded again from the same source. This time I opened the tile map inserter program from inside my downloads folder and thus avoided ever moving the .dll files. However I was met by the same error yet again: Could not load file or assembly 'ROMhacking, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system could not find the file specified. No data written to ROM. I have become obsessed with finding a solution. To myself it appears that the GBA.dll file is not being read or else can't be found for some reason. I tried to do as Marky joe said and I tried to follow the solution presented to lucky by harmony, by deleting my tile map inserter zip file and downloading agian for a fresh start so that the .dll files couldn't have been moved. Neither have worked for me. Tomorrow I may get an opportunity to work on a separate computer, that may be my best solution. If it can help at all my map was made in Tiled, my Rom was clean (I downloaded a fresh one that hadn't even been touched), I included no map changes so that the first map would be easy to insert and I wrote the offset at D0D000 (again this is a clean rom of FE 7 so this should be free space) and I set the map pointer to Lyn's tutorial level C9C9D8. Hopefully the solution is simple, I can't find anyone else who has experienced this error besides lucky (aptly named for having such a seemingly simple fix) Thanks in advance for anyone trying to make sense of what the hell is happening here.
  13. "I have found a fix thanks bye is literally the worst way to end a question thread if you figured it out on your own, for fuck's sake tell us what you did! That way people with similar problems can learn from your experience!" -CT075 2015

  14. Day 3: Unfortunately today was a busy day. I didn't complete any modding I just tried to correct some errors I'm having. I began with Ghast's advice on my Tiled map file issues. His suggestion fixed my Tiled reading issues and allowed for me to better organize my custom maps. The next logical step then was to insert this map into my clean FE 7 Rom. I booted up Tiled map inserter and was greeted by some by now familiar topics. What is the map pointer, what is the offset, essentially quizzing me on the addresses of where everything is/ should be going. Opening up markyjoe's tiled tutorial found at the weird fetus resource page http://serenesforest.net/forums/index.php?showtopic=32802, I was able to decipher what was needed at every blank space. Eventually I selected my Tiled map .tmx file and my clean FE 7 rom file as well as wrote my offset at D0D000. I wanted an offset far away from anything in the actual game and because I only plan to mod this rom this one time I wasn't worried about space efficiency or anything. Then I set the map pointer to C9C9D8, this was again determined by markyjoe in a table linked near the end of their tile guide. One last thing, in this first map I made sure had no tile changes so that I could take things one step at a time. Finished with filling things in I selected run and was greeted by this error. Could not load file or assembly 'ROMhacking, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system could not find the file specified. No data written to ROM. Some Serenes forum searching later brought me to this page, http://serenesforest.net/forums/index.php?showtopic=32802. Here it was suggested that moving the .dll files could cause this error. So I went ahead and deleted everything from tile map inserter and then downloaded it again, this time I made sure the file never moved since download. I repeated the above steps and then got the same message. There's probably an easy fix, I'm not worried I just don't feel like doing extensive research tonight to fix it, I'll look into it tomorrow. Besides technical work I also began organizing my thoughts for the endgame, what do I want to make? Most simply I want to make an expansion and reinterpretation of the Future past dlc in Fire Emblem Awakening. It will involveall of the children character in one capacity or another, some familiar maps and some new ones and even some returning characters from the parent's generation which I feel belong in this new retelling. It won'tt be a rip off of the dlc chapters but it will seek to provide a story for the darker timeline of Awakening. I have some plot ideas but nothing worth mentioning until I can at least crank out a sample chapter or two. Sadly this dream is a long ways off yet but at least i have something to head for. Today was less productive but Rome wasn't built in a day, it was built by two brothers whose mother tried to like feed them to wolves or some nonsense I forgot why I thought this story applied to my situation. Anyways, day 3 done Tiled seems super janky so I might switch to Yeti's map creator http://serenesforest.net/forums/index.phpshowtopic=50953&hl=bwdyeti I'm not sure yet. At the end of the day, knowing how I tend to procrastinate, I began this topic to prevent myself from slacking. I will post every day. I will accomplish something new each day however small it might be. Feel free to talk about my progress or better yet share your own with the community. Once again I hope this log can at least give potential hackers scope and I encourage everyone to join in on discussion and updates in this Let's Mod Log.
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