Enaluxeme

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    630
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About Enaluxeme

  • Rank
    Quanti di voi tradurranno questa frase?
  • Birthday 12/02/96

Contact Methods

  • Skype
    Enaluxeme

Profile Information

  • Gender
    Male
  • Location
    Brescia (Italy)

Previous Fields

  • Favorite Fire Emblem Game
    Blazing Sword

Member Badge

  • Members
    Fin

Allegiance

  • I fight for...
    Elibe

Recent Profile Visitors

649 profile views
  1. FE: War of Men (Sign up/Discussion)

    You should rather express your level as average, average+x or average-x just in case it changes before you join. It's 3 right now, but it may change if someone drops in/out. Anyway, I think my approach of "yes everybody can join at any time" it's a bit unclear. The truth is that you'll have to wait for an entry point that makes sense so hopefully you'll still be interested when that happens. Still, it's a good idea to post your sheet anyway so I can start thinking about this entry point.
  2. FE: War of Men (Sign up/Discussion)

    Look, there won't be any more enemies. Cecilie and Sully moved, this leaves Lowe, Solare and Rekia. Radle still has his Master Key. The cell keys can only open those three cells, you can drop them once you are done with this map.
  3. What Weapons Should Fliers Wield?

    Personally I think you can have a bunch of different promotions to give pegasus a different sub weapon, keeping lances as the main weapon. Like Falcon Knights with Swords, Seraph Knights with Staves, Dark Riders with Anima/Dark. Lances and Axes (specifically poleaxes) just seem like easier weapons to use on a flying mount than swords, it doesn't suit low-tier classes to use swords IMO.
  4. FE: War of Men (Sign up/Discussion)

    It's more like a sieze the throne chapter or the one chapter in Lyn's story where you have to press the triggers. You have to do something to end the chapter and defeating the enemies won't end it.
  5. FE: War of Men (Sign up/Discussion)

    Regardless of con, I said that mounted units can't be rescued but can rescue any unmounted unit. The penalties to skl and spd are equal to Solare's con, but each is capped to half of Radle's original stat. Since Solare has 3 con when dismounted, Radle gets -3 to skl and spd. If Radle tried to rescue someone with 7 con he would have had a -6 to skl and spd since he has 12 skl and spd. Edit: do you guys want a support?
  6. FE: War of Men (Sign up/Discussion)

    I'd say that opening the door would trigger an event in an actual FE game. Regardless, you can talk as much as you want freely, the talk command is only mandatory when you expect it to have an effect on the game (turning an enemy into an ally, or if it's the objective of the map Fargus-style).
  7. FE: War of Men (Gameplay)

  8. FE: War of Men (Sign up/Discussion)

    Everyone assume it's a new turn, I'm gonna update the map later
  9. FE: War of Men (Sign up/Discussion)

    This must be the simplest part of the game, how is it taking so long?
  10. FE: War of Men (Sign up/Discussion)

    Oh right
  11. FE: War of Men (Sign up/Discussion)

    I moved from the south to the north of Italy recently. Since this part has more foreigners I was expecting some trick-or-treating, but nope. Well, more candies for me then.
  12. FE: War of Men (Gameplay)

  13. FE GBA Randomizer Improvements

    I never tought about it, I assumed you needed a clean rom for the randomizer. I always did it the other way around, adjusting the bases after randomizing but it's tedious and you have to look at everyone's class so no surprises. Good to know, I'll try it.
  14. FE: War of Men (Sign up/Discussion)

    She's technically skippable, but I don't see why you wouldn't free her. You have to do one of two things to end the chapter, and while you could do everything just as roleplay with no map, this gives Solare an opportunity to gain some exp.