amiabletemplar

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About amiabletemplar

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    Awakening

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  1. PAIRINGS

    First-gen is almost always "safe," it just sort of depends on what else you're gonna do. If you go with all highly-recommended pairings (e.g. LQ!Severa, Gregor!Laurent, avoid Kellam forever), you'll probably be fine. As I've said before, there's a fairly substantial safety margin if you do 100% of everything at a high optimization level. Each choice away from the highest optimization eats into that margin. Any single choice--even one as awful as (say) marrying Kellam--almost certainly isn't bad enough to "break" things. Awakening is very easy on the player, and even Apotheosis has a wide margin of error if you go into it well-prepared. Is there some particular parent you were wanting commentary on?
  2. PAIRINGS

    To get the basics out of the way: Several, Noire, Nah, and Kjelle all have the standard-recommendation fathers for reasons you already know. Henry!Cynthia is your best choice if Chrom's not marrying Sumia, so that's fine too. And whether or not it's good, Fred!Gerome is clearly your bench. As for the rest... You'll want a Robin with +Spd, +Skl, or +Str because Chrom's mods, mediocre as they are, favor physical stuff. Stahl!Yarne gets the accuracy boost he wants, but you may be wasting Stahl's potential for passing down juicy classes, but it's not the end of the world if you can't find a better place for Stahl. Ricken!Brady will excel as any kind of mage, and although it would somewhat neglect his strong Mag mod, he picks up Sniper which can make him more versatile in terms of who he supports. Libra!Laurent gets basically nothing (just Priest/War Monk, which is worthless), so if you'd like to make the most of him, it might be worth swapping. Ricken is worth considering. Gregor!Owain is pretty scattered for mods (as most physical Owains are), but he also gets almost nothing class-wise. A swap might be worthwhile, e.g. Stahl, though that does throw Yarne slightly under the bus (as he wouldn't have access to Hit+20 anymore). Virion!Inigo is a capable, diverse unit, but possibly not the best you can do. Good Skl and Spd, though. You could also do Fred or Stahl and come out slightly better, though you do lose Archer if you go Fred.
  3. PAIRINGS

    Yeah, the two are almost interchangeable. Virion!Severa can do Sniper shenanigans, though, which may be enough to make up for the slightly-worse mods. DolphinSquared, I'd generally say that Lon'qu!Severa is your best choice. Technically, if you want to go all-out crit, a Vengeance/Vantage/Wrath combo (presumably inheriting Wrath from Vaike) might be worth looking into...but that seems like spending a dollar to make a dime. Honestly, LQ!Severa has all the tools she needs to be an amazing, flexible unit already; whether you do VV or Astra, she'll rip things apart.
  4. PAIRINGS

    Oh man, I'm so sorry--I totally missed this post. Here you go! A +Spd/-Def Avatar can produce some amazingly high modifiers with the right 2nd gen ladies. LQ!Severa!Morgan, for example, gets +8 Skl and a whopping +10 Spd--though honestly that might be a little overkill. Lucina is also a valid choice, especially since that nets you a great proc (Aether) and still fairly strong mods (+2 Str, +5 Skl, +7 Spd). If you'd like a Mag-focused Morgan, it's sort of a tossup between Henry!Cynthia (+2 Mag, +7 Skl, +8 Spd) and Gaius!Noire (+3 Mag, +4 Skl, +8 Spd)--I'm of the opinion that those 3 extra Skl are well worth a loss of one Mag, but raw damage is still a good thing, so it's sort of up to you. Gaius!Noire!Morgan is a great choice for a Dark Flier or other unit that mixes some magic with some physical, as she has a Str bonus that Henry!Cynthia!Morgan lacks. Avoid Kjelle--Donnel's modifiers are pretty bad, and Donnel!Kjelle's big draw is her diverse class pool...which Morgan won't get any benefit from. With a +Skl/-Def Avatar, the natural inclination toward Str from the asset already makes a physical unit more appealing. Olivia!Lucina!Morgan gets pretty high scores overall, and with +4 Str/+7 Skl, you're looking at a Morgan that can bring the pain (especially with Aether), though she'll want a husband with a Spd-boosting class to compensate for the relatively low +3 Spd (Bow Knight or Assassin are especially nice, adding Skl as well as Spd, but Berserker is still good). LQ!Severa!Morgan, again, has sky-high modifiers and almost no downsides: +4 Str, +10 Skl, +6 Spd, with the only, tiny, problem being -1 Lck. So if you want a brutal phys-focused Morgan, Severa is probably your best choice, with Lucina being the runner-up (as with the previous paragraph). You probably shouldn't use +Skl if you want a strong Mag-focused Morgan, but Cynthia would be a good choice if you did--again, making a good Dark Flier. +Str and +Mag obviously lean you in those directions respectively. With +Str, Severa!Morgan becomes an absolute powerhouse, with +6 Str, +8 Skl, +6 Spd, absolutely ideal for any physical class. +Mag plays best *overall* with Cynthia (+6 Mag, +5 Skl, +6 Spd), but Noire gives just one more point of Mag (for some losses elsewhere, and "wasted" +Str). If you want to go Sage or Valkyrie (or Sorcerer outside of Apo), Cynthia's probably your best choice, while Dark Flier is arguably better with Noire. Hope that helps. Also, definitely listen to anyone else if they have comments or criticism on this. A lot of my stuff here is back-of-the-envelope calculations that may not take into account the vagaries of actual play.
  5. PAIRINGS

    In general, the recommended stats are either +Spd/-Def, +Skl/-Def, or +(Attack stat)/-Def. Def is the preferred flaw because two of the stats it reduces are considered worthless (Apotheosis optimization is all-out offense, so dropping your defenses doesn't matter). Spd is the preferred asset for two reasons: it increases Lck, thereby eliminating any penalty the Def flaw has, and Spd is the vital stat for doubling, so a few extra points can open more options in terms of classes while still hitting the Spd caps for doubling the toughest Apo enemies. (It also gives a small boost to Skl at the same time, so +Spd is useful to all possible Avatars and Morgans.) Skl is an alternative choice for higher skill activation rates, and boosting your attack stat should be a no-brainer. For Avatar!Severa, your choice of asset/flaw leaves her a little flat, mod-wise, which is generally less useful. The best thing you can do, generally, is squeeze the most you can out of just one or two stats. Switching to +Spd/-Def gives you a whopping 5 Skl/7 Spd mod bonus on Severa, which is excellent--effectively on par with Lon'qu (+6 Skl and Spd), while picking up +1 Lck and losing nothing else in the bargain (because Def and Res are dump stats). This produces a very slightly physically-inclined Severa (+2 Str vs. +0 Mag), but she can really do just about anything and kick butt. +Mag is also perfectly acceptable if you want to focus on a Mag-using job (Dark Flier or Sage, Sorcerer for non-Apo stuff). The only one of your choices that I would hesitate to support is Sumia x Fred. Fred is a father with...limited uses. (Fred!Inigo is pretty good, for example, but that's because it's hard to mess up Inigo.) Fred's not as bad as Kellam (never ever use Kellam), but he's very Def-oriented. You've gone for both of the "bench" characters' better options, here--Henry!Gerome and Vaike!Nah--but because your Avatar is marrying the first generation, you're going to end up with an extra child that won't marry anyone. Usually this means people pick either Gerome or Nah (whoever is the same gender as Morgan) to be a bench, and thus "save" valuable dads from that. Since you're doing MaMU, that means female Morgan, so you'd be better served benching Nah (give her any other dad you aren't using) and then going Cherche x Vaike and Sumia x Henry. Also, you haven't used Lon'qu anywhere, and he's a great dad for modifiers, giving big +Spd and +Skl mods. Normally, the advice would be to do Cordelia x Lon'qu, but since she's already married to the Avatar, you have the freedom to use him anywhere else. (Tragic that he can't marry Sumia--an LQ!Cynthia would be lovely.) You could do Maribelle x Lon'qu, which would give Brady a nice stat bonus for minimal loss (Sorcerer is nice, but not nice enough to prefer Libra). There are a few passdowns that do matter, but only contextually: Boys that cannot get Galeforce from their moms should get Dual Support+ if it's available. Yarne, if he doesn't inherit Wyvern Rider from his father, should get one of those skills from Panne (typically Lancefaire, since it helps against Beast Killers). Fathers, as you noted, should pass down Axefaire to daughters if they can get it, otherwise just whatever male-only skill you like (Counter is okay for non-Apo, but there really aren't very many good choices). Of course, for Spicy Tuna Roll, the Yarne thing doesn't apply because Virion solves that problem, but otherwise this stands: Laurent and Gerome should inherit DSup+ from their mothers, Nah should get Axefaire from her father.
  6. PAIRINGS

    Looking over the numbers, Vaike is...one of your only really good choices. Doesn't hurt Spd, good Str. Others have said it as well, but I figure it's nice to give some reasons why. If you want other recommendations, though, there are some options. Lon'qu is better used with other children, but if for some reason you have him free, he's probably a good one as well. Henry is an option, though as with LQ he has other places he may be wanted first (e.g. Cynthia or Gerome). You could do Virion too, I suppose. That should be enough alternatives for you to find someone that works well enough. And the others have covered the class--Sniper all the way.
  7. PAIRINGS

    Not bad. Lots of pretty typical choices. Bit unfortunate that Gerome won't have Berserker, but there's not much you can do about that. As for other Morgan suggestions...hm. I actually don't think Inigo is that bad, you're getting +7 Spd and +5 Skl, and positive mods in everything but the two worthless stats (Def/Res), so you seem to come out looking pretty good. But if you do want to change...some options, assuming you're sticking with a female Avatar: Spd/Def Avatar/Owain. Strong Mag-focused unit with good Spd and a little Skl. The +5 Lck isn't bad, but isn't great either. Skl/Def or Spd/Def Avatar/Yarne. The first gets you +7 Str/+8 Skl/+4 Spd, the second +5 Str/+6 Skl/+8 Spd. Pretty good options, all things considered. Skl/Def Avatar/Laurent. Excellent generalist; +3 Str and Mag, +8 Skl. If you're okay with doing a male Avatar, I can crunch the numbers on the female 2nd gen chars as well.
  8. PAIRINGS

    Male-to-male inheritance is never especially important*--anything Gaius can learn, Brady will be able to as well. All you're doing is saving yourself some time, or getting something that can make the recruitment paralogue or grinding easier. Looking at Gaius's options, there's not a whole lot that really stands out. Since he starts as a Priest, he won't have any use for proc effects, which cuts out most of the "save his butt during the recruitment paralogue" options, including even Vantage. Lucky Seven seems like one of your best choices--Trickster isn't a particularly useful class, and since you don't really need Acrobat, you can just skip Trickster entirely which can save a degree of grinding. In fact, you may be able to skip the Thief line entirely, since you really don't need any Thief or Assassin skills, either. I can't see any real utility for the Fighter line skills, other than maybe Sol to help keep him topped up while grinding? But even that is pretty limited. If you promote Brady to Sage during the fight (like I did), Astra could theoretically be useful, but even with very high starting Skl he won't proc it more than, what, 15% of the time? So, if you care at all, probably do Lucky Seven. Even if the hit is useless while he's a Priest, the avo will help if he gets into any snarls. Similarly, female-to-female inheritance is usually unimportant. Although passing down galeforce is always useful, it's not technically necessary for any of the girls who inherit it from their mothers, as they can just learn it themselves. Certainly saves you grinding time and speeds up all other grinding, but it's not strictly necessary. I went with Veteran for my Avatar!Lucina, for example. Simply: if you aren't getting an otherwise-unavailable skill, you only care about saving time or easier grinding, and those are both very small benefits. *Technically, if you do Gerome!Morgan, you can pass down two different female-only skills, presumably Dual Support+ and GF, so there are some rare situations where a father can pass down a unique skill. Don't bet on it though--almost all of the time, a male child's skill inheritance from his father is meaningless, and his mother is either going to give GF, or DSup+ if she doesn't get GF. Yarne's the only exception, and even then, three decent dads eliminate even that exception (Virion being especially good).
  9. PAIRINGS

    Yeah, Kellam is not a good dad--anything else is usually better. Virion may not be an amazing dad for Nowi, but he's better than Kellam, especially since that means Nowi can at least support as a BK or perhaps Bride. Vaike x Cherche is usually the preferred choice when you won't have a bench character in the second gen, but since I assume "Sabrina" means your Avatar, you're going to have an extra boy, and Gerome is the prime candidate for benching. That would make Vaike!Gerome a significant waste. Consider instead (as Radiant head noted) Vaike x Nowi and Virion x Cherche. It is certainly possible to swap Gregor and Ricken, but the question is whether it's worthwhile to do so. Gregor!Laurent is so frequently recommended because he gets a really great kit and literally zero "wasted" modifiers (with the possible exception of the +1 Str if you intend to go for just Mag stuff). The only things Laurent gains from Ricken instead are +3 Mag, Luna, and Archer/Sniper--but the latter two are not especially important for him because, without Galeforce, he's a support (especially if Miriel gives him DSup+). Ricken!Laurent and Gregor!Brady won't be bad units. Gregor!Brady is a little scattered mod-wise, but becomes more versatile from Gregor's classes, since Berserker means he could go for a more physically-oriented build (he just won't be very good at it with +0 Str). Ricken!Laurent is a potent mage, but doesn't have much else to show for it (I've got Ricken!Laurent on my current file and he's fine, just pigeonholed.) Donnel!Noire has weak mods in two key stats--Skl and Spd--and doesn't get anything worthwhile in the exchange. Valkyrie is an alright class, to be sure, but if that's what you really want, Falcon Knight is probably better and you get that from both Donnel and Gaius. Donnel's mods mean she'd be better supporting, but as a galegirl you want her in the front leading the attack, that's the whole point of having Donnel or Gaius as her father. By going Gaius!Kjelle and Donnel!Noire, you're robbing Noire of significant potential in order to get a modest increase with Kjelle. Kjelle can thrive even with Donnel's shitty mods; Noire will suffer under them. Note, though, that it's still perfectly possible to do this and have successful units, you'll just be taking a small hit overall by doing it this way. Every little bit helps, and little sacrifices can add up.
  10. PAIRINGS

    Vascela covered all the bases here, but I don't think it hurts to reiterate: "it depends." In the context of "what gives Morgan the biggest modifiers," yes, marrying one of the "child" characters (Lucina, Owain, etc.) gives Morgan the biggest modifiers. You (essentially) get the sum of all three parents (Avatar + child char's other two parents), which can be pretty substantial. However, "Morgan has best modifiers" is not an unequivocal good. It isn't strictly necessary for beating Apotheosis, for example, which means it isn't required to accomplish *any* particular goal. When your focus is Apo, you have a 'window' of character optimization available to you--a range into which you can fall where the sum of your choices is sufficient to succeed. You do not need to make "perfect" build choices in order to fall in that range. As Vascela said, you can even accept various "challenges" that make the game harder. Or, you can not do that, and make cutbacks elsewhere and still be fine. There is no "true" or "best" path--every choice exists in the context of other choices you make. Push things too far, and you can't win anymore.
  11. PAIRINGS

    Looks pretty good to me. Stahl!Yarne gets the hit bonuses he wants, Vaike!Nah is a strong support girl, Ricken!Brady is a great choice when Lissa marries the Avatar, and you're hitting all the high points for the rest. Any idea what particular classes or 2nd-gen pairings you'd like to pursue?
  12. PAIRINGS

    Er, shouldn't Morgan at least have GF, to capitalize more on that Vengeance proc during player phase? You wouldn't even need to give up any stats for it--Limit Breaker will give you far more than Mag+2 and Skl+2 would, for fewer skills--or, if you don't care to grind out the points, just use All+2 instead. Also, you seem to be neglecting that allowing combats during EP means giving the computer the choice of which enemies fight. It's not just "can you do the calculation for this opponent," it becomes "can you do the calculation for every opponent you might face?" Avoiding all EP engagements means always fighting battles on your terms, which is something strategists have agreed is a Good Thing To Do for millennia (Sun Tzu wrote about it ~2500 years ago). Yes, it's totally possible to crunch all the numbers for every hypothetical, but that's a lot of extra calculation you could skip with pure-PP combat. If pure-PP combat is still highly effective, while being both "safer" (less need for resets) and "easier" (reduced calculation load), then it may not matter if some other strategy is dramatically stronger. If the extra power isn't necessary, the extra effort may not be worth it. Like paying double the money to get a video card that's only 10% more powerful--sure, some people will do it, because they won't settle for less than bleeding edge, but others won't, because they don't need the small increase in effectiveness to do what they intend to do.
  13. PAIRINGS

    Sure, I don't think anyone would deny that V/V can be quite potent. But, at least based on the discussions I've seen here before, it's also risky, which is a concern in Apo, where it is generally considered unwise to allow anything to happen where you aren't almost certain as to the outcome. One must also consider the opportunity cost--what else could those two skill slots be doing, particularly if they're the only slots you have? (That is, GF and LB are near-guarantees on lead units, and galeboys will probably want Agg as well, meaning V/V takes the remainder.) Again, this is not to say that it is weak, because it can be very strong. Rather, like every tactic, it has concerns and costs to it.
  14. PAIRINGS

    Vaike x Lissa is an unusual choice. The modifiers aren't great, which feels wasteful when Vaike can provide so much Str to the right children, and the class inheritance isn't very good since Owain already has Berserker. If you make any changes, this is definitely the first place I'd look. In fact, I think you'd get a lot out of switching to Virion x Lissa and Vaike x Cherche, because Vaike!Gerome gets Berserker (making him a decent support), while Virion!Owain picks up Sniper and all the goodness that entails (or becomes a slightly better Sage). Alternatively, you could do Henry!Gerome, Virion!Owain, and Vaike!Nah, which I think ends up being a further slight improvement. Most of your other picks are pretty standard (e.g. Gregor!Laurent) or making the best of what you've got left (e.g. Libra!Maribelle). LQ!Inigo doesn't get as much from class inheritance, but that +5 Spd/Skl is among the best things you can do with him since he's not marrying Cordelia. Your natural choice for a "bench" character here is Nah, since you have female Morgan. If you choose to have Nowi marry Henry or Vaike, you might consider passing down Rally Strength, rather than Axefaire. If you don't choose to just keep her benched completely (which would be understandable), Nah could work as a rally Sage, though spotpass chars are still better for that use.
  15. PAIRINGS

    Thank you for the detailed, patient explanation. I know there is still much for me to learn about FE strategy.