amiabletemplar

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About amiabletemplar

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    Awakening

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  1. PAIRINGS

    As for Gerome and Nah: neither choice is particularly good (since Gerome and Nah are not especially good children), but if you absolutely have to use these two excellent fathers on these two children, you're better off with Gregor!Gerome and Stahl!Nah. Gerome really, really needs Berserker if he's going to be useful, and Stahl!Nah can always do Archer. In general, Gregor and Stahl are more commonly used on other children that are already fairly strong, to make them true powerhouses; but if these are your only options, it's better to have more kids than less. Chrom!Inigo!Morgan? The usual best advice still holds: +Spd/-Def, if you want a Morgan that can do just about anything; +Skl/-Def if you'd prefer a physically-inclined one, or one with the highest chance to trigger attacks (sadly, Morgan won't get Aether). +Mag/-Def if you really, really need that Mag for some reason. Classes depend on what you want to do with them. Do you want a generalist Avatar who can do anything? Well then, anything goes; a +Spd/-Def Avatar is a good choice for basically any class, though Sage or Valkyrie (for magic), or Hero/Archer/Bow Knight (for phys) are decent choices. Marrying Chrom!Inigo means a generally physical build is probably more useful. Similar arguments apply to Olivia!Lucina and Chrom!Inigo!Morgan; the mods are all (slightly) physically-inclined, though Morgan should absolutely be a Berserker so Lucina would probably do best as a BK. As for Yarne...well, "best" is in the eye of the beholder. There are plenty of reasons why Yarne isn't necessarily a good hubby, especially if you want higher Mag. (Gregor!Laurent or Ricken!Laurent are much better choices for that.) Unless you've got your heart set on Fred x Sumia, I would strongly recommend swapping him for Henry. Henry is Cynthia's best father when Chrom is already married. Also, usually Kellam is considered the worst possible father, and putting him on Laurent is almost criminal; at least Fred is a slight step up, if only slight. Generally, Donnel is considered best-used with Sully, because Kjelle is already a fantastic unit whose only real flaw is lacking Galeforce, while Nah is a very limited unit with unfortunate stats (very high Def, which is considered useless for Apotheosis aka Apo, the focus of this thread's optimization advice). If you're not building for Apo and just want a group that works? Literally do anything you want, except Maiden!Lucina (which is a HUGE and pointless waste), as long as it gets you all the kids. You could do Kellam!Nah!Morgan with a +Def/-Lck Avatar (close to the worst choice you could make) and still sail through the ending no problem, even without any of the DLC. The base game just isn't hard enough to make it matter, if you're prepared and grind out all the skills you can get. Never do -Luck if you can avoid it, nor -HP. They both reduce Str *and* Mag, which reduces your offensive potential, and that's unfortunate. Since you're considering it, it's always best to go with -Def: the only possible hurt it causes is -1 Luck, and that's a pittance. The lost Def and Res really don't matter that much--I promise. Well, maybe in the first couple maps, when you're still levelling. But it'll disappear by the end. +Mag is a little odd paired with Chrom, since he's not magical at all, but Lucina and Morgan will end up relatively speedy and magical, so that's what you'll go for with them. Overall your choices are pretty solid ones. Since Yarne wants Archer (to get +20 Hit while he sits in the back, Zerker supporting a galegirl), I would swap Fred with Stahl. Gerome is going to be your bench character, so it doesn't matter that Fred is a lackluster dad, while Stahl is a great father that gives Yarne the flexibility he desperately needs. Other than that...hm. Libra!Inigo is an unusual choice, but not bad if you're planning to make him magic-focused (since he gets both Mage and Dark Mage from Libra). Check to make sure you've got an appropriate number of magical girls to pair up with him; if not, consider dropping Libra and using Fred instead, as he makes for a fairly strong physically-inclined Inigo. (Not the absolute best, but a fairly good place to stick Fred if you have to use him.) Everything else looks pretty much as expected.
  2. PAIRINGS

    Aw poop, yes I did mean Sully!Lucina. And yeah, I figured it went without saying that Maiden!Lucina is the worst possible choice in the whole game. At least Sully!Lucina and Gregor!Inigo have decent mods; Maiden!Lucina is literally the worst possible iteration of any child character. And for no possible story gain, to boot.
  3. PAIRINGS

    Generally, Donnel is considered better-used with Kjelle than Noire. Kjelle's stats are already decent enough to handle Donny's lackluster mods, and giving Kjelle GF access makes her a true powerhouse. Tharja's mods don't mix well with Donnel's, especially since that means her highest bonus is in Def (which is generally considered useless for Apo). If you have him free, Gaius is a dramatically better choice for Noire's father, though you can still make her a solid Sniper with (say) Virion as a father. (The other +Spd dad is Lon'qu, and there are MUCH better places for him, e.g. fathering Severa.) Heck, even Vaike!Noire wouldn't be bad. Just to throw out the "generally-recommended" pairings/suggestions, though you should remember these are just one possibility and other options can work: LQ!Severa, Donnel!Kjelle, Gaius!Noire, and Gregor!Laurent are all highly recommended. Mothers should always pass down Galeforce to male children if they can. If Sumia doesn't marry Chrom, she should marry Henry instead (because she has a very limited selection of husbands). If your Avatar marries a first-gen character, you'll end up with 13 second-gen children, so there will be one "bench" character, usually picking Gerome (if Morgan is male) or Nah (if Morgan is female), as they are the least-useful-by-default second-gen characters. Avoid Kellam as a father, and avoid pairings that don't add any new classes (e.g. Gregor!Inigo and Fred!Kjelle) as well as Sumia!Lucina (because this is the only Lucina that cannot get Galeforce).
  4. PAIRINGS

    First-gen is almost always "safe," it just sort of depends on what else you're gonna do. If you go with all highly-recommended pairings (e.g. LQ!Severa, Gregor!Laurent, avoid Kellam forever), you'll probably be fine. As I've said before, there's a fairly substantial safety margin if you do 100% of everything at a high optimization level. Each choice away from the highest optimization eats into that margin. Any single choice--even one as awful as (say) marrying Kellam--almost certainly isn't bad enough to "break" things. Awakening is very easy on the player, and even Apotheosis has a wide margin of error if you go into it well-prepared. Is there some particular parent you were wanting commentary on?
  5. PAIRINGS

    To get the basics out of the way: Several, Noire, Nah, and Kjelle all have the standard-recommendation fathers for reasons you already know. Henry!Cynthia is your best choice if Chrom's not marrying Sumia, so that's fine too. And whether or not it's good, Fred!Gerome is clearly your bench. As for the rest... You'll want a Robin with +Spd, +Skl, or +Str because Chrom's mods, mediocre as they are, favor physical stuff. Stahl!Yarne gets the accuracy boost he wants, but you may be wasting Stahl's potential for passing down juicy classes, but it's not the end of the world if you can't find a better place for Stahl. Ricken!Brady will excel as any kind of mage, and although it would somewhat neglect his strong Mag mod, he picks up Sniper which can make him more versatile in terms of who he supports. Libra!Laurent gets basically nothing (just Priest/War Monk, which is worthless), so if you'd like to make the most of him, it might be worth swapping. Ricken is worth considering. Gregor!Owain is pretty scattered for mods (as most physical Owains are), but he also gets almost nothing class-wise. A swap might be worthwhile, e.g. Stahl, though that does throw Yarne slightly under the bus (as he wouldn't have access to Hit+20 anymore). Virion!Inigo is a capable, diverse unit, but possibly not the best you can do. Good Skl and Spd, though. You could also do Fred or Stahl and come out slightly better, though you do lose Archer if you go Fred.
  6. PAIRINGS

    Yeah, the two are almost interchangeable. Virion!Severa can do Sniper shenanigans, though, which may be enough to make up for the slightly-worse mods. DolphinSquared, I'd generally say that Lon'qu!Severa is your best choice. Technically, if you want to go all-out crit, a Vengeance/Vantage/Wrath combo (presumably inheriting Wrath from Vaike) might be worth looking into...but that seems like spending a dollar to make a dime. Honestly, LQ!Severa has all the tools she needs to be an amazing, flexible unit already; whether you do VV or Astra, she'll rip things apart.
  7. PAIRINGS

    Oh man, I'm so sorry--I totally missed this post. Here you go! A +Spd/-Def Avatar can produce some amazingly high modifiers with the right 2nd gen ladies. LQ!Severa!Morgan, for example, gets +8 Skl and a whopping +10 Spd--though honestly that might be a little overkill. Lucina is also a valid choice, especially since that nets you a great proc (Aether) and still fairly strong mods (+2 Str, +5 Skl, +7 Spd). If you'd like a Mag-focused Morgan, it's sort of a tossup between Henry!Cynthia (+2 Mag, +7 Skl, +8 Spd) and Gaius!Noire (+3 Mag, +4 Skl, +8 Spd)--I'm of the opinion that those 3 extra Skl are well worth a loss of one Mag, but raw damage is still a good thing, so it's sort of up to you. Gaius!Noire!Morgan is a great choice for a Dark Flier or other unit that mixes some magic with some physical, as she has a Str bonus that Henry!Cynthia!Morgan lacks. Avoid Kjelle--Donnel's modifiers are pretty bad, and Donnel!Kjelle's big draw is her diverse class pool...which Morgan won't get any benefit from. With a +Skl/-Def Avatar, the natural inclination toward Str from the asset already makes a physical unit more appealing. Olivia!Lucina!Morgan gets pretty high scores overall, and with +4 Str/+7 Skl, you're looking at a Morgan that can bring the pain (especially with Aether), though she'll want a husband with a Spd-boosting class to compensate for the relatively low +3 Spd (Bow Knight or Assassin are especially nice, adding Skl as well as Spd, but Berserker is still good). LQ!Severa!Morgan, again, has sky-high modifiers and almost no downsides: +4 Str, +10 Skl, +6 Spd, with the only, tiny, problem being -1 Lck. So if you want a brutal phys-focused Morgan, Severa is probably your best choice, with Lucina being the runner-up (as with the previous paragraph). You probably shouldn't use +Skl if you want a strong Mag-focused Morgan, but Cynthia would be a good choice if you did--again, making a good Dark Flier. +Str and +Mag obviously lean you in those directions respectively. With +Str, Severa!Morgan becomes an absolute powerhouse, with +6 Str, +8 Skl, +6 Spd, absolutely ideal for any physical class. +Mag plays best *overall* with Cynthia (+6 Mag, +5 Skl, +6 Spd), but Noire gives just one more point of Mag (for some losses elsewhere, and "wasted" +Str). If you want to go Sage or Valkyrie (or Sorcerer outside of Apo), Cynthia's probably your best choice, while Dark Flier is arguably better with Noire. Hope that helps. Also, definitely listen to anyone else if they have comments or criticism on this. A lot of my stuff here is back-of-the-envelope calculations that may not take into account the vagaries of actual play.
  8. PAIRINGS

    In general, the recommended stats are either +Spd/-Def, +Skl/-Def, or +(Attack stat)/-Def. Def is the preferred flaw because two of the stats it reduces are considered worthless (Apotheosis optimization is all-out offense, so dropping your defenses doesn't matter). Spd is the preferred asset for two reasons: it increases Lck, thereby eliminating any penalty the Def flaw has, and Spd is the vital stat for doubling, so a few extra points can open more options in terms of classes while still hitting the Spd caps for doubling the toughest Apo enemies. (It also gives a small boost to Skl at the same time, so +Spd is useful to all possible Avatars and Morgans.) Skl is an alternative choice for higher skill activation rates, and boosting your attack stat should be a no-brainer. For Avatar!Severa, your choice of asset/flaw leaves her a little flat, mod-wise, which is generally less useful. The best thing you can do, generally, is squeeze the most you can out of just one or two stats. Switching to +Spd/-Def gives you a whopping 5 Skl/7 Spd mod bonus on Severa, which is excellent--effectively on par with Lon'qu (+6 Skl and Spd), while picking up +1 Lck and losing nothing else in the bargain (because Def and Res are dump stats). This produces a very slightly physically-inclined Severa (+2 Str vs. +0 Mag), but she can really do just about anything and kick butt. +Mag is also perfectly acceptable if you want to focus on a Mag-using job (Dark Flier or Sage, Sorcerer for non-Apo stuff). The only one of your choices that I would hesitate to support is Sumia x Fred. Fred is a father with...limited uses. (Fred!Inigo is pretty good, for example, but that's because it's hard to mess up Inigo.) Fred's not as bad as Kellam (never ever use Kellam), but he's very Def-oriented. You've gone for both of the "bench" characters' better options, here--Henry!Gerome and Vaike!Nah--but because your Avatar is marrying the first generation, you're going to end up with an extra child that won't marry anyone. Usually this means people pick either Gerome or Nah (whoever is the same gender as Morgan) to be a bench, and thus "save" valuable dads from that. Since you're doing MaMU, that means female Morgan, so you'd be better served benching Nah (give her any other dad you aren't using) and then going Cherche x Vaike and Sumia x Henry. Also, you haven't used Lon'qu anywhere, and he's a great dad for modifiers, giving big +Spd and +Skl mods. Normally, the advice would be to do Cordelia x Lon'qu, but since she's already married to the Avatar, you have the freedom to use him anywhere else. (Tragic that he can't marry Sumia--an LQ!Cynthia would be lovely.) You could do Maribelle x Lon'qu, which would give Brady a nice stat bonus for minimal loss (Sorcerer is nice, but not nice enough to prefer Libra). There are a few passdowns that do matter, but only contextually: Boys that cannot get Galeforce from their moms should get Dual Support+ if it's available. Yarne, if he doesn't inherit Wyvern Rider from his father, should get one of those skills from Panne (typically Lancefaire, since it helps against Beast Killers). Fathers, as you noted, should pass down Axefaire to daughters if they can get it, otherwise just whatever male-only skill you like (Counter is okay for non-Apo, but there really aren't very many good choices). Of course, for Spicy Tuna Roll, the Yarne thing doesn't apply because Virion solves that problem, but otherwise this stands: Laurent and Gerome should inherit DSup+ from their mothers, Nah should get Axefaire from her father.
  9. PAIRINGS

    Looking over the numbers, Vaike is...one of your only really good choices. Doesn't hurt Spd, good Str. Others have said it as well, but I figure it's nice to give some reasons why. If you want other recommendations, though, there are some options. Lon'qu is better used with other children, but if for some reason you have him free, he's probably a good one as well. Henry is an option, though as with LQ he has other places he may be wanted first (e.g. Cynthia or Gerome). You could do Virion too, I suppose. That should be enough alternatives for you to find someone that works well enough. And the others have covered the class--Sniper all the way.
  10. PAIRINGS

    Not bad. Lots of pretty typical choices. Bit unfortunate that Gerome won't have Berserker, but there's not much you can do about that. As for other Morgan suggestions...hm. I actually don't think Inigo is that bad, you're getting +7 Spd and +5 Skl, and positive mods in everything but the two worthless stats (Def/Res), so you seem to come out looking pretty good. But if you do want to change...some options, assuming you're sticking with a female Avatar: Spd/Def Avatar/Owain. Strong Mag-focused unit with good Spd and a little Skl. The +5 Lck isn't bad, but isn't great either. Skl/Def or Spd/Def Avatar/Yarne. The first gets you +7 Str/+8 Skl/+4 Spd, the second +5 Str/+6 Skl/+8 Spd. Pretty good options, all things considered. Skl/Def Avatar/Laurent. Excellent generalist; +3 Str and Mag, +8 Skl. If you're okay with doing a male Avatar, I can crunch the numbers on the female 2nd gen chars as well.
  11. PAIRINGS

    Male-to-male inheritance is never especially important*--anything Gaius can learn, Brady will be able to as well. All you're doing is saving yourself some time, or getting something that can make the recruitment paralogue or grinding easier. Looking at Gaius's options, there's not a whole lot that really stands out. Since he starts as a Priest, he won't have any use for proc effects, which cuts out most of the "save his butt during the recruitment paralogue" options, including even Vantage. Lucky Seven seems like one of your best choices--Trickster isn't a particularly useful class, and since you don't really need Acrobat, you can just skip Trickster entirely which can save a degree of grinding. In fact, you may be able to skip the Thief line entirely, since you really don't need any Thief or Assassin skills, either. I can't see any real utility for the Fighter line skills, other than maybe Sol to help keep him topped up while grinding? But even that is pretty limited. If you promote Brady to Sage during the fight (like I did), Astra could theoretically be useful, but even with very high starting Skl he won't proc it more than, what, 15% of the time? So, if you care at all, probably do Lucky Seven. Even if the hit is useless while he's a Priest, the avo will help if he gets into any snarls. Similarly, female-to-female inheritance is usually unimportant. Although passing down galeforce is always useful, it's not technically necessary for any of the girls who inherit it from their mothers, as they can just learn it themselves. Certainly saves you grinding time and speeds up all other grinding, but it's not strictly necessary. I went with Veteran for my Avatar!Lucina, for example. Simply: if you aren't getting an otherwise-unavailable skill, you only care about saving time or easier grinding, and those are both very small benefits. *Technically, if you do Gerome!Morgan, you can pass down two different female-only skills, presumably Dual Support+ and GF, so there are some rare situations where a father can pass down a unique skill. Don't bet on it though--almost all of the time, a male child's skill inheritance from his father is meaningless, and his mother is either going to give GF, or DSup+ if she doesn't get GF. Yarne's the only exception, and even then, three decent dads eliminate even that exception (Virion being especially good).
  12. PAIRINGS

    Yeah, Kellam is not a good dad--anything else is usually better. Virion may not be an amazing dad for Nowi, but he's better than Kellam, especially since that means Nowi can at least support as a BK or perhaps Bride. Vaike x Cherche is usually the preferred choice when you won't have a bench character in the second gen, but since I assume "Sabrina" means your Avatar, you're going to have an extra boy, and Gerome is the prime candidate for benching. That would make Vaike!Gerome a significant waste. Consider instead (as Radiant head noted) Vaike x Nowi and Virion x Cherche. It is certainly possible to swap Gregor and Ricken, but the question is whether it's worthwhile to do so. Gregor!Laurent is so frequently recommended because he gets a really great kit and literally zero "wasted" modifiers (with the possible exception of the +1 Str if you intend to go for just Mag stuff). The only things Laurent gains from Ricken instead are +3 Mag, Luna, and Archer/Sniper--but the latter two are not especially important for him because, without Galeforce, he's a support (especially if Miriel gives him DSup+). Ricken!Laurent and Gregor!Brady won't be bad units. Gregor!Brady is a little scattered mod-wise, but becomes more versatile from Gregor's classes, since Berserker means he could go for a more physically-oriented build (he just won't be very good at it with +0 Str). Ricken!Laurent is a potent mage, but doesn't have much else to show for it (I've got Ricken!Laurent on my current file and he's fine, just pigeonholed.) Donnel!Noire has weak mods in two key stats--Skl and Spd--and doesn't get anything worthwhile in the exchange. Valkyrie is an alright class, to be sure, but if that's what you really want, Falcon Knight is probably better and you get that from both Donnel and Gaius. Donnel's mods mean she'd be better supporting, but as a galegirl you want her in the front leading the attack, that's the whole point of having Donnel or Gaius as her father. By going Gaius!Kjelle and Donnel!Noire, you're robbing Noire of significant potential in order to get a modest increase with Kjelle. Kjelle can thrive even with Donnel's shitty mods; Noire will suffer under them. Note, though, that it's still perfectly possible to do this and have successful units, you'll just be taking a small hit overall by doing it this way. Every little bit helps, and little sacrifices can add up.
  13. PAIRINGS

    Vascela covered all the bases here, but I don't think it hurts to reiterate: "it depends." In the context of "what gives Morgan the biggest modifiers," yes, marrying one of the "child" characters (Lucina, Owain, etc.) gives Morgan the biggest modifiers. You (essentially) get the sum of all three parents (Avatar + child char's other two parents), which can be pretty substantial. However, "Morgan has best modifiers" is not an unequivocal good. It isn't strictly necessary for beating Apotheosis, for example, which means it isn't required to accomplish *any* particular goal. When your focus is Apo, you have a 'window' of character optimization available to you--a range into which you can fall where the sum of your choices is sufficient to succeed. You do not need to make "perfect" build choices in order to fall in that range. As Vascela said, you can even accept various "challenges" that make the game harder. Or, you can not do that, and make cutbacks elsewhere and still be fine. There is no "true" or "best" path--every choice exists in the context of other choices you make. Push things too far, and you can't win anymore.
  14. PAIRINGS

    Looks pretty good to me. Stahl!Yarne gets the hit bonuses he wants, Vaike!Nah is a strong support girl, Ricken!Brady is a great choice when Lissa marries the Avatar, and you're hitting all the high points for the rest. Any idea what particular classes or 2nd-gen pairings you'd like to pursue?
  15. PAIRINGS

    Er, shouldn't Morgan at least have GF, to capitalize more on that Vengeance proc during player phase? You wouldn't even need to give up any stats for it--Limit Breaker will give you far more than Mag+2 and Skl+2 would, for fewer skills--or, if you don't care to grind out the points, just use All+2 instead. Also, you seem to be neglecting that allowing combats during EP means giving the computer the choice of which enemies fight. It's not just "can you do the calculation for this opponent," it becomes "can you do the calculation for every opponent you might face?" Avoiding all EP engagements means always fighting battles on your terms, which is something strategists have agreed is a Good Thing To Do for millennia (Sun Tzu wrote about it ~2500 years ago). Yes, it's totally possible to crunch all the numbers for every hypothetical, but that's a lot of extra calculation you could skip with pure-PP combat. If pure-PP combat is still highly effective, while being both "safer" (less need for resets) and "easier" (reduced calculation load), then it may not matter if some other strategy is dramatically stronger. If the extra power isn't necessary, the extra effort may not be worth it. Like paying double the money to get a video card that's only 10% more powerful--sure, some people will do it, because they won't settle for less than bleeding edge, but others won't, because they don't need the small increase in effectiveness to do what they intend to do.