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Soonaynay

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  • Member Title
    Marxist

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  • Location
    New York, NY

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  • Favorite Fire Emblem Game
    Awakening

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  • Members
    Xander

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  • I fight for...
    Nohr

Soonaynay's Achievements

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  1. Got some more data! Lissa: Atk 20; Assault 10 Attacked Cavalier: Res 5 -> 7 damage Attacked Mage: Res 6 -> 7 damage In addition, with Lucina's passive skill of Atk+2, Lissa did 8 damage to both the cavalier and mage. So far, Topaz's formula looks right! (Reg damage calc)/2 rounded down works in both of these cases. Will continue to experiment!
  2. I would also like to know the answer to this!
  3. Sorry, but are you sure the highlighted points are correct? I remember Raider weapons and Darting Blow helping preventing enemy double attacks, but I could be wrong. Do you have a source by any chance?
  4. My Castle Code: 04124-86755-43080-76936 Chosen Affinity: Hoshido Region: NA Food Resource: Rice Mineral Resource: Coral Battle Level: Medium Unusual Skills (out of in-game base class): FeMU (Draconic Hex, Poison Strike, Lethality) Jakob (Elbow Room, Luna, Aegis) Hayato (Shove, Seal Res) Male Kana (Luna, Lethality)
  5. Does someone mind posting the amount of experience you earn based on level difference? Thanks so much!
  6. Yeah, all of the royals' children inherit Dragon Vein. EDIT: Lmao looks like I was a bit too late For a question of my own: Does Hayato get Dark Mage from Friendship Sealing Kaden (secondary class is Diviner)?
  7. Awesome, thanks for answering. Going off of that, can the ally and enemy units both double attack in the same turn due to this mechanic? (For example, comparing base speeds of 10 vs 10, and ally unit is using both a Javelin and the skill Darting Blow.) According to this explanation, each separate ES calculation should be 5 vs 10, and 15 vs 10, so they should both double attack. Can anyone confirm if this actually happens?
  8. Ah, I think I see. So essentially, the effective speed and double-attacking thresholds are calculated separately? And each effect is calculated individually to see if that specific unit can double or not?
  9. I'm a little confused with what goes into calculating effective speed and doubling. So today I used Subaki to attack an enemy unit with a Javelin (Subaki's base speed: 11, enemy's base speed: 12). The Javelin has the effect of -5 effective speed, so now Subaki: 6, enemy: 12. However, Subaki also has the skill Darting Blow, which has the effect of +5 effective speed, so shouldn't their base speeds balance out to the original (Subaki: 11, enemy: 12)? Why is the enemy still able to double Subaki during Player Phase? Thanks in advance!
  10. It's white and gold vs black and blue all over again lmao
  11. Light green means capped, dark green means there's some kind of stat bonus (either from pair-up, a skill, a Beaststone, etc)
  12. MU (Dark Blood) Xander (Paladin-now Swordmaster for skills) Camilla (Malig Knight) Leo (Dark Knight) Elise (Strategist) Laslow (Lodestar) Kaze (Elite Ninja) Silas (Great Knight) Mozu (Dread Fighter) Jakob (Butler) Keaton (Wolfskin) Niles (Adventurer) Azura (Great Lord- but I regret so much .-. I should've kept her a singer) Lutz occasionally (Wyvern Lord)
  13. Same! Chapter 10 was by far the most fun and strategic map I've ever played.
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