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frostlax

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  • Favorite Fire Emblem Game
    Sacred Stones

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  1. Im new to hacking and im trying to add the Passive stat boost from venno -->https://www.dropbox.com/sh/7lzqfa7l8zi66xi/AADhR85KlmuCoHBF1WxAYmdPa it says it need Camtech's Assembly Patcher and im using the python 2 version (the python 3 version dont seems to work for some reason). This are the instructions: This hack allows items to give stat boosts (except to Constitution and Movement) without having to be equipped. This behaviour is controlled by setting bit 8 in the Item Ability Byte 3 (labeled 0x80 by the module). If that bit is set, and the item has a stat boost pointer set, that item will apply its stat bonuses whenever it's in a unit's inventory. Multiple such items or copies of an item will stack their effects. Installing with Camtech's Assembly Patcher: 1. "Implementation.dmp" and "script - fe8.txt" are the files you'll need for patching. Copy them over, along with your FE8 ROM, to wherever you have the assembly patcher installed. 1a. Replace both occurences of "10 9B 80 08" in Implementation.dmp with a pointer to your item table, if you've repointed it in your ROM. 2. Rename your ROM to fe8.gba (or edit the filename in the script), then drag the script file over "run.py". 3. The program will ask you twice to input an address; enter the address, without the leading 0x8000000, that you want to place the hack at. 4. You're done! "fe8_patched.gba" is the ROM with the patch applied. -Vennobennu soo.. i got the fe8 rom and the implementation.dmp on the same folder that the camtech patcher, i run the run.py with the command line ( since i have no idea how to drag the script that comes included i just write it manually ) and then i open the rom, load the implementation.dmp and process it. Then it ask me about the offset to write the patch to but the commands on the script dont seems to be the right ones Script open fe8.gba load Implementation.dmp process patch link 0x16528 0 1 close fe8_patched.gba quit Could anyone explain me what im doing wrong?
  2. Got the answer already, i looked into the original and found the correct hex address..... but after a while a realized that the master version isnt very compatible with many of the cool stuff of febuilder :/ I think i should make my own master version instead xD Also i think i read something about marking question as answered ammm how do i do that ?
  3. i wanted to make some tweaks to the fe8 master version hack, just for fun. I knew that using hacked rom could bring problems with febuilder, though actually there isnt as many as i was expecting. So... the problem is that went to the item editor, the item list dont appear, i tried to get the list using the hex adress and the counter but just bring me a list non sensical items, anyone got an idea off how to deal with type of problem ?
  4. Im sort of new to FE4 and i been playing some patches like FE4 remix and shin patch, but... remix is kind of unfair and shin patch got some bad translations. I want to play using project naga patch but with some added difficulty. I know that FE4 remix works with naga but remix is very unfair at throwing you a several enemies with 1-2 range that can 1turnkill most units at the very start of the game. So i will like to ask for some difficulty patch that is compatible with naga translation
  5. Im sort of new to FE4 and i been playing some patches like FE4 remix and shin patch, but... remix is kind of unfair and shin patch got some bad translations. I want to play using project naga patch but with some added difficulty. I know that FE4 remix works with naga but remix is very unfair at throwing you a several enemies with 1-2 range that can 1turnkill most units at the very start of the game. So i will like to ask for some difficulty patch that is compatible with naga translation
  6. Im been wondering something, dont sure if you can tell though. Does the demon king still have his real body? It was destroyed on the war of the stones in sacred stones but did him still have it in midnight sun?
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