General Horace

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About General Horace

  • Rank
    I always go the extra mile to avoid doing things.
  • Birthday 10/12/1990

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  • Gender
    Male
  • Location
    Canada.

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  • Favorite Fire Emblem Game
    Shadow Dragon

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  • Members
    Quan (Cipher)

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  • I fight for...
    Jugdral

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  1. [FE11] H2 Sadist Draft: Dude, Where’s My Horse?

    Jake @jeigansucksexp I don't know how to ping people on sf guys
  2. [FE15] : The One with No Clever Title

    BERKUT - 3/3 TURNS Clair flew up and killed Berkut and Fernand on turn 2 EP, falcoknight bulk helps a ton. Alm got warped up on turn 1, allowing him to killer bow one of the javcavs up top, clair killed the other. Tobin took out most of the arcanists with some help from Luthier, Gray solo'd the left side with a max forge rapier. Clive drew aggro from thwomps since his has less defence than Clair, then Silcc helped him kill the one that chased him. I just noticed Grey's stats are really good, lol. XAIZOR - 3/6 TURNS Probably could have 2 turned if Tobin didn't get doubled by witches, what a LOSER SONYA'S SISTER - 3/9 TURNS Tobin ate peg cheese and got his first speed proc. Amazing. He went to the right with Clair and Clive and dealt with enemies there. Alm Grey and Luthier went up initally, Grey ORKO'd barons with the rapier which was a huge help. Alm killer bow'd the boss, and Luther eventually got warped back down to help kill the last thwomp down south. NUIBABA'S MOUNTAIN - 3/12 TURNS Warped Tobin ahead to kill the bow knight, then warped Gray up to kill the dreadfighters and Nuibaba on the EP. Warped Alm up on turn 3 to help clear out the arcanists and cantor. ZEKE - 2/14 TURNS Recruited Zeke because I felt like it. And I think i'll legitimately need the help. Fear Shrine - Looped Gray to bowknight. Zeke got the speed fountains and most of the exp. Waterfall - 3/17 TURNS Zeke took out most of the bottom half of the map. Gray took out the top with some help from Tobin and Luthier. Secret Shrine - Buffed up Zeke's defence for Rudolph's map. Bow Knight Fort - 3/20 TURNS Gray handled the left side, Luthier + Alm got the right, Tobin + Zeke + Clair killed the middle enemies. Rudolph - 1/21 TURNS Zeke killed Rudolph. Duma Temple Did some stuff Duma - 2/23 TURNS Gray baited Duma and then with the help of Leon. Alm finished him off. 23 + 142 = 165 TURNS UNIT REVIEW UNIT CLASS LEVEL HP ST SK SP LC DF RS ALM FIGHTER 12/13.52 44 23 27 21 19 14 05 Alm did good. He was super strong in act 3. UNIT CLASS LEVEL HP ST SK SP LC DF RS GRAY BOWKNIGHT 08/08/10/10/4/7/10/08.32 52 28 25 28 09 22 02 Dreadloop/10 His levels after his loop were really bad, he was actually super great as a dreadfighter then didnt get any stats after reclassing. Didn't matter though. UNIT CLASS LEVEL HP ST SK SP LC DF RS TOBIN BOWKNIGHT 06/07/10/11.11 50 19 23 11 16 14 06 He got 1 speed in 28 levels. That's -6 speed folks. He was still good enough since the enemies he needed to kill (except witches on Xaizor's map) were slow enough for him to double anyway. UNIT CLASS LEVEL HP ST SK SP LC DF RS SILCC SAINT 12/09.99 34 20 11 14 16 09 12 warp/10 UNIT CLASS LEVEL HP ST SK SP LC DF RS CLAIR FALCOKNIGHT 12/08.01 37 16 10 21 18 11 08 actually came in pretty clutch in act 3, and flight helped in some maps like bow knight fort and waterfall map in alm's final act. Way better than expected! UNIT CLASS LEVEL HP ST SK SP LC DF RS CLIVE GOLD KNIGHT 07/02.23 40 16 10 12 11 14 01 did nothing of value UNIT CLASS LEVEL HP ST SK SP LC DF RS LUTHIER MAGE 12/05.12 33 17 14 09 05 08 08 outside of desaix's fort did very little. Was pretty speed screwed. UNIT CLASS LEVEL HP ST SK SP LC DF RS ZEKE GOLD KNIGHT 12.85 45 26 18 27 11 19 06 Probably saved turns in the Bow Knight Fort and let me kill Rudolph reliably. So drew even on the turn it costed to get him CELICA PRINCESS 16/09.78 34 23 18 19 16 16 08 LEON BOWKNIGHT 07/10/10.17 46 19 22 14 13 12 01 KAMUI MYRMIDON 07/10/10.39 40 17 17 24 06 13 02 PALLA FALCOKNIGHT 12/14.25 42 22 19 21 10 21 08 DEEN DREADFIGHTER 10/11.84 43 20 21 26 07 14 04 lazy now Celica was pretty good since she had a huge level lead because of the awful celica solo early on, Leon wasn't disappoiniting statwise for once, Kamui was good but somehow got eclipsed by Deen once he showed up. Palla was absolutely fantastic.
  3. [FE11] H2 Sadist Draft: Dude, Where’s My Horse?

    ill fill the last slot
  4. [FE15] : The One with No Clever Title

    DEAD MANS MIRE - 4/4 TURNS Gave Palla an extra apple i had, along with both exp wells. She doubles dread fighters! MIRE BONEYARD - 1/5 TURNS Shoved Leon into the swamp. He and Palla killed the dracozombies. DOLTH - 4/9 TURNS I think in every other draft i've had a dracozombie skirmish on this map as well, I thought it was just part of the map lol. Regardless, it didn't make a difference. For some bizzare reason the snipers attacked half health Leon over 3/4ths health Palla (?) so that made things a lot easier. Palla killed the boss. FOREST - boring af. Got Celica some exp because noone else really gained any. Deen got to Roundhouse, but he was gonna make it soon anyway, and Kamui already had it. Got Shove on Kamui I guess. Gave the def boosts to Palla. Soma to Palla so she could orko thwomps. DUMA GATE - 4/13 TURNS Mage Ring! Celica took out the witches that didn't die on turn 1 to Deen/Leon, Palla baited the middle dread fighters on turn 1. Kamui went up to kill the top ones, Leon hunter's volley'd the boss on turn 2, which allowed Palla to kill the thwomp. Deen helped finish off a dread fighter and a random witch that teleported inside. Palla exploited the AI and made the thunder sword guy suicide on her on turn 4 after hitting him on turn 3, Leon killed one of the southern arcanists on turn 3, and the cantor on turn 4, allowing the Death guy to suicide on him on turn 4 EP. Palla killed the last thwomp down south on turn 4 PP. JEDAH - 3/16 TURNS Didn't have enough units to kill everything on time. Deen Roundhouse'd Jedah. DUMA TOWER - Sent killer bow, Brave sword and mage ring to Alm. I also uh, sold the silver bow so leon had no weapon. Everyone knows shove now though! UNIT CLASS LEVEL HP ST SK SP LC DF RS ALM FIGHTER 12.13 36 16 16 12 11 13 04 GRAY DREADFIGHT 08/08/10/02.30 37 19 16 20 06 11 02 TOBIN BOWKNIGHT 06/07/10/03.58 42 16 17 08 12 12 06 SILCC SAINT 12/03.50 31 15 07 10 12 06 12 CLAIR FALCOKNIGHT 12/01.61 34 13 07 16 17 10 08 CLIVE PALADIN 07/08.23 32 15 08 10 10 09 01 LUTHIER MAGE 09.84 29 13 11 07 04 05 08 ==================================================== CELICA PRINCESS 16/09.78 34 23 18 19 16 16 08 LEON BOWKNIGHT 07/10/10.17 46 19 22 14 13 12 01 KAMUI MYRMIDON 07/10/10.39 40 17 17 24 06 13 02 PALLA FALCOKNIGHT 12/14.25 42 22 19 21 10 21 08 DEEN DREADFIGHTER 10/11.84 43 20 21 26 07 14 04 16+126 =142 TURNS
  5. [FE15] : The One with No Clever Title

    Fixed all my bad math. Fernand - 3/3 turns Warped Grey up on turn 2 to kill the boss. Got lucky and the witches warped on turn 1. ARCANISTS - 4/7 TURNS Clair baited the mob up top to move on turn 1 with her solid res, and took advantage of Silcc's start of turn healing to keep everyone healthy enough. Shoutouts to clive's shit res for baiting dudes. Python died in a bowknight skirmish because i was too lazy to train people for skirmishes and he was almost impossible otherwise. Went and promoted Faye, Kliff, Lukas and Forsyth for future skirmishes because i have one on like every map on alm's side :weary: DESAIX - 3/10 TURNS Having a lot of units helped a ton here. Warped Steel Shield!Luthier up to kill a thwomp on turn 1, while Clair drew some fire off of him. Grey got warped up on turn 2, and he and Alm finished off two thwomps with the thunder sword, while Luthier killed Desaix. Clive killed an archer, and Tobin went off and killed the witch. Clair + a warped Clive killed the Cantor, while everyone else cleaned up the archers around. CAVBROS - 2/12 turns Clive sucked too much to kill the paladin on the left so Clair had to do it. Forged the rapier (sent from Celcia's route) and Ridersbane a bit, and made a killer bow. Shrine - promoted Tobin, Grey and Clair. Clive Sucks. Left one exp shrine for later. BOWKNIGHT - 2/14 turns Even though Tobin sucks, the enemy archers suck more. TATA - 3/17 TURNS Never count Tobin out. Oh yeah, I gave him the res shrines back in the shrine place. He still hasn't got speed. Even Clive has got speed. UNIT CLASS LEVEL HP ST SK SP LC DF RS ALM FIGHTER 12.13 36 16 16 12 11 13 04 GRAY DREADFIGHT 08/08/10/02.30 37 19 16 20 06 11 02 TOBIN BOWKNIGHT 06/07/10/03.58 42 16 17 08 12 12 06 SILCC SAINT 12/03.50 31 15 07 10 12 06 12 CLAIR FALCOKNIGHT 12/01.61 34 13 07 16 17 10 08 CLIVE PALADIN 07/08.23 32 15 08 10 10 09 01 LUTHIER MAGE 09.84 29 13 11 07 04 05 08 ==================================================== CELICA PRINCESS 16/01.05 32 20 15 14 14 13 08 LEON BOWKNIGHT 07/10/06.74 43 17 16 12 13 10 01 KAMUI MYRMIDON 07/10/04.89 37 16 16 19 06 12 02 PALLA FALCOKNIGHT 12/07.87 40 17 16 19 05 11 08 DEEN DREADFIGHTER 05/02.99 37 17 19 19 06 12 04 17+109= 126 TURNS
  6. [FE15] : The One with No Clever Title

    ZOMBIES - 5/5 TURNS Celica got a rigged level. WORTH IT. Went with +1 str +2 speed at the statues. PIRATES 1 - 7/12 TURNS Turns out Celica was a mistake PIRATES 2 - 9/21 TURNS MISTAKES WERE MADE PIRATE BOSSGUY - 7/28 TURNS SO MANY MISTAKES CANTOR - 5/33 TURNS Kamui got the bosskill DRACOZOMBIES - 3/36 TURNS Leon got luck only Did the shrine up to Mila statue, saving rest for later PIRATES 3 - 3/39 TURNS The archers have big brains and attack Leon at all costs PIRATES 4 - 4/43 TURNS Leon is pretty great here. Conrad - 3/46 TURNS Conrad got a crit! Celica easily handled the boss. UNIT CLASS LEVEL HP ST SK SP LC DF RS ALM FIGHTER 09.59 33 14 14 10 10 12 04 GRAY MYRMIDON 08/08/02.93 31 14 12 14 06 07 02 TOBIN SNIPER 06/07/02.31 30 12 11 06 08 07 04 SILCC SAINT 12/01.26 30 14 07 10 10 05 12 CLAIR PEGASUS 07.95 23 11 05 11 14 05 08 CLIVE PALADIN 07/01.69 28 12 07 09 06 08 01 ==================================================== CELICA PRIESTESS 12.38 24 16 13 12 12 11 08 LEON SNIPER 07/03.90 31 13 08 07 06 07 01 KAMUI MYRMIDON 07/03.31 31 12 12 15 02 07 02 30+46/76 TURNS PALLA/CATRIA - 4/4 turns My team was good here. Celica solo'd the bottom and Kamui/Leon with the pegasi got the top. Went back and finished seabound shrine and promoted Palla. ZOMBIES1 - 2/6 TURNS We do this one twice right? CANCER ARCHER FORT - 8/14 TURNS was extra awful with a skirmish on top of it, but worth for the exp in the long run i think. Forged a +3 iron bow for Leon so he'd still double with some power and accuracy, it was pretty good. Sonya - 4/18 TURNS Palla killed ~4 dudes on turn 1, then her and Leon cleaned up. Palla ate the cheese so she could bait Sonya without getting doubled. Gave Leon the Golden Apple and went back and promoted him. My undrafted chumps had to win an encounter which was pretty scary for them. Forged him a killer bow mostly by selling his old Iron bow. GRIETH - 7/25 TURNS Leon even with 6 AS doubles most of the map, lol. Kamui killed Grieth after Palla baited him. Palla ORKO'd the enemies on the side which was nice. VALLEY APPROACH - 3/28 TURNS No joke, a Cantor skirmish spawned and saved a turn because the archer and witch suicided on Palla at 1 Range. Needed an extra turn to kill the bossguy. Palla ate another cheese. DRAGON SHRINE - got deen exp to promote. TEMPLE OF MILA - 5/33 TURNS Palla opened the door on turn 2, and the rest was pretty easy. 76+33/109 TURNS UNIT CLASS LEVEL HP ST SK SP LC DF RS ALM FIGHTER 09.59 33 14 14 10 10 12 04 GRAY MYRMIDON 08/08/02.93 31 14 12 14 06 07 02 TOBIN SNIPER 06/07/02.31 30 12 11 06 08 07 04 SILCC SAINT 12/01.26 30 14 07 10 10 05 12 CLAIR PEGASUS 07.95 23 11 05 11 14 05 08 CLIVE PALADIN 07/01.69 28 12 07 09 06 08 01 ==================================================== CELICA PRINCESS 16/01.05 32 20 15 14 14 13 08 LEON BOWKNIGHT 07/10/06.74 43 17 16 12 13 10 01 KAMUI MYRMIDON 07/10/04.89 37 16 16 19 06 12 02 PALLA FALCOKNIGHT 12/07.87 40 17 16 19 05 11 08 DEEN DREADFIGHTER 05/02.99 37 17 19 19 06 12 04
  7. [FE15] : The One with No Clever Title

    MAP 1 - 2/2 TURNS Carmine totally RIGGED and Alm crit. MAP 2 - 4/6 TURNS zzz. Grey Merc Tobin Archer. MAP 3 - 5/11 TURNS SILCC killed the merc. Everyone else had stuff mopped up by turn 4. MAP 4 - 5/16 TURNS SILCC is THICC but has no magic MAP 5 - 3/19 TURNS zzz MAP 6 - 5/24 turns Lightning sword OP. Shrine - Promoted everyone except Alm and Clair. Silcc got the str statues, forgot to say she got 2 speeds earlier so she wouldn't suck. Clive got the other one. DESAIX - 6/30 turns Grey and Alm did most of the work. Tobin THICC SHOTTED the one annoying soldier in the tower. UNIT CLASS LEVEL HP ST SK SP LC DF RS ALM FIGHTER 09.59 33 14 14 10 10 12 04 GRAY MYRMIDON 08/08/02.93 31 14 12 14 06 07 02 TOBIN SNIPER 06/07/02.31 30 12 11 06 08 07 04 SILCC SAINT 12/01.26 30 14 07 10 10 05 12 CLAIR PEGASUS 07.95 23 11 05 11 14 05 08 CLIVE PALADIN 07/01.69 28 12 07 09 06 08 01 Carmine totally rigged magic :cain:
  8. [FE15] : The One with No Clever Title

    sharpy took someone that isnt deen or zeke
  9. [FE15] : The One with No Clever Title

    Clair and Luthier
  10. [FE15] : The One with No Clever Title

    Clive and Kamui
  11. [FE15] : The One with No Clever Title

    Leon Palla
  12. [FE15] : The One with No Clever Title

    Tobin and Grey
  13. [FE15] : The One with No Clever Title

    in getting kliff in the draft is easier than getting him in heroes
  14. FE7 HNM Draft: Here Goes Nothing

    He's really really strength screwed.