General Horace

Member
  • Content count

    11125
  • Joined

  • Last visited

About General Horace

  • Rank
    I always go the extra mile to avoid doing things.
  • Birthday 10/12/1990

Profile Information

  • Gender
    Male
  • Location
    Canada.

Previous Fields

  • Favorite Fire Emblem Game
    Shadow Dragon

Member Badge

  • Members
    Quan (Cipher)

Allegiance

  • I fight for...
    Jugdral

Recent Profile Visitors

17172 profile views
  1. Local Turban beats smol bard with FACTS and LOGIC

    One thing you listed incorrectly in your origninal post was that magic swords have 12 MT at range, they actually have 14, they essentially just cast Elfire/Elwind/Elthunder/Lightning and they all have 14MT. Alec can't really assume to have proc'd two magic points on promotion though, even going off averages he's not even that likely to have 1 by that point, so the numbers kinda work out either way. Alec with +2 magic however does ORKO all the armours in chapter 3 with the light sword, which is something basically only hero weapons can do, since your mages won't be able to keep up, and the armourslayer isn't a great weapon. You want Alec (or Noish) to use the light sword over Ethlin or Fury for a few reasons though. You want Ethlin with your main squad to actually heal them/return staff them, and she needs to buy the pursuit ring to replicate the performance here as well, I know a lot of people pass it down to Leaf anyway so it's not a huge deal but it's not something I prefer. Fury is flat out not good at killing the cross knights with the light sword though. She doesn't get the avoid boost from the forest and is 2HKO'd by the Javelins at base. She also only has 1 base magic and has 0 chance of promoting for her magic boost in chapter 3. Lachesis is unlikely to promote in most playthroughs by this point but if she is there's no reason for her not to do it. Even unpromoted she's not a bad choice, but her durability is shaky until promotion. Dew is a nice meme play but isn't efficient in the slightest, your team will catch up before he kills too many of them, and having Dew keep his money neuters a few other units money early on which isn't too good either. Levin himself can do it, but the main reason a light sword unit kills the cross knights is to build kills on the light sword, with 50+ kills on it it's one of if not the best weapon for Celice in gen 2. Levin also needs the pursuit ring, and I'd argue that Noish is a better choice for that and if Ethlin takes it with her in chapter 3 he can't use it for the rest of the generation, which hurts his offence very badly. Levin's' bosskilling is almost a total non-factor. Sigurd with the power ring + Hero Sword ORKO's every single boss in the generation after Levin joins (except Langbalt) without any crit on the weapon, and you have other units like Lachesis that can keep up with him and help chip in if he gets screwed over by great shield. Levin has Holsety for a grand total of 4 (!) bosses, one of which is Vaha and is an absolute pushover, one of which he's not reaching because he's busy actually getting Holsety in chapter 4. Levin is very good against Langbalt, but as long as someone like Elwind!Azel or even Thoron Lachesis chip him beforehand, Sigurd can bring him down pretty easily with the armourslayer. The only boss i'd argue Levin is useful against is Reptor since he can either neutralize him by sleeping or silence him or get warped to the desert castle and fight him over the wall with Holsety, but if Sigurd's Hero Sword has crit by this point, you don't really need him to do that either. Alec at the very least has the entire generation to contribute, and while he isn't fantastic all the time, he's always around and can contribute and be reletively useful in the prologue, chapter 1, and chapter 3 (he's not very good in chapter 2, 4 or 5). Levin just can't keep up with your team, and his super overkill offence just simply isn't needed in gen 1. I'm personally more partial to investing in Noish as he can contribute much better after chapter 3 than Alec since his skills and statspread are more useful going forward (provided he gets the pursuit ring), but Alec is no slouch either.
  2. [FE11] H2 Sadist Draft: Dude, Where’s My Horse?

    hey, i remembered this CHAPTER 21 - 4/129 TURNS Forged a +4 handaxe for Ogma. He orkoed everything except the thowmps who targetted Dolph's worse defence stat, and he hammered them. Jake shot down a draco so Dracoboah could shop at the secret shop, holy shit statboosters are cheap in this game. CHAPTER 22 - 9/138 TURNS Ogma ran ahead with the forged handaxe. Not much really happened, Jake picked off some fliers from the spawn. Bought another arrowspate so jake would have something to shoot next map without running out out of ammo (on not stonehoist) CHAPTER 23 - 9/147 TURNS Bootsless Marth can only reach the throne in 9 turns, so Carmine got 9 here as well. Ogma used my last pure water a few turns in, Jake shot stuff with Pachyderm to reduce its forge cost later (lol). Wrys will eventually hit A staves in time for it to not matter. I forgot to mention, Jake ate 3 energy rings and a secret book, and speedwings went to Jeiganx2 so he could double some stuff, and I forget the others, woops. I think Marth took one and Ogma took one. CHAPTER 24 - 6/153 TURNS We did it boys. Wrys hit A staves and Jeigan hit A Bows. ah fuck didnt read the rules and went to 24x. CHAPTER 24X - 7/160 TURNS this counting for turns is pretty dumb, not everyone can kill gharnef and tiki costs a fuckload of turns anyway the enemies are super weak here so it's really easy. Ogma and Jake level capped lol. ENDGAME - 1/161 TURNS Forged Pachyderm, oneshotted Medeus. UNITS 117 B 44 W He's actually +/- 1 in every stat, lol. Got a Robe and Speedwings. Rapier megaforge carried earlygame where he had to get attacked, then he never really did anything but survive the occasional paladin or dracoknight. 129B 54W Gave him a bunch of speedwings so he could double. Was actually relatively useful throughout, lategame it was nice to have all my units (except wrys) be able to pick off a dracoknight so Marth didn't die. Him having one less defence than Marth helped Marth survive some tricky spots too since he would eat a hit instead. 20B 3W Not gonna lie, picked him thinking he wasnt free earlygame. Healing was useful and allowed Jeigan to be a combat unit instead of a bishop. 199B 151W Ogma carried really hard. No surprise here though. Probably the best dude to have here other than maybe Barst, but his speed earlygame is really nice. 85B 43W <Insert Jake with 20 strength here> He was perfectly average. Ballistas are ridiculously fun. I wish they would come back, but they're also pretty OP situationally so yeah. Let me basically oneshot troublesome mages or fliers whenever he was in range. 110B 65W Dolph overperformed super hard for a last round pick. Probably shouldn't have lasted that long though, his bases aren't terrible and he has some of the best growths in the game. Let me have another frontliner to take some pressure off Ogma.
  3. it's the challonge link in the first post.
  4. as someone who needs a refresher, how do character picks work? I'm sure it's blind pick for game one but afterwards how are character picks done?
  5. FE4 Item Inheritance

    Can't he inherit Shagaal's Silver Blade in the same chapter? Delmud has A swords at base.
  6. Do you have discord? I'd like to add you to talk a few more FE4 RR related things.

    1. General Horace

      General Horace

      Yeah, username is Horse#2287.  I'm about to head to work, but feel free to leave me a message and i'll get back to you when I'm home.   Definately more likely to catch me there than on here.

    2. Yojinbo

      Yojinbo

      Cool, I sent you a request!

  7. FE4 Reverse Recruitment

    Yeah, all the "siblings" and "lovers" should work. There's a bug where Fee instantly falls in love with Johalva in gen 2 so you could possible abuse that too!
  8. FE4 Reverse Recruitment

    Yep.
  9. [FE11] H2 Sadist Draft: Dude, Where’s My Horse?

    CHAPTER 5 - 4/30 TURNS Forged the killing edge with +3 MT so Ogma could kill the boss. Made Wrys a mage so he wouldn't fall behind and have to face attacks from the cavaliers at the start. CHAPTER 6 - 7/37 TURNS Ogma is really buff Wrys went back to curate to heal my dudes. Marth's rapier was clutch. CHAPTER 7 - 6/43 TURNS Forged the armourslayer to +3, all I could afford. Probably a waste of money. Ogma and Marth ran down, Wrys tanked a hit from a dragoknight since Sniper!Jeigan can't OHKO them. Ogma killed the boss with the armourslayer. Marth got the Angelic Robe from the last map. I missed physic last map though, which sucks, but i'll get the chapter 10 one when Wrys actually has the weapon rank for it. CHAPTER 8 - 5/48 TURNS carmine CHEATED by recruiting Roger. Bought a bunch of vulneraries with Jeigan. Ogma and Marth ran to the throne. Wrys healed Marth and then distracted a thwomp. CHAPTER 9 - 5/53 TURNS I was like THE DRAGON IS GONNA BE HARD TO KILL but Ogma just ORKO'd him with a silver sword. Got the buillon with Jeigan and Wrys. UNIT CLASS LEVEL HP ST MG SK SP LC DF RS WEP LEVEL MARTH LORD 10.96 32 09 00 07 11 14 08 00 C SWORD JEIGAN SNIPER ??/05.63 28 08 01 16 11 03 08 03 C BOWS WRYS CURATE 07.49 17 00 06 07 08 06 03 08 D STAFF OGMA MERCENARY 15.08 33 15 00 19 15 07 08 00 B SWORD CHAPTER 10 - 8/61 TURNS Ogma killed the Hero. Jeigan reclassed to Swordmaster to kill the boss with the armourslayer forge. Wrys swapped to mage to get the physic staff. CHAPTER 11 - 9/70 TURNS Reclassed Caeda to MYRM Made Wrys tank Jake because he targets him over Caeda since his defence is lower than her's as a myrm. Promoted Ogma and worked on his axe rank. Reclassed Jeigan to Swordmaster and gave him the speedwings so he could double the mercs down by Anna's house so I could actually recruit Jake. CHAPTER 12 - 6/76 TURNS Boots are so NOT WORTH IT Got all the treasure except the one behind the general, hopefully it wasn't good. Jake killed thieves and curates. CHAPTER 13 - 4/80 TURNS SO AWFUL Marth had to dodge a bunch of stonehoists and stuff which was obnoxious. Dolph went up and killed a couple ballista up top, Jeigan got the hoistflamme, and Ogma, Jake and Marth ran up the middle. CHAPTER 14 - 7/87 TURNS Jeigan and Pirate!Dolph raided the treasure room, Jeigan got the silver card on the last turn, and Jake got the Buillon and silver sword on the last turn from the thief raiding the chest with his forged Hoistflamme. Wrys phsyic'd people. Ogma escorted Marth to the throne. CHAPTER 15 - 7/94 TURNS Wrys went north with the Silver Card and just physic'd people, and bought handaxes because I only had Barst's from the start of the game. Ogma distracted Gharnef, and Jeigan killed the boss???? CHAPTER 16 - 8/102 TURNS Jake shot down a draco turn 1, Dolph got fed the other two. Dolph baited enemies with waterwalkign to make Marth's path to the throne easier once Ogma cleared his way. CHAPTER 17 - 3/105 TURNS Jake shot the mages in the treasure room for exp. Dolph got fortify and the vip card. Ogma killed the boss. CHAPTER 18 - 7/112 TURNS Promoted Dolph, and reclassed him to Hero for better stats. Ogma and Dolph ran ahead of Marth and cleared the way, Jake took potshots when he could. Jeigan killed Est on turn 7 for Mercurius. Let's update stats I guess. UNIT CLASS LEVEL HP ST MG SK SP LC DF RS WEP LEVEL MARTH LORD 13.30 35 11 00 08 12 16 09 00 B SWORD JEIGAN SNIPER ??/10.33 31 09 01 17 15 05 09 03 B BOWS WRYS CURATE 12/02.98 25 01 10 09 10 07 03 14 B STAFF E TOME OGMA HERO 16/11.70 50 20 01 26 23 13 15 03 A SWORD C AXE JAKE BALLISTA 13.82 24 12 00 07 04 08 16 00 BALLISTA DOLPH HERO 13/03.45 36 16 01 19 21 05 11 03 C AXE D SWORD CHAPTER 19 - 6/118 TURNS Dolph and Ogma ran ahead killing the heroes and stuff. Got both spheres and 30k money bag. CHAPTER 20 - 7/125 TURNS Dolph hammered the thwomps, while Ogma killed the paladins at the start. My dudes kind of tag teamed Camus and Wrys kept the squad alive with recover.
  10. FE4 Reverse Recruitment

    I picked a good day to actually log into sf. If I interpreted my doc correctly.... Knight Ring now comes on Fury's replacement (Ardan). Ardan's event tile now gives the elite ring, and the knight ring event is the pursuit ring. Wind Sword is still the same. I'm pretty confidant that Deirdre opens the bridge and the Sylvia village item are the same. Ardan doesn't get a skill ring in chapter 5, he just gains +5 skill, but that is unchanged. Not actually sure about Gungnir, never tested it. Theoretically Leaf should be able to inherit it and use it on promotion but inheritance is really weird in FE4 hacking. Nope, Leaf is the only kid capable of getting Major Noba/Dain blood. Balmung no longer is in the game, it's replaced by Swanchika. Ayra/Holyn will have * Swords but since Balmung isn't in gen 2 you won't be able to use it with the bug. Also to note unless you downloaded the patch sometime last year the patch in the topic is outdated and needs a few bugfixes that I haven't reapplied (or remember...) Most of them (or all of them) aren't until Gen2 though so if you get there and something is broken let me know.
  11. [FE11] H2 Sadist Draft: Dude, Where’s My Horse?

    he's assumed nobody would take tomas and already used him, so that's his pick i'm assuming.
  12. [FE11] H2 Sadist Draft: Dude, Where’s My Horse?

    CHAPTER 1 - 7/7 TURNS enter wrysssss Picked Abel as my free guy. He died. So did Cain. CHAPTER 2 - 6/13 TURNS Recruited Castor for cannon fodder. Doga sat on the fort and distracted the dudes back at the start. Somehow only Bord died. CHAPTER 3 - 6/19 TURNS Had kind of bad starting spots, but wrys started way to the left which helped him keep up and keep everyone healed. Barst, Gordin and Doga all died. Got the killing edge before seizing. Ogma fought the boss. CHAPTER 4 - 7/26 TURNS Forged a huge rapier called MARTHIPAN. Marth himself is really bad but his forge lets him OHKO stuff. Ogma is buff, Jeigan went Sniper for this map so he could double the archers and counter them.
  13. [FE11] H2 Sadist Draft: Dude, Where’s My Horse?

    Jake @jeigansucksexp I don't know how to ping people on sf guys