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About Dean

  • Birthday 10/02/1993

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  • Gender
  • Interests
    Computery stuff, Australian Rules Football, music, various games (mostly the Smash series), anime, etc... the usual nerdy stuff
  • Location
    Melbourne, Australia

Previous Fields

  • Favorite Fire Emblem Game
    Radiant Dawn
  1. Is Conquest Lunatic Fun?

    I like it a lot, but it plays very differently to Awakening Lunatic.
  2. Had a quick look at a Birthright save file I had (Endgame). My Ryoma is pretty much right on his averages. In the very worst-case scenario, he's 3HKOed (Generals). This is his worst match-up, but if for some reason you're desperate to throw Ryoma against a group of three Generals then he'll come out of it alive (taken into account that Dual Guard means that he's blocking between 33%-50% of attacks) and with the Generals either dead or half-dead. Against the "swords that are hard to reliably dodge", he's 5HKOed by Heros, 9HKOed by Bow Knights and 6HKOed by Dark Knights. So... how much defensive prowess does a unit need to have "good" defences? And this is pretty much the least favourable scenario for him. Considering that: I am not using a defensive pair-up in this scenario I am using his most physically-fragile class, Swordmaster (he can cross to Master of Arms for more HP and Defence, or can build a support with Silas for Paladin and Great Knight access) Have not used defensive stat boosters on him (he's a decent recipient for, say, the C22 Dracoshield, considering how much combat he likely faces) Enemy offence typically scales faster than player unit defence - take a point from earlier in the game and these figures would look even more favourable.
  3. Oh I remember PKL's list. That's a blast from the past. I remember he had Effie pretty high so I was somewhat sceptical of it but looking back over it it's not too bad for a 2016 list.
  4. Was there ever much tiering discussion on these forums? I'm wondering if we have anything much more recent than, say, the Reddit tier lists, which are somewhat old by now.
  5. Who was your first S support?

    I don't know. It might have been Jakob because #efficiency
  6. The Lunatic Club [Fates]

    Yeah Conquest just sort of ends if Xander builds a support with Selena / Laslow. It's pretty funny. I've had him basically solo C25 for me before (he doubled Master Ninjas because why not). I tend to get burned out from Conquest if I play multiple playthroughs in a row, so ordinarily I would say take a break with something else for a bit. Not sure about Revelations though as I don't have the game. This is interesting - I have my own notes on the game and might combine this with those at some point.
  7. (Br) Any fun challenge runs?

    Berserker in Chapter 14 drops Bolt Axe. I always try to capture this guy, he's a nice fellow. Combined Lance + Shuriken is the least populated enemy weapon triangle group in Birthright unfortunately. Lots of Lance users but like... no Shuriken users.
  8. I had a quick look at the enemy stats. She can OHKO the majority of low-Res enemies throughout the midgame. Once you reach the Rally Magic / Life and Death point of the game she sort of starts OHKOing everything else as well.
  9. The Lunatic Club [Fates]

    Aw that's a shame. I know C20's not popular but I've always been quite fond of it. Probably helps I was fielding seven fliers on my current run.
  10. Paragon's pretty irrelevant in Part 1; I'd usually slap it on Zihark or someone until Jill promotes.
  11. Master of Arms is so underrated

    I'll echo a lot of the people in here and say Vantage and Life and Death are cool skills to pick up but in a vacuum Master of Farms is just sort of a melee-based infantry class without much to make it stand out... which makes the class itself underwhelming.
  12. Most useless unit in Fire Emblem?

    I'm pretty sure just a Halfshift + Pure Water on turn 1 stops Gareth from being KOed by spirits. There are also other very easy ways to keep him alive, such as Ward staff, wardwood tiles, enemy aggro manipulation (slap Provoke on a lion) and Kurthnaga's passive, should you choose to field Kurth. He plays a pretty important basically every quick clear of 4-E-5 I've seen. In this video, Blood Tide is activated 14 times for the Strength boost (and 15 for the Skill boost) on the first turn, adding a total of an extra 70 damage, helping facilitate the one-turn clear. Ena can't be everywhere at once. @Mekkah has an excellent post here going into the subject further.
  13. Some of the Radiant Dawn support conversations can be pretty good. Shinon: Hey, Boyd. You know the rules…no whining on the battlefield. Boyd: Hah! Just try and stop me.
  14. What is generally the best time to promote?

    Depends on the game. GBA era is generally as soon as possible. Path of Radiance you'd generally want to promote late. Radiant Dawn has Ilyana that generally wants to use a seal early and any other unit that you'd want to be facing a lot of combat in 3-6 absolutely wants to be promoted by then. Anyone who's capped Speed appreciates an early crown, as do most units in general. Awakening I'm not sure of... probably mid-teens for most units, unless you've already reclassed within tier 1 in which case as soon as possible. Conquest has some scrubs that can have a solid midgame with an early promotion (Effie, Nyx, Beruka), otherwise most primary combat units would want to promote fairly late.
  15. Master Crown Priority List

    Greil mercenaries: Haar > the bozos with garbage tier 2 speed caps (Oscar, Gatrie, Soren) > other combat units you might care about (Mia, Boyd and the like). Dawn Brigade: I think they get two but only really want one (Jill), so if possible put the first one on Zihark so Heather can steal it in 3-7. Crimea knights: not really an important item, so would hold it until they join the Greil Mercenaries.