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Blanche Jacquestopus

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About Blanche Jacquestopus

  • Birthday 02/11/1995

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  • Favorite Fire Emblem Game
    Radiant Dawn

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  1. Well that's an optimistic way to look at BB's balance. I can see the appeal of that ambition (assuming they weren't just failing miserably at making everyone viable), but I definitely prefer the PoR approach more. When unit choice has a clear right and wrong answer it's not so much a choice as a test. For me at least, that takes a lot of the fun out of it. Anyway, like everyone's said Awakening's Lunatic+ is way over the top. Nothing fun about resetting until the random super skills are placed in such a way that you have a >0% chance of winning. And RD's changes are awful. Removing the weapon triangle but keeping biorhythms is an awful choice as far as strategy goes and nixing those little enemy range displays just pits you against your own patience more than the actual map. FE12 might be the one that bugs me the most though, specifically all the chapters the remake added. I get that they were trying to play to the DS' small screen size by making the maps small, but mashing that into a system that was made for much bigger maps really doesn't work. Pretty much every unit can get to any other unit in one turn and it feels like there's barely any room for strategy. It sucks on all difficulties but harder ones just make it worse. I can't confirm if this is actually true, but I've heard that, on Maniac mode and above, there are certain class/stat combos for the avatar that make the prologue provably unwinnable.
  2. 1. I don't find Genealogy's story very interesting. More complex and maybe realistic than the others, but it never really engaged me. 2. Yubello (in the original FE3 at least) is actually pretty great. His growths are good, you've got the whole game to train him, and it's not very hard to do so since practically nothing in that game has a res stat. I'll admit he's kind of mediocre in the remake though. I don't know how unpopular that is, but I don't think I've ever heard a positive thing said about him. 3. I feel like most people wouldn't be as fond of the Kaga games if they weren't playing them on emulators. With save states it's bearable, but you have to rely on iffy RNG way too often to play without them. Maybe that one's just me being bad at games though. Also I can't imagine playing them without being able to set the speed to 200 or 300%. 4. Tier lists and the arguments that come with them are kind of pointless. The most objective way to judge units (in an efficiency/LTC setting on the highest difficulty with no grinding or DLC) isn't really helpful since it's a small minority that actually plays like that and those rankings mean nothing to everyone else. But when you broaden the rules you end up with way too many variables to be able to say anything. Plus there's no objective way to weigh different kinds of utility, it's difficult to keep every chapter of a game in mind when trying to argue how a unit does or doesn't contribute, and people's perceptions almost always gets colored by what strategies occurred to them and how their RNG turned out. You just can't win.
  3. That's pretty similar to what I'd been leaning toward I think. I've been getting nonstop Hinatas lately too so it's very doable. Think I'll wait for that +Atk -Res one though. Thanks for the input!
  4. Anyone have any good ideas for how to build a 5* Arthur? I've hit the point where I don't care too much about wasting the feathers on a bad unit just because I like him, but I can't think of any good ways to make him at least sort of useful. I have like three other units who annihilate lances so I'm trying to come up with any other niche he could fill. Right now the only decent one I have is +Atk -Def, but I'm willing to wait til I get the perfect one. I'm sure I'll pick up a few more before I land Halloween Henry anyway.
  5. And there we go! I got him, and what a beautiful Arthur he is. Seriously, thanks for the help!
  6. Ooh, choices? Actually I'd love a Great Master Arthur. Finding a healer was going to be tough, and for some reason I just like the idea of it. No need to worry about skills or level! And the goddess statues are wonderful. You are a true hero.
  7. So I'm trying to do a Revelations playthrough with a team of Arthurs and I'd like a few in unique classes to break up the monotony. Since you can't really get Einherjars into anything but the ones they start with I figured I'd ask if anyone had buddied/married and reclassed any of their Arthurs and was willing to make their castle free so I could grab him early in the game. Or if anyone's actually kind or bored enough to make an unused Arthur into something fun, that'd be awesome too. Incidentally I did this once before in Conquest, but the file got ruined because of a (fittingly) unfortunate accident with the logbook. The castle should still be up under the name 'Outta Luck' if anyone cares to look. I made absolutely sure not to update data afterward, so it's still complete.
  8. Arthur, I had decided the instant I saw the trailer he showed up in. I also insisted on making him and keeping him a hero for the whole game because it really seemed like what he'd want to do.
  9. I'm pretty certain a 4GB SD card will hold all of it (or at least I hope so since that's all I have). I can at least tell you that mine is only using about 12,500 blocks out of 29,000 on Conquest and Birthright combined. I think the second two games take up less space since they can reuse so many assets you've already downloaded.
  10. These might not be all that unpopular; I'm not very in touch with the fanbase, but: -I find just about all of the lord characters to be incredibly boring. I can never really bring myself to care at all about them. And it honestly bothers me a little how much of a pedestal they're put on in the stories. I get that the games need a main character/leader, but they could stand to be a little more interesting. -Others have mentioned it, but I don't get all the praise Genealogy's story gets. I can see how it's more complex than others, but not what makes it so interesting. Even when I was actually following everything that was going on it was just sort of dull. And even that much was a little tough considering how many names you're supposed to keep track of. -FE2's interface is pretty aged, but I still find it mostly serviceable. Not sure why so many people seem to jump on that point first.
  11. FE1 + The 'enemy army's mostly dead' music - Not being able to see weapon weights FE2 + Archers were so good - Terrain effects were a little too effective (also that lost woods section sucked) FE3 + The way dragonstones worked - The dozen ballistae in that chapter where you capture Archanea FE4 + Making the ultimate killing machines in the second generation - Screwy balance (mounted is just about all around better than unmounted, holy weapon wielders are leagues better than anyone else, wind is 100% better than fire, etc.), lots of important items that you would never find without looking them up, or obnoxiously large maps - I can't pick FE5 + Fun map designs - Staves were massively overpowered between their range and their effects lasting the entire battle FE6 + The multiple paths are cool even if it's annoyingly arbitrary about how you get them - Hit rates are too damn low FE7 + The multiple lords and their different promotions were cool - The ending and villain were kind of lame if you ask me FE8 + Branching promotions meant more customization/replayability - Grinding was a little too easy FE9 + Bonus EXP was cool - The models and battle animations were pretty ugly FE10 + Seeing the story from multiple sides instead of just playing the 'good' country the whole way through - Finding a character you like and then never getting to use them because they're only available in like three chapters FE12 + Fixed some of the more annoying parts of FE3 (like aforementioned ballistae) - The avatar was thoroughly unimportant to anything FE13 + The kids were a little overpowered sometimes but were still fun to plan and use - Pair up is pretty broken
  12. Huh, I always thought it was less popular than that. Maybe it's just fresh on my mind since I actually just did FE6 chapter 14 on hard mode earlier today, but I can't say I've ever enjoyed any of those maps. I've had too many pegasus knights get sniped by guys I couldn't see. Maybe If the enemy had to bumble through it the same as the player it'd be more tolerable. On principle at least, that might just be even more obnoxious in practice.
  13. I always liked Dorothy from Binding Blade. Partially because she was really good and Wolt ended up being a steaming pile of garbage, but she's cool as a character
  14. Has no one mentioned fog of war or am I somehow missing it? Definitely my least favorite along with same turn reinforcements. There's nothing more frustrating than losing a unit to an enemy you couldn't see or anticipate. I feel like they take all the strategy out and replace it with memorization and trial and error, not to mention they pretty much never bother to explain why you can't see anything through the fog but the enemy can see you just fine. I think 12 was the only one that bothered to try. Favorite is probably reclassing. It might have gone a little far in the DS games but it adds a lot of replayability for me and I like having that kind of customization over my team. Honorable mention to those crusader scrolls/starsphere shards in FE 5 and 3. They're a little abusable and it's annoying that you have to look them up to get any use out of them, but I like being able to patch a particular flaw or specialize a unit further.
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