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KriegerZeta

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About KriegerZeta

  • Birthday 03/28/1992

Retained

  • Member Title
    Cursed Superbeast

Profile Information

  • Interests
    Let's Plays of various types of games, from various consoles and more.
  • Location
    Quebec, Canada.

Previous Fields

  • Favorite Fire Emblem Game
    Blazing Sword

Member Badge

  • Members
    Toma
  • Staff
    Tibarn

Allegiance

  • I fight for...
    Elibe

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  1. May his next life be an awesome one.
  2. Here's something evil I have been cooking up lately; a fan crossover of Fire Emblem and Megami Tensei (+ other JRPGs) game, that isn't TMS#FE. Project Name : Kasai Tensei : Cyber Margin Mixture Contents : -> Two gameplay styles : Field style (Fire Emblem) and Dungeon style (Jrpgs). -> The option to play each styles indivudually or together at the title screen, with three selectable difficulty settings : Chilled (easy), mellow (normal) and heated (hard). -> Two selectable sets of base stats & growth rates per character (One set done properly and one by D&D dice rolling style.) -> Each characters will have separate Field Skills and Dungeon Skills, including Class and Personal ones. -> Gameplay > storytelling. -> Linear Fire Emblem game design. Field Style Contents : -> Permadeath. -> Accuarcy : 1% to 99%. -> A weapon type triangle (sharp, pointy & blunt) and a magical square (fire, water, earth & wind). -> Field style performaces will be ranked. Dungeon Style Contents : ->Dead units will be returning (for mercy sake), but won't be available outside. -) A "stay dead" mode might be available after beating the game for the first time. -> A weapon type triangle (same as Field style) and an elemental octagon (the magical square and their "reaver" elements). -> Elemental affinities exploitation gameplay Involved, allies and enemies equally. -> Cannot level up or grind. -) Unless the player is playing the game's "dungeons only" mode. --) "Died at the battlefield" units might be able to gain some levels. And more...or less in the future. Goal : The goal of this experimatal project is to do like in Persona "Gen.2" games (aka P3, P4 & P5) and Suikoden III; having two sepearte gameplay styles in one game and making them compliment with each other. This game is also a prototype-like attempt to make a gameplay oriented crossover of Megaten and Fire Emblem franchises, with some elements from other games. So what do you guys think? Pretty insane, right? MUHAHAHAHA! NEW INFO EDIT (11 nov 2018) : Speaking of characters' levels. there is two things I need to address : One, the maximum will be Lv40 for this project (Lv20 max of both class tier). The other thing is ; if a unit is at between Lv21 and Lv40, he/she/it is a promoted tier 2 unit. Class promotion will be automatic after Lv20 and there will no promotion items. Well, maybe or maybe not.
  3. I'm working on something that I'm not sure if someone have tried to do it before. Something unique and different compared to other fan games and hacks. Something that is risky and perhaps unfeasible to make. And, I am looking forward to people's reactions when I'll finalize the reveal of my project. MUHAHAHAHAHA!
  4. Predictably mentioning centaurs : Just any kind of mounted units, and even maybe becoming flying units. Lamias : Staff and dark magic users, with disregard to terrains, save for lava and water. Oni(s) : Oni savage but demonized.
  5. Maybe. But now, when I think about it, maybe it is also because the positioning of the riders and also they attack their enemies.
  6. Yeah, it's gonna be because what men have between their legs. Also, horses are more sensitve than dragons.
  7. Welp, time to prepare myself for this game by playing Thracia Saga games.
  8. Spending gargantuan amount of post-battle EXP on Titania, in FE9.
  9. Correction, it's Danganronpa. A.k.a. the Saw movie series + Battle Royale + Persona 3, 4 & 5 + Suda51 games (especially Twilight Syndrome) + Ace Attorney franchise. I am nerd and I know too much. XD
  10. Except for Corocoro Pokémon leaks, I hardly believe in this sort of things. However, if those are true; then it might become another potential franchise killer. Pissing on the Castlevania franchise, continuing of being influenced by SMT games and learning nothing from Fates. *shivers*
  11. Clarine vs Cecillia = Clarine. Useful and early, from beginning to the end. Lowen vs Sain = Sain. Gameplay-wise, they are equally useful. However, story-Wise, Sain is one of the best of Cavalier of the series. Moulder vs Natasha = Natasha. Joshua ; plain and simple. Although; L'Arachel is better than both of them. Artur vs Lute = Lute. Similar to Lowen vs Sain, both of them can be useful and powerful units, because the monster units. However, Lute is better than Artur, because she has a better selection of promotion classes and Anima magic is stronger than Light magic, despite of the Slayer skill. Also, screw Ewan.
  12. Whoops, my bad. XD Anyways, I thank you guys for the replies. They seems to confirm my suspicions about what were, generally, the hardest ones ; the games of the "Neo Marth Saga". And I thank you guys once again for doing so.
  13. This morning, I was watching Mangs' LP of Fire Emblem 11 (Shadow Dragon), on Merciless difficulty. Him and Mekkah mentioned, that what Mangs is doing right now, it is one of the hardest things to do in Fire Emblem games ever. I have some suspicions and I want to confirm them. So, here's my question ; what are the other hardest things to do in the franchise?
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