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Dunal

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About Dunal

  • Birthday 04/01/1993

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  • Favorite Fire Emblem Game
    Thracia 776

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  1. I have an interesting idea regarding the ability sacrifice. Sacrifice comes from being a heron brand and herons have the ability to restore one's biorhythm to max as well as the ability to rejuvenate allies. So instead of sacrifice healing becoming pointless other than status effects, I think granting it other heron abilities makes sense. 

    1. Dunal

      Dunal

      It's mostly for thematics but being able to have an infinite use restore staff is still really useful later into the game, and the healing can situationally be useful especially for Rafiel/Reyson who don't have Blessing.

      Galdr is mostly what they'd be using, but status removal would be the only real reason to use Sacrifice anyway (most of the time) or overlapping its identity wouldn't really do much, since if a status doesn't need removing then it won't be used over Galdr to begin with.

      At the very least, it does just means you won't be automatically screwed over without a Restore staff, which can happen here more often than the original game.

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