SpearOfLies

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About SpearOfLies

  • Rank
    Weird tactician~
  • Birthday 03/01/96

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  • Gender
    Male
  • Location
    Italy

Previous Fields

  • Favorite Fire Emblem Game

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  • Members
    Flora (Cipher)
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  • I fight for...
    Nohr

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  1. I don't see any problem. Where is the problem?
  2. This is not only limited to fire emblem, but what are you thinking about perma-death? It's a good mechanics or not? And why?
  3. But the second one is amazing xD
  4. Meh. There are characters that change a lot but I can't hardly say it's too much.
  5. 1 Promoted unit with inter level of basic class lv 1 and have cap 40. It's easier get advanced skill. 2 Limited. 3 No, you can farm throught online battle. Very slow. I advice you to do it with rev. It's a lot easier cause you can spawn maps with enemy. 4 Overall they are all solid unit. At least more than birthright unit. They all have their own good side and down side. The royalty are the best units but you are not forced to use them(but it's better cause dragon veins mechanics). Unless you play lunatic, you can freely use anyone but you still need a balance team without problem.
  6. Then what the point of nerf damage then? Be more common but as well very annoying? I didn't mean the change is pointless or doesn't make any difference, but the reasons about it seems too stupid to me. The unit that I choose to use as tank should survive the damage regardless x2, x3 or x4. Other unit will survive most of case against normal enemy in 1vs1 scenario. But against boss? Do you expected they do less than half of averange unit's hp? I find extreme more annoying about gambit against boss than gambit one or two enemy on the maps because it didn't force me to retry the entire maps all time. And when they gangbang you? Should I fear any time that when 2 or more unit happen to have chance to attack one of my not tank unit and crit? Or my unit happen to crit and kill as counterattack and get one extra attack which may or not crit. Right now that kind of situation is rare and I prefer it be rare.
  7. I feel this will more favor the enemies far more than the player, specially to higher difficulty, where just x2 is enought to kill your characters. Give to the crit based class or crit weapon the normal crit is against of purpose of nerf it. You mostly receive crit from them. Unless they purpose made a fire emblem for critfest I see no point to nerf the damage multiple.
  8. This are the magic classes. They learn skill by level. Horse unit and armor unit also are into skill box but mostly they will counted as weakness as fly unit. Not generic bow give automatically anti-fly. Sniper seems automatically learn +2 bow range but make me curious about +1 bow range cause seems like archer need to learn it some how but weapon seems awkward after class up to sniper and level seems too short the time to before get to sniper
  9. I'm pretty surprise me that nobody made thread about skill yet. Lucky Crit made a quite good analysis of materials we get this days(search yourself because I don't want talk about video itself) and he point the fact that now equip have a gauge. The question marks together with other skills, I thought it was skills that the unit learn with level up like magic but seems like they are skill that the unit learn from equip. What do you think about this new mechanic? What kind of skill do you expected to learn? Do you think that the skills are equip restricted or kind of equip restricted or are permanetly?
  10. The healer have a magic that steal hp from the enemy which doesn't cost hp. It is a basic magic.
  11. As far I know the game is not made for the 'elitists', but for the old school fan which aren't all 'elitists' and for the newbies to appreciate the old formula. May you missunderstand me but I was pointing that using echoes as "rekt noob, you don't any more your dear game" is just cancerous and not any constructive for the serie. If the serie go to totally casual, I gonna blame such 'eletists'.
  12. Hater gonna hate. Lol. This is really something stupid for the "elitists" starting insulty so hardly the newbies of the fire emblem, special considering seems like they would prefer the series stop as awakening as marketing failure and be the special ones who wait years for a new fire emblem like sonic fan and never have FE gaiden remake based of how shadow dragon fail.
  13. If something like dragon quest 8 which party member team have different dialogue based of where and when you are I will very like it. Even if limited a few characters rotation which give more details about their personality than awful generic dialogue of MyCastle.
  14. Hype! Considering the dungeons, I will not feel bad about not free roaming village. I feel it more pratical than moving with your character from house and house which most of times is just annoying. Still waiting for the rewind gear and revival shrine info.
  15. Just quoting myself.