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ILikeKirbys

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    Fluffy Strategist

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    Dream Land

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    Blazing Sword

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  1. Just beat Chapter 8, Hard/Classic. No DLC or skirmishes, not sure how much that might change things. BEST: Clanne - I expected to bench this guy when deployment limits started requiring tougher decisions than “Bench Vander and the Pegasus” since Céline looked stronger and faster on arrival, but Clanne wound up a little faster and Céline only looked stronger due to Celica’s boosts. I moved Celica over to Clanne for Chapter 8 since statistically he’s slightly better in every area (I think he might have a little less HP, don’t feel like checking right now tho) while being the same level as Céline, and he improved massively. He does kinda need Celica at the moment, but he’s doing alright, and that’s better than I expected. Louis - Somehow, my best unit overall is a Knight. Maybe because mages are rare right now, but Louis and his massive Defense have been the backbone of my team so far. I genuinely don’t know how I would have beaten some maps without him. Also I gave him Sigurd and had him trivialize the Chapter 5 Thief distraction with a 10-Move knight, and that felt so, so good. WORST & MOST DISAPPOINTING: Alfred & Céline - I expected these two to be mainstays in the party since they were the first Lord-types I could identify. I figured they would be a solid cavalier and better Clanne respectively. That didn’t happen. Alfred was okay early on, but wound up too slow and a bit too fragile to rely on past Chapter 5. He’s riding the bench now, and I’m trying to decide if Amber is worth training up in his place… also if lance cav is something I really require. Leaning toward maybe not at the moment, but I’ll wait until at least Chapter 9 to call it. Céline… see Clanne. I tried making her work Celicaless in Chapter 8, but she wasn’t accomplishing much. I can’t see her getting off the bench this run. Maybe next time? WOULD BE IN THE PREVIOUS CATEGORY BUT I FEEL LIKE MAYBE I DIDN’T GIVE THEM ENOUGH OF A CHANCE: Boucheron - A bit sluggish and not especially strong or accurate when I was using him, but durable enough. Maybe he could’ve shaped up if I hadn’t benched him for Anna, but I did. Maybe next run I’ll stick with him and see what happens. Chloe - Was doing alright, honestly, I just benched her instinctively once deployment limits started showing up like I have every starting Pegasus Knight since Florina. SPECIAL CATEGORY FOR THESE POSSIBLE BENCHWARMERS: Citrinne & Lapis - I forgot these two existed after Alcryst joined up. They were okay on Chapter 7, but I already have Clanne for magic who’s slightly better in everything except HP & Magic despite being 2 levels lower (though in hindsight Citrinne would’ve been better than Céline for Chapter 8.) and Alear and Diamant for swords (seriously why give me a Sword Fighter right before giving me Diamant, The Cooler Sword Fighter?), so these two never got a chance. Citrinne may get a shot in the immediate future if I have room though, since she’s superior to Céline and second mage is something I might actually want. EXTRA SPECIAL CATEGORY FOR JEAN, ABOUT WHOM I AM CONFLICTED: Jean - Healer!Est is nice in theory, I wouldn’t have to baby him too much and he can pick up the slack for Framme, plus he got decent levels when I was using him… but then I got Yunaka, and his merely-alright levels up to that point combined with Yunaka’s 5 Move being greater than Jean’s 4 made him a bit redundant, so I benched him for her. He could come back though, since I read ahead in the story and so Jean might get his backup-healer spot back. Not 100% sure on that though, need to see how things progress.
  2. Hard/Classic, even if I do reset/Time Crystal every time someone dies/I screw up. I’m up to Chapter 8, and so far the only major challenges have been Chapter 5 (I made a bunch of stupid errors and had to reset a few times before Louis+Sigurd Engage solve the thief issue) and getting exp for Alear (she feels underleveled and a bit slow, even though she’s at the recommended level for most chapters - also a bit weak, but I just upgraded her sword to fix that). 8 reminds me of Unhappy Reunion though, and I remember having trouble with that.
  3. Managed to pull Fallen Berkut. +SPD/-ATK, which is nice 'cause I only wanted him for Warding Stance 4 fodder, and after getting his Heroic Ordeals Dragonflowers, he's just gonna be fodder for me. Since I already exhausted the Tickets for this banner and got Tiki, I'm gonna start saving my orbs. Now I just need to decide who I want to have Warding Stance 4... Would Fjorm be a good option?
  4. So, since we have Fallen Heroes, here are a couple of potential future Fallen Heroes: Chrom - Risen Exalt | Red Sword | Armored 49/52/55 HP | 39/42/46 ATK | 18/21/24 SPD | 31/34/37 DEF | 23/26/30 RES Weapon: Grim Fang [MT 16 | Grants ATK +3. When unit initiates combat, grants ATK +6 during combat and deals +10 damage when Special triggers.] EXCLUSIVE Special: Luna [3 Cooldown: Foe's DEF/RES is reduced by 50%.] A Skill: Fierce Breath [When foe initiates combat, grants ATK +4 and Special Cooldown Charge +1 per attack during combat.] B Skill: Rightful King [Accelerates Special Trigger (cooldown count -1). After combat, if Special activated, grants Special Cooldown -2.] EXCLUSIVE C Skill: Panic Ploy 3 [At start of turn, inflicts [Panic] on foes in cardinal directions whose HP is at least 1 lower than this unit's HP.] - Sumeragi - Samurai Shade | Red Sword | Infantry 39/42/45 HP | 31/34/37 ATK | 37/40/43 SPD | 25/29/32 DEF | 21/24/27 RES Weapon: Hagakure Blade [MT 11 | Inflicts SPD -2. Unit attacks twice when initiating combat.] EXCLUSIVE Special: Astra [4 Cooldown: Adds +150% to damage dealt.] A Skill: Brazen ATK/SPD 3 [When HP < 80% at start of combat, grants ATK/SPD +7 during combat.] B Skill: Ganglari [Grants ATK +3. Deals +10 damage when Special triggers, but if Special triggers, deals 8 damage after combat.] EXCLUSIVE C Skill: Odd ATK Wave 3 [At the start of odd-numbered turns, grants ATK +6 to unit and adjacent allies for 1 turn.] [NOTE] Sumeragi wields his equipped weapon with his right arm, and always holds Ganglari in his left arm. Ganglari is used to attack instead of the equipped weapon when his offensive Special triggers during combat.
  5. Just pulled Fallen Tiki. +SPD is nice, -DEF less so, but I wanted her the most so I’m happy. And I’m one Tiki away from Tiki Emblem, so maybe I’ll +10 Adult Tiki.
  6. I could see Faye’s Bow of Devotion being a ranged Vidofnir at base with the option to add “When an Infantry Sword or R Tome ally is within 2 spaces, grants DEF/RES +5 during combat” to make her a better defensive unit. Lukas I could see getting a 16-MT Slaying Lance with optional Guard effect when above 50% HP. I have no idea what Stahl and Sully could get, or if they’re gonna get basically the same weapon like Cain & Abel did.
  7. Wasn’t expecting both CYLs to be rerun for Golden Week, nor did I expect it to come with a bunch of Tickets for both of them. I’ve used 1 Ticket each and 15 Orbs on Legendary Alm’s banner, and so far I’ve pulled: Brave Lucina [+RES/-HP] The only CYL1 Hero I hadn’t pulled yet, got her on the free pull. 5-Star Reyson [+DEF/-ATK] CYL2 Ticket pull, not gonna complain since I have a second one that’s +SPD and has been waiting for a merge. Winter Eirika [+HP/-SPD] Got the Colorless I wanted most, since Alm will come back on future Legendary banners when I (hopefully) have more Orbs. Definitely gonna summon on the CYLs again since I haven’t exhausted the Tickets for those. May try for Alm/Red/Green on the Legendary banner again, but I’m not 100% sure about that.
  8. Picnic banner gave me Picnic Genny. +RES/-SPD is pretty good, Genny’s SPD sucked anyway and the RES could make for a decent Ploy user and backup magic-tank for facing Red enemies (plus Toasty Skewer+‘S defensive buffs will be much appreciated by Leo). And today, Children’s Day B gave me a second PegaNino on the free pull. This one’s +RES, and the other one’s +DEF, so I’m not sure which one to merge into, but I’m definitely merging them.
  9. Well, I used up the free summon and all of the Tickets and got nothing of note. Then went in with 15 Orbs after finishing the newest Chain Challenge got Ranulf twice on the same circle. Not sure if +DEF or +HP is better for him, though I'm leaning toward +DEF at the moment since he'll end up with 48 DEF when his weapon's effect and Fortify Beasts/DEF Tactic are both active, which is awesome. Either way, I wanted Ranulf the most from this banner, so I'm super happy right now. At the very least, I can start sniping Red on any future sessions since I don't need to shoot for Green any more.
  10. Just pulled another Legendary Lucina on the Yune banner, so now I have a +1 +HP Lucina instead of a +HP/-ATK Lucina, which is nice. Probably gonna shoot for Yune some more once the April quest and Voting Gauntlet Orbs come in, since I'd really like to get Lewyn, Ophelia or Yune, but at least I got someone.
  11. Cavalry Charge! [Just a bunch of cavaliers who aren't in the game, and who I would like to have in the game, and also skills/stats I could see them maybe being given though that part's very wishful thinking on my part so feel free to ignore it] Sain [Blue Lance Cavalry | 37/41/44 HP | 35/38/42 ATK | 26/30/33 SPD | 26/30/33 DEF | 13/17/20 RES | Sain's Spear (MT 11 | Accelerates Special Trigger (cooldown count -1). Inflicts SPD -5. Unit attacks twice when initiating combat.) | Glimmer | Sturdy Blow 2 | Chill DEF 3 | Odd ATK Wave 3] Kent [Red Sword Cavalry | 39/42/45 HP | 29/32/35 ATK | 34/37/40 SPD | 24/27/31 DEF | 14/18/21 RES | Kent's Blade (MT 16 | Grants DEF +3. When initiating combat, if unit's DEF > foe's DEF + 1, grants Special Charge +1 per unit's attack during combat.) | Bonfire | Steady Blow 2 | Odd DEF Wave 3] (Demote, with Odd DEF Wave 3 available at 4-Star) Rath [Red Bow Cavalry | 36/39/42 HP | 33/36/39 ATK | 30/33/36 SPD | 23/26/30 DEF | 12/15/18 RES | Rath's Bow (MT 8 | Inflicts SPD -5. Unit attacks twice when initiating combat. Deals +10 damage when Special triggers.) Luna | ATK/SPD Solo 3 | Chill SPD 3 | Even SPD Wave 3] Kieran [Green Axe Cavalry | 36/40/43 HP | 32/35/38 ATK | 32/35/38 SPD | 26/30/33 DEF | 12/16/19 RES | Crimean Axe (MT 16 | Inflicts Special Cooldown Count -1. Grants ATK +3. When unit initiates combat, grants ATK/SPD +3 and deals +10 damage when Special triggers.) | Moonbow | Brazen ATK/SPD 3 | Desperation 3 | Odd SPD Wave 3] Grand Hero Battle: Rudolf [Blue Lance Cavalry | 46 HP | 36 ATK | 24 SPD | 33 DEF | 16 RES | Emperor's Lance (MT 16 | Grants DEF +3. Grants Special Charge +1 per attack when foe initiates combat.) | Ignis | Angel Ring (At the start of every 2nd turn, unit recovers 10 HP. After combat, unit recovers 6 HP. Exclusive Skill, cannot be inherited.) | Even ATK Wave 3] (Even ATK Wave 3 at 4-Star)
  12. Got a 4-Star Soren from Bartre & Fir since there were no Reds. Meh. Pushed my pity rate to 4.25% shooting for an FE6 banner focus character who isn’t Sue since I got her twice, but thanks to the BHB I had just enough Orbs to pull Idunn! She’s +SPD/-DEF, not the best but also not the worst IVs. Mostly just glad I pulled her, really.
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