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Dualgas

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About Dualgas

  • Birthday February 8

Retained

  • Member Title
    The Not-so-dutiful

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  • Interests
    Fire Emblem
  • Location
    Lycia

Previous Fields

  • Favorite Fire Emblem Game
    Blazing Sword

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    Cordelia

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  • I fight for...
    Nohr

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  1. OK, so I have run into a bit of a dilemma when trying to edit the text of Fire Emblem 7. See, I'm trying to translate the game into Irish, a language that uses the diacritical marks á, ó, ú, í and é. So, I thought, since the game has a Spanish localization, and the Spanish language has all of those diacritical marks, I can just edit that right? Well, it turns out FEditor Adv will only except ROMs of the American version of the game. So, I tried editing an American ROM, but the character "á" showed up as "?" in game. I've heard that if you can decompress the Huffman compression on the text in the ROM, you can edit the text manually with a Hex editor, like here, but I have no idea how I'd go about doing it with the Spanish ROM. So, is it possible to either edit the text of a European version of the game, or add new text characters into the American version, and if so, which would be easier? Thanks in advance for any replies.
  2. @darkblade3030 Well, a bit late, but I know where they are and how to get them. They're in IRON15_sound.bcsar in the sound folder. To get the individual CWAV files, use a program called 3DS Audio Ripper. https://gbatemp.net/threads/3ds-cwav-dumper.361437/ (it mentions RAM dumping as it was made quite a few years ago, but trust me, it'll work on the .BCSAR) Then to convert the CWAV to standard WAV that your computer can play, use CTRTool and use a command like: ctrtool -t cwav --wav=out.wav (insert in name here).cwav I'm sure you can use a command to convert every file in the folder, but I'm not sure of it. As for packing them back in again, like if you wanted half the characters to speak Japanese, unfortunately I don't think that's possible yet. Gericom is considering adding it to his Every File Explorer. However, there is a way you could try if you're handy with a Hex editor: https://www.reddit.com/r/3DS/comments/3beuab/mk7_hacks_bcsar_editing/ @carefreejules organized the aforementioned WAVs into folders by charcater, and each file is named by the offset it appears in the BSCAR. http://serenesforest.net/forums/index.php?showtopic=62581 However it could get messy, as the offsets will change as you add stuff to the beginning of the file and they're the only way of knowing which character is which.
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