Ike_da_Skrub posted a topic in ConceptsHello! I, like many others, have found that owning a physical copy of Fire Emblem: Path of Radiance has become impossible without first shelling out hundreds of dollars. Plus, who has time to plugin their Gamecube, sit down, and play a game anymore? Therefore, as my skills in Fire Emblem hacking are few, I am proposing a group project to remake PoR in a pixelated, more portable format. This game will be called Fire Emblem: Portable Radiance (or Path of Radiance, we can vote on this later) It will be based off of the FE7 Rom and will be as close to the original as humanly possible. Some features will have to be cut because either they are bad gameplay elements or they are not possible on the Gameboy Advanced hardware. These will include: Biorhythms Laguz Gauges (will be replaced by claws, beak, etc. that function like infinite dragonstones, but with certain drawbacks) Skills (unless someone can implement class-specific skills like Sol, Aether, Impale, etc.) Bonus Exp. (unless someone can implement it easily) Trial Maps (DLC???? ) Support Bonuses Automatic Class-Ups (unless able to be implemented, each character could come with a class-up item that only worked at level 20) In-battle Recruitment (as far as I know this is not possible, except for villages) The Ranger class (seriously, Intelligent Systems?) This list is not final. Many things will be added to or removed from the list during development. Now onto the positive stuff. The development team!! YAYYYYY!!! I will act as the group/project manager and will be in charge of organization, updates and what the project should be like. Here is the list of open positions that need to be filled and their requirements: Assistant Manager - Aids manager and handles problems with staff, file management, etc. Must be readily available to answer questions from staff. Sprites:Pixel Artist - Chief of Sprite staff. Someone who has past experience in FE pixel art creation. Must be able to adapt portraits, overworld sprites, in-battle sprites, and item icons from source material into the project. Battle Animator - Similar to pixel artist, but for the characters' movements in battle. If able, can be combined with pixel artist. Background and Tile Set Editor - Must be able to edit backgrounds and tile sets (terrain) to resemble source material. Coding: (must be able to use Nightmare and other coding programs)Chief Coder - Codes main game play elements, such as text and events, directly from the source material. Also manages other coders. Must have experience hacking GBA Fire Emblem titles Character Coder - Codes all of the character info, stats, classes, etc. from source material. Map Editor - Edits in-game levels to match the source material. Also edits movement costs. Tutorial Get-ridder - Gets rid of the tutorial. Weapon Coder - Edits weapons to match source material. Menu Editor - Edits menus and such to match source material Miscellaneous:Compiler - Hardest job. Must compile all the data to make one coherent game. Must produce a demo with one level and all features and then produce the full game. Bug Tester - Make sure all features work as they are supposed to. Beta Tester - Much like the bug tester, makes sure every version of the patch is fully playable before release. Many of these jobs can be take by one person if they have the necessary skill sets, so don't me scared off by the big staff. All members who work on or contribute to the remake project will have the name they prefer in the game's credits. Alright! I f you have any questions about the projects, jobs, or want to sign up for a position, email me at [email protected] (don't spam me; It's a waste of time.) Let's make this remake a reality!