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HeiHei

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    Fates: Conquest

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    Nohr

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  1. Chapter 24: Days Lost Turns: 23 Attempts: 2 Deaths: 0 -Deployed- Nohr Noble Aila Lv. 13 Wyvern Lord Jill Lv. 10 Adventurer Kate Lv. 8 Paladin Keith Lv. 11 -Grave- Grandmaster Alex Ninja Kamikaze Samurai TripleExit Comments: I pretty much fudged up the first go through and went in without preparing my units. Ended up getting my team killed when I reached Mikoto. I decided to go for the stealthy approach, sneaking my way past the guards to get to the final room. The most crucial thing in preparing was to stack as many defense buffs onto Kate as possible (Tonics, Jill's Defense Rally, Pair-up, Dracoshields, Visitation Seal, Boots for movement), as she is the only member of the group that has Locktouch. I also remember that Kate is supposed to have a defense bane, so the extra defense growths should have helped quite a bit there. After surviving the punishment, the others were able to come in to finish the job. In the end, the 20 000+ gold spent was well worth it as everyone managed to survive (RNG was luckily on Kate's side, managed to dodge a low hit rate blow that would have ended her). I ignored the last 2 chests as I was not interested in those items. Only thing I may regret is the missed opportunity at some extra experience. Next chapter will hopefully be soon.
  2. Chapter 23: Arete Undone Turns: 48 Attempts: 1 Deaths: 0 -Deployed- Nohr Noble Aila Lv. 12 Spear Master Kannon Lv. 11 Sniper Niemehr Lv. 12 Onmyoji Lissa Lv. 8 Ballistician Auron Lv. 28 Great Lord Clarrise Lv. 31 Dark Falcon Ilia Lv. 32 Witch Corrin Lv. 29 Wyvern Lord Jill Lv. 10 Adventurer Kate Lv. 8 Hero Naru Lv. 10 Dread Fighter Varus Lv. 30 -Grave- Grandmaster Alex Ninja Kamikaze Samurai TripleExit Comments: At this point, I wonder if I would actually lose any units, as I seem to be doing pretty well. Overall, pretty boring map, the gimmick made it feel pretty long. Luckily my fliers pulled through for me. Honestly not much to say. Next map is the silly stealth chapter, how enlightening. Whoever thought of this next chapter should just... Well I don't know, but it's terrible on lunatic.
  3. Chapter 22: Memories Turns: 33 Attempts: 1 Deaths: 0 -Deployed- Nohr Noble Aila Lv. 10 Spear Master Kannon Lv. 9 Sniper Niemehr Lv. 11 Onmyoji Lissa Lv. 7 Ballistician Auron Lv. 26 Great Lord Clarrise Lv. 30 Dark Falcon Ilia Lv. 29 Witch Corrin Lv. 29 Wyvern Lord Jill Lv. 8 Adventurer Kate Lv. 8 Hero Naru Lv. 9 Dread Fighter Varus Lv. 27 Paladin Keith Lv. 10 -Grave- Grandmaster Alex Ninja Kamikaze Samurai TripleExit Comments: After another 5000 years, I have provided an update. Probably the most annoying part of this map is the fliers, since movement is pretty restricted due to the battle taking place in a forest. The general strategy was to defend at the top left until it was clear, then moved 2 groups towards the top and bottom. I managed to take down the enemy unit with Dragon Spirit by baiting them to attack Clarisse with full charged guard points. She has gotten pretty tanky on the physical side with a Guard Naginata, Keith pair up and Jill providing defense rallies. In the end I decided to avoid burning the trees leading into the area with all the ninjas and mechanists as it already takes a lot of work to just take down 1-2 shuriken users due to the accuracy RNG and I didn't feel it would be a good idea to take a chance. I looked up what that chest in that area carried and it was only a Recover, so nothing was really lost except some exp. Luckily the boss was mounted, so it was an easy kill with Varus equipped with the Hunter's Knife. Next update: Whenever, wherever, although considering how long this is taking me, I would be surprised if anyone still cared. Just too many things going on!
  4. Chapter 21: Going Forward Turns: 34 Attempts: 1 Deaths: 0 -Deployed- Nohr Noble Aila Lv. 9 Spear Master Kannon Lv. 8 Sniper Niemehr Lv. 9 Onmyoji Lissa Lv. 7 Ballistician Auron Lv. 25 Great Lord Clarrise Lv. 27 Dark Falcon Ilia Lv. 29 Witch Corrin Lv. 27 Wyvern Lord Jill Lv. 7 Adventurer Kate Lv. 6 Hero Naru Lv. 7 Dread Fighter Varus Lv. 26 Paladin Keith Lv. 9 -Grave- Grandmaster Alex Ninja Kamikaze Samurai TripleExit Comments: Pretty easy map, it made the baiting strategy even better just because of the map gimmick. This made it easy for leveling up some units that I wanted to level up. Nothing on this map seemed very threatening and the reinforcements were very easy to dispatch. Only chest I couldn't get was the one with the Master Seal, but since all of my bond units have already promoted, it's useless anyway. I could have had 14 units, but unfortunately lost a few units from previous maps, so I only had 13. Not that big of a deal though. I think that's all I have to really say. Edit: Sorry to anyone actually looking through these logs, life has been busy and so many games I'm interested in have come out. As per usual, next log will come whenever.
  5. Chapter 20: Seeds of Doubt Turns: 45 Attempts: 1 Deaths: 0 -Deployed- Nohr Noble Aila Lv. 9 Spear Master Kannon Lv. 7 Sniper Niemehr Lv. 7 Onmyoji Lissa Lv. 6 Ballistician Auron Lv. 22 Great Lord Clarrise Lv. 26 Dark Falcon Ilia Lv. 28 Witch Corrin Lv. 24 Wyvern Lord Jill Lv. 7 Adventurer Kate Lv. 5 Hero Naru Lv. 5 Dread Fighter Varus Lv. 23 -Grave- Grandmaster Alex Ninja Kamikaze Samurai TripleExit Comments: Not much to say about this map, pretty much went counter clock wise and slowly baited out each enemy. My weaker units got put in a lot of work this time around and I finally got a chance to use Auron, who I haven't used in quite a while. Like the last map, there was quite a bit of nice goodies to be taken, so I took my time killing every enemy and getting all the chests. Only sad part about all this good stuff is that my units haven't the weapon rank to use them yet, but hopefully they will be able to soon (Waterwheel is so strong!). The summary of this map is basically "slow and steady wins the race". Some what amusing that they left the boss as a Kinshi Knight with a lance equipped, which basically made it easy pickings for bow units. Kind of like back in White Flames when they left Hans equipped with a Tomahawk, so he was easy pickings for close range units.
  6. Chapter 19: Hidden Strings Turns: 15 Attempts: 3 Deaths: 0 -Deployed- Nohr Noble Aila Lv. 8 Spear Master Kannon Lv. 6 Sniper Niemehr Lv. 7 Onmyoji Lissa Lv. 4 Paladin Keith Lv. 8 Great Lord Clarrise Lv. 25 Dark Falcon Ilia Lv. 26 Witch Corrin Lv. 21 -Grave- Grandmaster Alex Ninja Kamikaze Samurai TripleExit Comments: After another 10, 000 years, here is another update. I did not intend to take so long with this next chapter, but what was supposed to be a fairly easy chapter gave me a hard time due to criticals. As per usual, I did the turtle strategy with Aila baiting out/taking enemy hits then getting the others to try and finish it on their turn. This strategy is probably the only way for me to play right now since the enemies have extremely high stats and my units over all have somewhat low defensive stats. With this, I had to be extra careful since I wanted some of the free weapons from the bottom area after activating the replication Dragon Vein, since their health bars are connected. In terms of the last set of enemies on the last half of the top island, I'm not really sure what triggers the axe users to start coming forward. The first time I baited the knights, they didn't move, but the second attempt they did despite not being in their attack range. Anyways, Aila died the first two attempts due to critical shenanigans. For example, I believe one of the enemies had about 5% hit rate with 10% crit against Aila and it still hit with a crit. That pretty much made me drop the run for a while. Because of this, I decided on the third attempt to not be greedy and just get out of the map once things got a little too close for comfort. Next update: Whenever.
  7. Chapter 18: Veiled Kingdom Turns: Clicked a too fast, this seems to be a recurring problem. I should stop being so hasty. Attempts: 1 Deaths: 1 (Not included, but RIP a certain woman) -Deployed- Nohr Noble Aila Lv. 6 Grandmaster Alex Lv. 23? Wyvern Lord Jill Lv. 4 Spear Master Kannon Lv. 4 Adventurer Kate Lv. 2 Sniper Niemehr Lv. 5 Onmyoji Lissa Lv. 3 Paladin Keith Lv. 5 Great Lord Clarrise Lv. 23 Dark Falcon Ilia Lv. 24 Dread Fighter Varus Lv. 23 Hero Naru Lv. 3 -Grave- Grandmaster Alex Ninja Kamikaze Samurai TripleExit Comments: After 10, 000 years, I have finally posted another update. Thanks to dumping most of my stat boosters on Aila, I basically used her as my fail safe unit with how strong she is. Strategy was to basically lead two groups, with the left side being led by Aila as it looked quite a bit harder to get through. A somewhat tedious map since I had to get Aila to activate all of the dragon veins, but it wasn't all that bad since I had some fliers around. Of all of the units given to me, I least expected Alex to perish, as he was pretty darn strong, if not the strongest Corrin given to me. I will definitely be missing his help, as he really helped pull through the ninja forest. Unfortunately this time it was my fault that he got killed, I forgot to check a Master Ninja for Poison strike which weakened him enough for the next enemy to finish him off. The final room was the scariest part of the map, but managed to clear out enemies with little damage on player phase, so my units were able to survive on enemy phase. I think the next map is another annoying forest, so I guess I'll be having fun with that! No idea when the next update will be, but I guess whenever like how I've always been doing these.
  8. Okay sounds good. Anyone else that would like to bond with me, please PM since I don't check here too often. Talent is samurai, +spd/-luk.
  9. Looking for some bond units, planning on doing a bond unit run some time in the future! Please PM me if you're making any with me.
  10. Sure, I'll help! I intend on doing a bond run down the line anyway. EDIT: Oh nevermind, we're in different regions.
  11. Setsuna and Azama are up. Azama is up. Ophelia and Elise are both up. Shigure is up. MyCastle code in sig.
  12. Chapter 16 & 17: White Flames / Black Flames Turns: 10 & 23(accidentally pressed a too fast)? Attempts: 2 Deaths: 1 (Accidentally let Leo die, sorry Leo fans but I'm not doing this again) -Deployed (used the same roster for both)- Nohr Noble Aila Lv. 5 Onmyoji Lissa Lv. 3 Adventurer Kate Lv. 1 Spear Master Kannon Lv. 1 Wyvern Lord Jill Lv. 2 Grandmaster Alex Lv. 21 Sniper Niemehr Lv. 3 Dark Falcon Ilia Lv. 21 Paladin Keith Lv. 2 Great Lord Clarisse Lv. 21 -Grave- Ninja Kamikaze Samurai TripleExit Comments: Finally completed after a few weeks, the back to back chapters, White Flames and Black Flames. White Flames is definitely the easiest of the two, the strategy was to go up to meet up with Ryoma's group then move right towards Hans. Hans himself is a fairly easy boss since he's equipped with the Tomahawk. The next chapter, Black Flames is the one where I failed at the first attempt, which was quite frustrating since these chapters are back to back. All of my units were not able to withstand the huge number of strong units and I had to heavily depend on Xander and Leo, which did not feel right for this challenge. Because of this, I decided to do some of the free challenges provided and a few paralogues after grinding out some supports with what characters I had. Managed to get a lot of experience through this, giving me the ability to promote some units. Also decided to use some of the stat boost up items I've had lying around. The strategy for Black Flames was to go towards the right side and go in a defense formation against the huge number of enemies. Once that was over, pretty much just went downwards, took out the orb/ballista users at the center/right and moved in at Iago. At first I was going to make Aila a Hoshido Noble, but decided not to since I liked Nohr Noble's design better, is more balanced with def/res and Kate has become my second healer since Adventurers thankfully have staff access. We are now at the point where there will be promoted units and Dragon Veins everywhere. Great. Not sure if First Blood works on recruited MyCastle units, if so then I might just do Hidden Truths a few times and try to decide which units should have it. EDIT: Monster Hunter Generations will be eating up time, I'll get back to this once I've had my fill.
  13. You will definitely need the help of all your units. Make sure to pair up Rinkah with Kaze, the strength boost for him is huge.
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