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About CatManThree

  • Rank
    A very cool cat
  • Birthday 03/07/2001

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  • Gender
  • Interests
    Fire Emblem, graphic design, being lazy, joking around, screwing around with roms, programming, analyzing general writing in media,, and cats.
  • Location
    Somewhere with a cat.

Previous Fields

  • Favorite Fire Emblem Game
    New Mystery of the Emblem

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  1. First word comes to mind

  2. First word comes to mind

  3. So apparently Bows in this game can attack at 1-Range

    I feel the need to clear up here that bows were not broken in SoV because of their range specifically. In both Gaiden and SoV bows suffer from having lower might compared to other weapons to compensate for their range. What really made bows broken in SoV was one specific type of bow: the Killer Bow. This is due to its incredible weapon art "Hunter's Volley" which is literally double lion, only it is on a killer bow with 1-5 range and significantly increases the unit's crit on activation.
  4. Earlier today I came across a hack titled "The Sacred Stones: FE4 Graphics" in the seamingly still outdated Translation Patches and Hacks part of the site. The hack itself does was what title would imply: changes map and weapon sprites in FE8 to be in the style of FE4. However the page stated that the provided version of the hack was a beta, and this was deffinitely the case as upon running both of the patches provided (one was for weapon sprites and the other for map sprites), while the one for weapons ran fine, the other for map sprites only included the idle FE4 map animations for units, and only aplied them to a few classes. For example, Seth's map sprite at first appears as the Paladin one from FE4, but the map animations he uses when moving around or when you hover your cursor over him still remain the same as they are FE8. Also to add to this, upon playing the prologue I'd found that none of the fighters use FE4 map animations at all. So that being said, the question I have is: can someone possibly lend me an word on where this hack came from and if it was ever finished? Its a neat concept and I hope I can find a complete version and not have to try to complete it myself or something.
  5. Hey Im New

    Greetings person and welcome to the forums.
  6. Ask a stupid question, get a stupid answer

    Why does Gaiden exist?
  7. Grima's Powers?

    While he does indeed bring Validar back to life, it is not his power specifically that is raising the Risen/Masks. One of the stone things you can read within Forneus's old lab in Thabes during SoV states the following: "The critical component in the death mask is a particular shelled insect. I have come to call these marvels of nature thanatophages. Placed on a cadaver, thanatophages set down roots and assert control.” The "death masks" worn by the things seam to contain these insects that dig inside of the head of a human corpse and are presumably are the main reason the masks work in the first place. As for how they are controlled, there is no real explanation given but judging from their glowing red eyes and how Aversa seamed to be able to perfectly command the few that warp during Emmeryn's death scene, I'd say magic. So Grima's real ability that should probably be taken out of these things is that he is able to command the massive army of these creatures at will through his power alone.
  8. Post a fact about the person above!

    likes memes
  9. Sacred Stones is actually rather popular, particularly on the more casual side of the fandom. A few more naive fans sometimes even tend to go around spouting the same irrational nonsense that some Telius fanboys go on about, claiming the game "flawless and perfect". Though I honestly have to say I haven't really seen this crowd around on Serenes though. As for your statement about the gameplay, most people don't really complain about it or give it too much flack in that regard. The game wasn't designed to be difficult, it was made to be a simple, casual game easy for the player to mess around with. It mostly suffers from some of the weird balancing of some lower base stats set around the expectation that the player is gonna be grinding. Lastly, your statements about Eirika, Ephraim, and Lyon, to be blunt, does neither add anything to or prove your point. Simply stating that in your opinion the three are lame characters without any context whatsoever doesn't do anything on its own.
  10. Future forms of the Fire Emblem

    Pfffft right, I'm an idiot.
  11. The Fire Emblem Warriors development team was overall lazy and cut many many corners. Honestly I'm almost surprised they didn't just reuse the Sacred Stones trio instead of making bootleg versions of em. In the end though, they wanted to make a set of OCs in a new setting they would mess around with and probably got lazy (like with various other things) and used Sacred Stones as framework instead of doing something brand new. There's also always the possibility that the similarities are by complete coincidence, which is still worth noting. @Thane The development team already covered this to an extant. Apparently by sheer coincidence, both the Warriors and Heroes teams came up with and put together brother and sister OCs for their respective games without knowing about it for some time. If I recall correctly, during one of the interviews with the leading developers of FE Warriors, they mentioned how surprised both they and the Heroes team were to discover they both had the exact same idea, at a point where neither good exactly go back and change their respective characters.
  12. My Nintendo E3 2018 Bingo Card

    Lol F-Zero? Might as well change that to a blank space.
  13. Future forms of the Fire Emblem

    The Earth Stone was a thing for Medeus in the war of shadows. I'm just sayin.
  14. Playing Maniac Radiant Dawn is irritating enough, but throwing in a draft too? WHAT?