rainlash

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About rainlash

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  • Gender
    Male
  • Location
    Out wandering with gods

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. The Lion Throne (Fangame and Engine)

    Glad to hear you're enjoying it! You can find the growth rates for all your units by pressing the SELECT button (default: X) on the R-button Info Menu. Choosing a favorite character is difficult -- each is special in their own way. A lot of people have told me they like Nia, both mechanically and aesthetically. My major future plans are: To finish writing and testing the level editor. Write a tutorial on how to develop your own levels and game using the Lex Talionis Engine. Get the Engine running on an Android device. I've managed to get it to show up on an Android Emulator, but it ran slow on the emulator and I don't have an Android to test on.
  2. The Lion Throne (Fangame and Engine)

    Fixed. The fix has been uploaded to the Dropbox! Thank you! Just download the new version and move your Saves folder from the old one to the new one. After you've confirmed that you've moved the Saves folder (try loading your save in the new version), you can delete the old version. If you prefer not to switch to the new version right away, in the old version, the bug only occurs when you promote a unit using a magic weapon after a combat with Animation turned on. So you can turn off animations until everyone promotes, or you can remember to toggle all animations when a unit is nearing promotion. You can hold AUX (defaults to A key) before combat starts to toggle animation.
  3. The Lion Throne (Fangame and Engine)

    It's a Christmas Miracle! Version 0.7 of The Lion Throne is out now. The OP has been updated with the download link. Also, you can download it here Full Combat Animations It's a long time coming folks, but Full Combat Animations are now supported! Full Combat Animations took up the bulk of my time on this project, but there are other improvements as well. If you care, they can be found in the spoiler tags below. Major Feature Updates: Full Combat Animations: Animation option in the Options Menu now works (can change between Always, Your Turn, Combat Only, and Never for Full Animations). You can press whatever your AUX key is mapped to (default: a) to toggle Full Animation. You can press whatever your START key is mapped to (default: s) to speed up Full Animation. Missing several animations: Better debugging information: Game now pauses for 20 seconds after crashing. Take a screenshot! Detailed error logs are output to the terminal and saved in debug.log.1. Unit Menu (relatively untested since I never use it) (but its there) Promotion Animations Also added in promotion choices (so you can select between two different options a la Sacred Stones). This is not utilized by The Lion Throne A few caveats before you venture forth: As always, I am only one man and cannot find every bug in this behemoth of a codebase. Even while finishing testing I was still finding bugs here and there. So if you encounter a bug, please send me a PM or comment here. Also attach your Saves/debug.log.1 if you can, since it has useful information that will help me find the bug and squash it. You cannot use the saves you have from previous versions. It will break. Don't do it. You must start a new game. Really. What's Next? I plan to write a tutorial on how to create your own custom scenarios and fangames using the Lex Talionis engine. Accompanying this will be a graphical Level Editor to make developing individual chapters easy and fluid. Also, if anyone has any Android development experience and owns an Android device, I would be interested in talking to them about porting this to Android. PM me. Thank you!
  4. The Lion Throne (Fangame and Engine)

    Fixed. Thanks for the report! Enigami, glad to hear you like the game. It's always interesting to see how others approach these maps. For instance, even though I've played through Chapter 4 nearly 20 times at this point, my normal strategy for Chapter 4 is very different than yours. However, I think yours is actually better. I don't always 100% the level. For anyone who's played through Chapter 4 (the Chapter with the caravans), do you feel that it is at an appropriate level of challenge? One of my goals for this game was to have an actual difficulty curve, where later levels are more difficult and/or more complex than earlier levels. But, is Chapter 4 too much of a jump in difficulty from Chapter 3?
  5. The Lion Throne (Fangame and Engine)

    Too long. For real though, like 3 years. I learned how to code in Python writing this engine, and there were a lot of starts and stops. Originally the game was a much bigger project (like 20+ chapters). This version of the game though has only been worked on since last summer.
  6. The Lion Throne (Fangame and Engine)

    These should be fixed. Thank you! Except I could not figure out how Joel's tutorial managed to crash the game. If anyone else encounters this problem, please let me know. To use the fixed executable with your current saves, download the new executable (the Download button above always has the latest build). Now, just move the entire Saves folder in the main directory of the old executable to the new executable's location. Essentially, overwrite the new executable's empty Saves folder with your Saves folder. Your current saves should appear when you fire up the new executable. You can delete the old files now if you want.
  7. Download (Windows v0.7) (un-zip and then double-click lion_throne.exe file) A fully custom and open-source Fire Emblem fangame https://github.com/rainlash/lex-talionis Summary The Lion Throne has 11 chapters of innovative objectives, custom classes, a fully functioning custom skill system with activated skills, a Tellius-style base menu, area-of-effect spells, an actual difficulty curve, Xbox 360 controller support, and much more! Journey with Ophie, Prim and the rest of the Resistance as they attempt to restore the rightful heir of the Lion Throne to her place. Their fate is in your hands. What's next? Level Editor and Tutorial Access to a Mac machine to build a Mac executable. Access to a Linux machine to build a Linux executable Access to an Android device to finalize Android version Both the engine and the game (while essentially complete) are still in Alpha, so you may encounter bugs. I am only one man and cannot catch 'em all. Tread carefully! If you do encounter any bugs, please send me a PM or place a comment here describing the events that led up to the bug, so I may squash it as soon as possible. The file Saves/debug.log.1 will have the most recent error in it. Please send that as well if you can. Thank you!
  8. Trying out FE8 colors for the first time... Not sure how I feel about them. Anyways, here's some great khan of the horseriders.
  9. Splice Competition 148 - Enigmatic Assassin

    It should have been reuploaded. Sorry about that.
  10. Splice Competition 148 - Enigmatic Assassin

    An old assassin. EDIT: Re-uploaded. Not sure what happened there.
  11. Obviously not on theme, but nothing was coming to me. Some sort of tribal village girl...
  12. Splice Competition 146 - Elemental Guardian

    First time doing this... An Old Mist King.