rainlash

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    Male
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    Out wandering with gods

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. The Lion Throne (Fangame and Engine)

    It's not currently possible. Each class tier can have a different max level, but within the same tier, each class's max level must be the same. If you didn't care about experience points from combat, you could try starting the class on a higher tier. Like have your bard class be Tier 4 or something, and give Tier 4 a max level of 40. This unfortunately means you won't get any experience from combat though, since the engine will think your higher level than you really are. I've never tried this though, so it may break something else. If you really want this capability, I can add it in the next update. Give each class a separate max level component.
  2. The Lion Throne (Fangame and Engine)

    Yes. This is pretty simple actually. You're going to want to reference this tutorial for adding new weapon types: https://github.com/rainlash/lex-talionis/wiki/26.-Adding-New-Weapon-Types And then, you'll want to just modify the values in the Data/weapon_triangle.txt file to something like this (second column is what the weapon is GOOD against, third column is what it's WEAK against): Sword;Axe;Lance; Lance;Sword;Axe; Axe;Lance;Sword; Bow;;; Light;Dark;Fire,Wind,Thunder;M Fire;Light,Wind;Dark,Thunder;M Wind;Light,Thunder;Dark,Fire;M Thunder;Light,Fire;Dark,Wind;M Dark;Fire,Wind,Thunder;Light;M If you have any problems, feel free to PM me.
  3. The Lion Throne (Fangame and Engine)

    Hey! I'm glad you like the game! I'm real sorry you got a bug, but thanks for telling me. It is now fixed. You can download The Lion Throne again from the link in the first post on this thread. It will have an updated executable and data files. To use your previous saves, copy and paste your entire old "Saves" folder into the new folder you just downloaded (replacing the mostly empty Saves folder that it comes with). So now you'll have your old Saves folder, but new every other folder and file. Like the error message says, you should now be able to "Select Continue in Main Menu to load!", and you should get past that bug. Please tell me immediately if you still can't go past. You must have gotten real far in Chapter 9's turncount. The bug was kind of hard to find. So, each turn the reinforcement enemies in Chapter 9 get more levels. I didn't have a check on the Hybrid level-up system that stops trying to increase their stats when their stats are maxed. If every one of their stats was maxed, and they still have levels to gain, it would crash. Very esoteric bug.
  4. The Lion Throne (Fangame and Engine)

    So there's no method in properties to set win condition, since the text you write in properties is just for show. You need to use event scripting to actually win/lose the game. Setting up a "rout"/"defeat all enemies" win condition is easy enough using the interact script. # Are there any enemies left on the map? if;not any(unit.team == 'enemy' and unit.position for unit in gameStateObj.allunits) win_game end I've since added a small section on setting up Win Conditions to the Miscellaneous section of the Wiki.
  5. The Lion Throne (Fangame and Engine)

    Sorry but it doesn't currently run on either Android or Chrome OS. You can download the executable and run it on Windows, and it also runs on Mac and most Linux distros if you have Python and Pygame as described on the Github page. So I can't diagnose the exact problem from what you've given me here. But I can tell you where to look. The likely problem is that you're missing a start or end bracket in your Data/preload_levels.xml file. I would look, as it says, around line 302. But the missing bracket could be anywhere and the error is just being propagated to the end. If you really can't find it, you can send me the text of your preload_level.xml file and I can take a look.
  6. The Lion Throne (Fangame and Engine)

    Oh yeah. In The Lion Throne, unlike normal Fire Emblem GBA, I let anyone walk through the thicket -- it just uses up a lot of their movement points. You can quickly fix that by editing /Data/mcost.txt There should be a row for each terrain type, and a column for each type of unit (Light Foot, Armor, Cavalry, etc.). Just change the numbers in the "Thicket" line to match your tastes. The "-" means that units of that type can't move through that terrain type.
  7. The Lion Throne (Fangame and Engine)

    This should be enough to go by anyway. Thanks. So what happened here is you included a UNICODE quotation mark (https://www.fileformat.info/info/unicode/char/2019/index.htm) in the unit description of the character you added. If you go to Sprites/Fonts, you can see where I've defined the Info font (Info.idx). You can only use those regular ASCII characters unless you add your own. Maybe you can try replacing the unicode quotation mark with one from your keyboard -- or leave out the quotation marks altogether. I've never tried using Unicode characters within the engine, so sorry I'm not more help.
  8. The Lion Throne (Fangame and Engine)

    The Level Editor Update! Version 0.8 of The Lion Throne is out now. The OP has been updated with the download link. Also, you can download it here! Level Editor and Tutorial Yes, it's finally here folks. The fruit of nearly nine months of labor -- my baby, the Level Editor for the Lex Talionis Engine. There is a tutorial which explains how to use the Level Editor here: https://github.com/rainlash/lex-talionis/wiki. You will not need to know how to code AT ALL to use this tutorial, in fact we will never touch the codebase. Just follow the directions and you'll be well on your way in no time. The tutorial should guide you through everything you need to learn to get your first level set-up and running. I welcome questions, so feel free to PM me! Some people have already started using it for their projects -- I know of two projects in the works myself, and with the Level Editor and Tutorial's official release, I hope to hear of more. Writing and testing the Level Editor and Tutorial took up the bulk of my time these past months, but there have been a few more changes. Custom Combat Animations Critical animations for all default classes now available Regular animations for Sentinel, Halberdier, Skirmisher, Bowsassin and Female Soldier added Two New Difficulties Lunatic Mode: Have you ever wanted to distinguish yourself from among the horde of casuals who dare to consider themselves Fire Emblem players? Have you ever wanted to lose -- a lot? Over and over and over again? Well have I got the mode for you! Lunatic mode (like other Fire Emblem hard modes before it) drastically ups the difficulty. But your own characters bring better stats and new weapons to the fight as well. And trust me, you're going to need it. I only managed to beat it on Lunatic Casual, but I'm sure someone is hardcore enough to try besting Lunatic Classic. Grandmaster Mode: Hate missing? Despise the RNG? Want to truly prove your LTC skills? Welcome to Grandmaster mode, where only the greatest tacticians will triumph. Instead of missing an attack, the attack will instead do damage modified by its hit chance. So a 50% 10 damage attack will always do 5 damage in this mode, instead of flipping a coin for 0 or 10 damage. Have fun taking your strategy to the limit. Minor Changes: Over 100 minor changes to the Lex Talionis Engine, generally to make creating your own custom levels easier. A few caveats before you venture forth: Bugs: As always, I am only one man and cannot find every bug in this behemoth of a codebase (and its only gotten bigger!). So if you encounter a bug, please send me a PM or comment here with the full error message. Also attach your Saves/debug.log.1 if you can, since it has useful information that will help me find the bug and squash it. Saves: Since I made some changes to streamline the level creation process, the format of the save files changed once again. You will not be able to use your old version 0.7 save files in this version. There's nothing groundbreaking in this update for the base game, so if you're still playing The Lion Throne's Hard mode, just keep going. You can upgrade to this version layer if you want to try out anything new. What's Next? I'm sorry to say, but this is my last content update for The Lion Throne. I've accomplished everything I set out to do with this project. I'll still be around handling any bug fixes, but there will be no more core gameplay updates. But fret not -- I will still be working on improving the Lex Talionis Engine. I hope that you will see another project by me in the future. I've been mulling over something spicy, and I hope to be able to present it to you all when it's ready. Thanks to everyone who played it. I hope you enjoyed playing The Lion Throne as much as I enjoyed making it. And I hope others find the engine useful to them in their own pursuits.
  9. The Lion Throne (Fangame and Engine)

    Hmmm... I'm sorry that happened. You must have chosen Random or Hybrid at the beginning, and that soldier must have gotten some exceptionally bad level-ups (I honestly didn't realize it was possible; The soldier needs to not get a single DEF level (40%) and not get more than one SPD level (60%) in four level-ups) Anyway, you should be able to load up that turn again. Navigate to Options and turn off DISPLAY HINTS. This way you won't be forced into trying to attack a non-existent entity. Alternatively, you can restart the level until the Soldier gets a better level-up. Sorry I'm not more help. Thanks for telling me about the issue. It will be solved in the next release. Thanks! I'm glad you enjoyed it. On the topic of another game, I'm not really sure... I'm only one person and making this was a vast undertaking. I've got some ideas for another floating around, but with writing a whole new script, making character sprites for every character, level design, and then all the testing (which I'm obviously not perfect at)... It'd be a lot of work. We'll see what the future brings.
  10. The Lion Throne (Fangame and Engine)

    Hey! I assume you looked at the Wiki on the Lex Talionis Github page? The next release (v0.8.0) for this project includes a lot of small changes (critical animations, yay!) and one big change, the Level Editor, which should help people create their own levels. But I'm not quite done testing yet. There are probably still a couple of bugs lurking in the Level Editor code, and the tutorial has not been cleaned up for readability. I don't have a date for when the next update will be released (definitely by the end of June though). However, if you really want access to the current version of the Level Editor, there is one way to get it. I give no guarantee that the code is bugfree. By the end of June I should have a better method (I plan on compiling it and distributing it as an executable just like I did with the The Lion Throne proper). If you do follow this method and run into any snags or bugs, please PM me here.
  11. The Lion Throne (Fangame and Engine)

    Fixed. Thanks! If you don't want to re-download -- the fix is localized to one data file. If you replace your Data/status.xml with https://raw.githubusercontent.com/rainlash/lex-talionis/master/Data/status.xml that weird effect will go away. You can right-click that page and then click "Save As" to get a copy of the updated file. Or you can just re-download -- whatever's easiest.
  12. The Lion Throne (Fangame and Engine)

    Thanks for the report. A new build with this fixed will be up soon. If you don't want to download all those megabytes again, its a real quick fix on your end. I forgot to give Female Oracles the script for their Dark Magic animation. You can add one yourself easily. If you go to Data/Animations/Oracle/, there is a file called "Oracle5-MagicLight-Script.txt". Copy it, and name the copy "Oracle5-MagicDark-Script.txt". That's it. Now Prim will have a Dark Magic animation. You should be able to load from the last turn change with Continue in the Main Menu.
  13. The Lion Throne (Fangame and Engine)

    Yes. This has been fixed. The issues with Nyx Ward and Sandblast + Evasion has also been fixed in the last ten minutes. Thanks for the bug report! You will need to copy over your Saves folder to the new directory when you download it. You can also copy your Data/config.ini file over if you made any changes in the Options Menu. I recommend fixed growth because you don't get too many characters in this game. There are few-to-no replacements for some roles if one turns out poorly. So it's only been tested on fixed. However, don't let that stop you if its more fun for you to have it truly random! There are several stat up items, and each character has at least three Feat skill choices (which lets you choose a stat buff) at levels 8, 13, and 18. Hybrid growth works kind of like Radiant Dawn's bonus exp system. In Radiant Dawn, it would choose 3 stats to level up, where the chance for any individual stat was dependent on its growth rate in comparison to that character's other growth rates. Hybrid works like that, except it chooses (Total Growth Rate/100) stats to level up. So you will never get those empty level ups, but which stats level up is still random.
  14. The Lion Throne (Fangame and Engine)

    This should be fixed. If you moved really fast in the Info Menu while pressing the R or B button, two mutually exclusive actions could occur at the same time, causing a crash. The newest upload fixes this. It also fixes text speed. Text speed now matches the other speed options.
  15. The Lion Throne (Fangame and Engine)

    This and several other bugs not mentioned here have been fixed in the latest update (v0.7.3). Thanks to everyone who's reported bugs!