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SilverNexez

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About SilverNexez

  • Birthday January 8

Profile Information

  • Location
    In front of a screen

Previous Fields

  • Favorite Fire Emblem Game
    Blazing Sword

Member Badge

  • Members
    Lyn

Allegiance

  • I fight for...
    -

SilverNexez's Achievements

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Newbie (1/14)

  • Week One Done
  • One Month Later
  • One Year In Rare

Recent Badges

  1. Doesn't really seem so compared to Brave Lyn. Pros: Lots of stat buffs and a party speed buff. First colored bow unit. Cons: No horse, no DC prevention. We'll have to see her statline first, though. Swift Mulagir's and Law of Sacae's effects remind me of GBA support effects though. Those could have been crazily broken when paired right.
  2. Elise of all people. Still the best healer I've got right now and great for helping during tempest trials or for powerleveling units.
  3. I've got some pretty weird luck, as a F2P player since day one. I don't have many 5 stars, but the ones I have are enough to stay competitive for now. Pulls: 1: Elise (+HP/-ATK) 2: Azura (+ATK/-DEF) 3: Hector (+HP/-ATK) x_x 4: Peri (?/? Lv22) 5: Klein (+SPD/-ATK) 6: Rebecca (?/? Lv21) 7: Ike (+ATK/-SPD) 8: Soren (+HP/-DEF) 9: Faye (-HP/+DEF) 10: Luke (?/? Lv22) 11: Brave Ike (+RES/-DEF) 12: Mist (?/? Lv19) Promoted: 1: Nino (+RES/-HP) 2: Camus Events: 1: Brave Lyn 2: Masked Lucina "Marth" Total: 16
  4. Uh, it's the sun and moon, you wouldn't need a telescope, just binoculars or glasses with protection at most. Personally, I'd like to have experienced it, but it wasn't near me. Just mostly sunny where I was. The news and internet was what I saw of it, which was pretty interesting.
  5. So, I'm trying out Icecube's FE7 Item-based Branching Promotion, and while it works fine on valid promotions that I set, this error occurs if I attempt to use a promotion item if the character is below the required promotion level. In another case, the game would reset if the item is an invalid promotion item for the class regardless of level. Oddly, this seems to be an error with bringing up the "can't use this item" message, as the game seems to know when the item is valid/invalid through the grayed out text. So, I'm not sure what's going on. Is there any information on this problem or the hex values at that offset?
  6. Turns out that yeah, the order and syntax matters. Now it worked. Thanks for the help!
  7. Oh, I see. Well, in that case, I won't need to worry about that I guess. But what's weird is that the tutorials still seem to go on when I placed these lines at the top of the Prologue Events code. Am I doing this in the wrong place, or does every file need to be in the same folder/directory as the Event Assembler?
  8. I think so, but I'm definitely doing it wrong. I'm pretty sure that when assembling, including it should obviously define all the macros. However, I can't figure out where to include it so I get dissembled code in macro form. I've tried including it at the top of the prologue events, then reassembling then dissembling the code again. That just gets the raws. Would I insert it before the entire game's event code, or am I supposed to include it somewhere else? TEST.txt
  9. So, this might sound stupid, but I decided to experiment hacking around a bit with FE7, and wanted to remove the tutorial and text events from the Prologue to make it easier to test stuff. I just want to know how to turn my raw code into macros, as right now as a beginner to EA, it's a bit more difficult to read the raw code and determine what is what without looking at the reference every few seconds. Where in the code to include the stdlib and what process can I use to do this.
  10. I've got Lifetaker Felicia. Castle Address is 05080-20632-77025-31366
  11. My Castle Address: 05080-20632-77025-31366 My Path: Revelations Castle Name: Palace Skills (Formerly "PalaceSylviane") Region: NA Foods and Minerals: Rice and Berries, Pearls and Onyx Current Units and Skills (May be subject to change at any time and without notice) Sylviane (Corrin/MU): Draconic Hex, Hoshidan Unity, Dragon Fang, Replicate, Lethality Felicia: Live to Serve, Bowbreaker, Tomebreaker, Inspiration, Lifetaker Takumi: Certain Blow, Death Blow, Replicate, Bowfaire, Point Blank Sakura: Miracle, Renewal, Countermagic, Poison Strike, Replicate Odin: Heartseeker, Astra, Duelist's Blow, Swordfaire, Lifetaker Charlotte: Death Blow, Gamble, Rally Strength, Axefaire, Axebreaker Midori: Lethality, Aptitude, Underdog, Profiteer, Replicate Percy: Gamble, Rally Strength, Rally Defense, Axefaire, Swordbreaker Dwyer: Voice of Peace, Tomebreaker, Amaterasu, Darting Blow, Air Superiority Soleil: Strong Riposte, Good Fortune, Sol, Luna, Lethality ...I have too many ninjas.
  12. Submitted it cause why not. Though I doubt my responses match up with the general opinion.
  13. It took about 10 chapters in when I started, but I found it fairly easy to memorize with the tomes and bows (high accuracy vs new axe level power). Took a little longer with the shurikens, since what axe user is actually going to dodge that (or most units for that matter), but it came along eventually. Honestly, those shuriken don't really seem to have much in common with lances, except for the fact their users tend to fare well against magic and sword units thanks to their high resistance and the sword users' lack of ranged weapons.
  14. So, I'm up to Chapter 16, just finishing promotions besides Fir and Sophia, where I'll get their promotion items later in this chapter. Then I check my units stats, and notice something really strange. Deke has higher avoid than Rutger. So okay, that's in part due to Rutger's low luck, but then I see their speeds. Deke has more speed than Rutger, and so Rutger doesn't always reliably double as a Swordmaster. Just what... Fir here is doing better as a Swordmaster than Rutger this game. As such a rumored high value unit...how badly does the RNG hate him to get these kind of stats? (Honestly, it's not that bad, it's just that he seems more suited to be a Hero at this rate) ...Consider Second/Heart Sealing him? XD
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