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About TadpoleSuperHero

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. Tempest Trials: Less than Heroic!

    Free pull on the re-run of the Brave Heroes banner got me BRAVE ROY HECK YES Last time the banner was around the only one I got was Brave Lyn, getting Roy for free this morning was ridiculously exciting. But now I have to decide how to use my orbs... I want heroes from the Brave set, from the new Farfetched set, and from the upcoming Legendary set. So many heroes, too little orbs... but I'm glad they're showing they'll bring back seasonal and unique heroes, it makes me feel less urgency about getting everyone right away.
  2. Unit Un-Wish List (Who are you tired of getting?)

    For me, I'm one of those weirdos that prioritizes personal preference over tiers, abilities, usefulness, etc. So, I like Fir. And her artwork. So I'm glad to keep getting her. Lon'qu? Not so much. I don't care too much about abilities. I mean, I used Hero Feathers to bring my 3-star Catria up to a 5-star because she's my favorite pegasus knight in FEH.
  3. Unit Un-Wish List (Who are you tired of getting?)

    Azama, Lon'qu, and Jaegan. I'm sick of all three of you. Get one of any of you almost every time I summon. Please stop. I don't like any of you anyway (well, Lon'qu's cool, but I don't like his Heroes art). I mean, thanks for the feathers, but I'd rather get duplicates of units I WANT so I could merge some more. The highest level I have is a 40 +2. And there are still so many characters I've never gotten. I'm sick of duplicates in general, but those three can disappear forever and I'd be so happy.
  4. Holy war banner

    My free pull was... A 4 star Jaegan. I'm so sick of seeing this old man. But hey, when I plunked down 20 hard-earned orbs for five summons, I got Nino! Twice! And I already have a 5 star Nino that I trained up... (I love you Nino, but I don't need more 3 stars of you) But I did finally get Cain! Never pulled him before, so I was excited to see him. None of the FE 4 characters though. One day... one day... I have the worst luck at Summons, but I still keep playing this game. Because it's surprisingly fun to train up my little warriors into total beasts.
  5. Pairing your Avatar.

    I want to say Charlotte because she's fantastic, but her supports with Xander are THE BEST THING. So I always pair those two. My avatar first was paired with Camilla in Conquest, then with... well. I don't remember who in Revelation. My favorite reason to pair with Camilla is actually her hair color. It is by far my favorite on Kana, just the cutest thing <3 Though I actually do like the supports between Corrin and Camilla. Cute stuff.
  6. Ideas for for theoritical Fire emblem 6 Echoes

    I guess I'm in the minority here - I want an official English version of Binding Blade, but I'm also not too confident in it really matching the magic of the original. Mainly because of 3D. There's no way the combat animations are going to be as amazing and beautiful as in the GBA version. Not to mention, every 3D FE has had really washed out and limited color palettes. I don't know why that is, because you can have colors pop and be vibrant in 3D (look at Ni No Kuni and Breath of the Wild, not to mention the Tales series, Skies of Arcadia, there are lots of games before and after FE went 3D that do color so much better). But anyway, aesthetics aside, I'd still be interested in a remake. Because official English release! And because Roy's pretty great, and I like his crew of characters. I also, unlike many others here, don't think much needs to be changed. Here are my suggestions: 1. Roy promotes earlier. Because holy crap, his late promotion, like with Marth, makes him hilariously useless for too large a stretch of the game. The suggestion of chapter 16 or so others have said makes sense storywise and would be great. 2. Thieves promote. They didn't invent that until 7 so it's fine that they don't in the original, but for a remake, promoting Thieves is a must. Assassin Cath would be amazing. 3. I would at least want the Sword of Seals to be unbreakable. Maybe not all legendary weapons, but I think the ultra-magical-story-specific-sword of destiny seems a little less legendary and amazing if it can break. 4. I would want them to KEEP the structure of the game. I like how 6 and 7 are structured, where you just go from one chapter to the next. No Barracks or My Castle, no World Map, just chapter by chapter. I like that. I hope they would keep it the same way. Having that variety within the series in terms of structure and style is a good thing. 5. No Support limits. It made sense in 6 and 7, but the fact that they kept that for 8 and 9 made no sense. I'm glad they did away with it from Awakening onwards - now just retroactively make that the way in 6's remake. Also, for romance, don't have S Supports - I really don't like those conversations - just have them reach an A+ level with only one character. And then have a credits blurb about them and their romance blooming after the game is over. I love that stuff. Speaking of which... 6. Give every character a variety of "ending blurbs" during the credits. That's an FE tradition that I hope never goes away. And have a variety for every character, based on their Supports. 7. Don't add new characters. Especially don't add more 7 characters. Please. If they tie 6 more into 7 than it already is in the remake, that means they'll be changing more of 7 (or not remaking it, or remaking the pair as a single game), and I don't want that. The stories of both games are great. We don't need more characters from 7 in 6. It works as-is. I understand why some people want it, and if they appear as cameos or secret characters, I'd be fine with that. But not as story-focused members that change the flow of the story (and, by extension, impact 7's remake's story). 8. And on that note, I don't think we really need to add more characters. 6 has a great cast. Adding characters in Shadows of Valentia made sense, as Gaiden's cast was pretty tiny and lacking in variety. 6 doesn't have that problem. If anything, focus in more on these characters. Have Lillina more important and involved in the story - her and Roy as dual protagonists would be great. Give everyone more Support conversations. 9. And more on that note, please no avatar. A tactician like 7, sure. But I really don't want retroactively added avatar characters. They're not necessary, and they damage the flow of the stories of games that weren't designed with them in mind. The story is about Roy, Lillina, and the companions they meet along the journey. There are already tons of characters. Keep the story focused on them and expand on those characters. 6 has a big cast. It doesn't need more characters. So, most of my suggestions are things NOT to change. But I think there isn't much that needs changing. More Support conversations, no Support limits, Roy promoting earlier, and Thieves being able to promote, are the big ones for me. Everything else is strong as-is and doesn't need more. I understand the appeal of adding characters from 7, or having the ability to reclass (though it doesn't work well in 6's structure, not to mention that having dedicated classes helps characters feel more focused and specialized), or having just MORE CONTENT. I get that. But I disagree. 6 is a big game that, like 7, is very well designed for being played multiple times, rather than having one long, extended playthrough where you keep grinding and perfecting and reclassing to your heart's content. And it's good for FE to have games like that. Awakening and Sacred Stones are great in their own right. So are 6 and 7. Variety's a good thing, and having shorter games that have definitive conclusions and a reason to replay are great. Plus, the less they change, the less they have potential to screw up - and, most importantly, the less they change, the less time and money they need to spend on the game. Remakes are exciting. Brand new games are even more so.
  7. Is FE 7's story really that bad?

    No. It's great! If you dig deep and are very analytical about your stories you can certainly find flaws. The villain not defeating the heroes even when he can easily is not necessarily a flaw - I actually like egotistical, arrogant villains like that. Pride comes before the fall, and all that. The way they use the gameplay itself to show major story moments with characters moving around the map and engaging in battle during cutscenes is fantastic. The 3DS games rely too much on CG cutscenes for that, and their regular dialogue scenes tend to be just that - people talking. There's a dynamic nature to the way the story is told in FE7 (and 6 and 8) that is completely lost in the 3DS games, which is a huge shame. It's one of my favorite things about the storytelling style in the GBA games. Because there's no world map or barracks/base between battles, 7 also just has a really strong forward momentum. It's constantly pushing you forward, and for some, it may not be to their liking, but I love it. It's the one Fire Emblem game where, every time I play it, I find myself playing more chapters in a row than I intended, because it just pulls you along and makes it so easy to say "just one more!" Three lords and a player character that doesn't overwhelm the plot also makes for some great relational dynamics. I love when the characters turn towards the screen (you!) and talk to the player directly, it's so cool. It has a really personal touch that I just don't feel with avatar characters that have their own predetermined personalities (but I'd also prefer there were either no avatar character, or an avatar with minimal personality and tons of dialogue choices in future games - also, I don't want an avatar that can romance literally every character in the game, that's just absurd). Three lords also allows for three important characters who drive the plot forward. Yes, it's mostly Eliwood's story, but he wouldn't be able to do it without Hector and Lyn and the support they provide to him. FE 7 just feels very personal to me. I think that also goes to the smaller stakes - even though the ultimate consequences could be dire (if Nergal does succeed, he'll basically destroy the entire world), the actual story doesn't cover a lot of geographical ground, and involves smaller groups of characters in intimate conflict. It feels character-driven and focused as a result. I'm not saying it's objectively the best story (stories can't really be judged objectively, anyway), but it hits all the right notes for me and I love it as a result. Though I also loved Awakening's story, which it seems a lot of people hated, so what do I know? My favorite FE stories are 7, Path of Radiance, Awakening, and Sacred Stones. If that gives you any kind of barometer for how my feelings for 7's story might match your own.
  8. How Warriors Should Have Decided Characters

    Personally I would love it if they had just taken a small sampling of characters from every single Fire Emblem game. It makes the picks and cuts that much more difficult, but it would make for a really wild game full of possibilities. So, like, three characters from every game (I think more than that would make the development time be insane, and besides, there's always DLC). And then you also have villains and maps and enemy types and designs from a vast variety of games (having Sacred Stones represented means monster enemies, something that I'm really going to miss when I play this game - that had the greatest variety of enemy types and was a huge missed opportunity). I think that would have been neat. Three characters from each, with possibilities of expanding with DLC. That would mean a roster of 33 characters (excluding remakes obviously, as well as Marth having two games, just roll them into one) at the start which is incredible and close to what we have now, and representation across the series' history, which is also fantastic. At the same time, I don't dislike the route they went. It makes a lot of sense from a marketing standpoint, and the fact that they didn't ONLY represent the "big three" games, and included Lyn, Celica, and a unique version of Anna, is extremely cool. As long as they nail the gameplay, and do eventually, either through DLC or a sequel, dig into the series' history (especially Magvel, simply because having monster enemies and big bosses like in Sacred Stones would be amazing for variety and spectacle), then I'm good with how the game is. It looks amazing so far, and they've clearly put a lot of love into it. That becomes more clear and exciting the more of the game they show off, and I'm very excited for the release.
  9. Eliwood, Hector, and Ike. In that order. Eliwood does not get nearly enough love. I want to see him in 3D hacking and slashing like a boss! (and please not on a horse)
  10. You just blew my mind XD. I knew about the Harvest Moon, I was more pointing out how in the early games it actually was talked about and even celebrated within the games themselves, while now it's literally just the title of the games. But F-Zero... how did I not get that? I know about Formula One, I just never thought of it as F-1, thus not making the connection. And Baten Kaitos... thank you. I feel enlightened now.
  11. I just don't get your reasoning. Why is the title so important to you? Just like people have said about Zelda - there are Zelda games without Zelda (and even Zelda games without the Triforce, which is basically the Zelda universe's version of the Fire Emblem). There are Metroid games where Metroids are irrelevant, insignificant, or even nonexistent. What the heck does "F-Zero" even mean? Dozens of Harvest Moon games don't even MENTION the "Harvest Moon." I'm still trying to figure out what "Baten Kaitos" means. And the Tales games: what the heck is a "Symphonia," "Zestiria," "Berseria," "Vesperia," or "Xillia"? "Final" Fantasy was never even meant to be the "final" game, even from the first one (it was going to be called "Fighting Fantasy" but there was a copyright conflict so they changed the name), and some of the games are far more science-fiction than fantasy. You see this with innumerable game franchises. Branding is a big deal, and when it comes to series, whatever you call the first game, if it's going to be a major series, you probably want to keep that title going, even if later games in the franchise don't necessarily fit the title as well. Fire Emblem games don't need the Fire Emblem - the name is synonymous with strategy RPG titles set in a fantasy world with lots of characters, perma-death, classes and promotions, and dozens of other series staples; the "Fire Emblem" itself isn't what's important to the franchise. tl:dr - don't obsess over game titles. Most of them don't make sense. Many others are parts of long-running franchises that don't want to be limited by having to stick to what's in the title: Zelda games don't need Zelda, Metroid games don't need Metroids, and Harvest Moon games don't need the Harvest Moon.
  12. Can one hope for a port to Switch?

    Ha, I was saying that as a fan of J-Pop personally, but I just point that out because I see so many people brush aside even the thought of playing TMS because "murh J-Pop" as if the entire game is its music. I hope you enjoy it when you get to it! And that lineup of Zelda games should be an excellent time as well
  13. Favoritism vs Practicality

    Favoritism all the way. If I don't like a character's style, personality, or design, then I won't use them. I don't care about their stat growths or anything else. You can always make a team work, and I've never been one in any game to focus on optimization or min-maxing (as an avid Pokemon fan, I frequently use an unevolved Pikachu in my team all the way to the end, along with picking Pokemon I enjoy, which often are not ones with very strong stats). For me, the fun of playing Fire Emblem is largely down to the characters working together as a team. If I'm not attached to the characters I'm using, I'm not going to have as much fun, and I won't see the point in playing. But I do understand those who go for stats and such above all else. There's a joy that some find in min-maxing or optimizing their runs, and I respect that. It's just not a way of playing that holds any value for me.
  14. Can one hope for a port to Switch?

    There's always hope, but in this case, it's very unlikely. TMS didn't even sell half a million copies, despite releasing on the Wii U before the Switch announced but late enough in its life where there wasn't any real competition, and the Wii U had pretty much reached its install base maximum. That's incredibly dismal, almost hilariously bad sales for a major HD console JRPG release, and I'd be shocked if they didn't lose tons of money on it. The only way it's getting to the Switch is if 1) the porting process is super easy and cheap, and 2) they're confident it'll sell several million copies on the new console. I seriously doubt they'll have that kind of confidence. I'd love to see it come to the Switch. The game is INCREDIBLE. I loved my first playthrough of it, and currently playing through New Game Plus is a blast. The combat system is one of the very best turn-based systems ever devised, and is an excitingly unique system that departs from both Persona/SMT norms and other turn-based systems I've seen elsewhere. It's like FF X, but faster-paced and full of combo attacks that get really exciting. Beyond that, the music, the visuals, the characters, the world, it's all incredibly fun, vibrant, charming, and engaging. I wish people could look past both their disdain for JPop, their disappointment that the FE influences are only pulled from Shadow Dragon and Awakening, and that it's not like the original teaser of the SMTxFE. Tokyo Mirage Sessions is a stellar game, completely unexpected and unique in every way, and, honestly, coming from a Fire Emblem fan, far better than any "faithful" crossover of the two properties would have ever been in my eyes. We need more unique and highly polished games like this, but it's not wonder we don't get enough of them, when they sell like garbage. I too am hoping it gets a second life on the Switch, but I hold no expectations of that happening. I just do my best to tell anyone who has a Wii U about the game and hope that more people can experience it and love it like I do. If you've been on the fence about it, I wouldn't wait for a Switch port. Go grab it. You are very unlikely to regret it.
  15. What's Atlas' Canon Class?

    Should be an axe-using class, but for some reason IS decided not to include a playable one. Even as Atlas talks about how as long as he has an axe, he's happy. Like come on IS, what's the deal? So I consider him as not having a canon class, simply because the classes that would actually fit him don't exist in the game, unfortunately. Love this game, but Atlas actually made me angry, since he clearly should be an axe-user, and IS just didn't include the option.