BwdYeti

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About BwdYeti

  • Birthday 09/13/1987

Profile Information

  • Gender
    Male

Previous Fields

  • Favorite Fire Emblem Game
    Sacred Stones

Allegiance

  • I fight for...
    -

Recent Profile Visitors

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  1. FE Recolor

    Made an update to the program, to overhaul the UI and improve performance. Head to the first post to check it out
  2. The Lion Throne (Fangame and Engine)

    If you need an axe armor sprite the map sprite repository has one. If it doesn't meet your needs, it can at least serve as a placeholder until you get an original sprite made.
  3. FE7x: Immortal Sword - Part One Complete

    Only if it doesn't involve increasing enemy stats from hard. If you can think of other ways to make the game more challenging, then that would be awesome. Different enemy AI, enemy classes, maybe weaponry etc... I think it's important that enemies don't just get stronger though, since that disrupts gameplay balance and unit viability. Enemies with higher AS just mean that units reliant on doubling become bad. That's quite a bit pitfall in regards to design. Unfortunately this is the only realistic way a higher difficulty is happening. The number of players on hard is less than a tenth of normal, and lunatic would be that much smaller. Hard mode's changes are all individually designed compared to normal though, which lunatic would still preserve, so bigger numbers on top of the weapon, unit count, reinforcement, enemy class, etc changes should still combine to a coherent, if... 'crazy', challenge re: confusion over chapter order, an update soon will help and an interface update in the future will make things much clearer. For now though, the correct chapter order is to just play through each list of chapters as a self contained story arc, and then move on to the next block. If you have an unlocked chapter you haven't played yet, that's the next chapter.
  4. FE7x: Immortal Sword - Part One Complete

    So guess what's fixed
  5. FE7 at AGDQ 2017

    Hey great job on the run kirbymastah, especially that swag strat at the end ;D Here's a link to the run if anyone wants to watch it my donation didn't get read on stream D:
  6. FE7x: Immortal Sword - Part One Complete

    ...Huh Time to complain to the face spriters
  7. FE7x: Immortal Sword - Part One Complete

    It's an FEE3 video!
  8. FE7x: Immortal Sword - Part One Complete

    So this is unrelated to FEE3 and might not even make it out for the next release but [spoiler=huge image] Apparently I never posted this photo anywhere back when I took it in April because I am a bad This is not actually playable because I haven't even started touch controls, let alone finished mouse controls, nor do I have any idea what kind of performance I'm going to get, but just know it's still planned
  9. The 'Pugi' and its Mysterious Etymology

    It's worth noting that the majority (even the vast majority) of such weird name choices are for legendary weapons, or otherwise singular weapons. Likely many were chosen for their connotations (Excalibur, Thorhammer), or because there aren't a huge number of important mythological axes, bows, spells, etc (Armads, Murgleis, Nidhogg, whatever Swanchika is) Pugi is a Prf, but is not unique, so on those terms its position is debatable
  10. FEXNA (Currently In Private Beta)

    Change all anima tomes to primary weapon type "anima", secondary weapon type fire/thund/wind. All weapons can have either one or two weapon types, and both are counted for the weapon triangle (for example, light brand has WTA against runesword)
  11. FE7x: Immortal Sword - Part One Complete

    Save files are in My Docs/SavedGames/FE7x/Save/AllPlayers/ You don't need to worry about doing anything with them between updates
  12. FEXNA (Currently In Private Beta)

    Mouse and touch features are planned, there's no reason to have a PC game that you can't play with a mouse. 360 controllers are already supported, but because of XNA "limitations" other controllers apparently aren't, so I'll have to deal with that Extra skills beyond the 4th would not show up in the list but would still obviously effect the unit. You could implement something like PK suggested with a scrolling list, or change the skill icon size to fit more in the list (I'm considering doing this for unrelated reasons). Hidden skills is not something I had planned and not really something I support; it smacks of hiding information from the player Missed attacks still rolling crit for their animation is something I'm planning to add, I like the idea of an enemy starting their crit animation not being a guarantee they'll hit and the suspense that comes along with that change. Triangle attacks will exist, 7x has a peg trio.
  13. Oh there's a sprite board here, isn't there

    I made a sprite for Stream of Fates I'm still not sure why????? Gif of the process
  14. FE7x: Immortal Sword - Part One Complete

    Another of these, fixed a game over bug and also a broken tileset Also we have a new download page, check that out if you haven't seen it, all the links will be centralized there from now on
  15. FE7x: Immortal Sword - Part One Complete

    Released a small update, there's always bugs to deal with :Y