47948201

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  1. FEXNA (Currently In Private Beta)

    From a pseudo-communistic perspective, the engine is more important. But keep in mind which came first: the engine serves the game, because the game is what resulted in the engine needing to be made. At the end of the day, Yeti's primary goal is to create his own game, and the engine is a result of the game creation process that he'll share to get more use out of it. But because of this, features that would be important for general use but are totally irrelevant for FE7x tend to be lower priority. If someone doing something Yeti wouldn't do results in a crash, then that'll be fixed straight away because it reveals a weakness in the engine that should be patched. But stuff like the event editor revamp that will IMHO be pretty much necessary for beginners to start figuring the program out at a decent speed, are lower priority than whatever directly relates to the next 7x feature. They'll be put in, of course, but they're not as pressing of an issue at the moment. And with that said, yeah, a big part of it is also making it as hard-to-break as possible, because once it's public, each bug will be multiplied by the number of people who become aware of it, so keeping that number as low as possible will make things exponentially more manageable.
  2. FEXNA (Currently In Private Beta)

    (For other peoples' reference, so long as you're using any FE assets in your FEXNA game, it's basically a derivative work and subject to the will of Big N. If you replace all the graphics/sound with your own and make engine edits such that your game is mechanically distinct (there's no real hard line for this, legal stuff is really fuzzy, but I guess if SRPGS is safe, making your game function rather like that should probably be fine) from FE, you should be more or less in the clear. But as Myke says, it's worth considering whether you really want to be using FEXNA if you're going to go through all that. (I say yes, but your mileage will vary))
  3. Ragefest V: The Enragement Ring OFFICIAL THREAD

    You probably can't use FEEEEditor without damaging your computer, because FEEEEditor. Head over to FEU and learn how to hack without it!
  4. Ragefest V: The Enragement Ring OFFICIAL THREAD

    ...I should probably pop a message in here so I can better keep track of what's going on.
  5. FEXNA (Currently In Private Beta)

    Can vouch for notepad, been writing out stuff to remember for a later FEXNA game for years lol It really does help to get the design figured out before you jump into things. You don't have to have every detail down, since you'll inevitably change things, but a guide to refer to for general "this is a thing to remember" is always nice.
  6. FEXNA (Currently In Private Beta)

    I wonder that too. FEXP isn't that much more complicated than FEXNA--the later has things more centralized and you don't have to mentally translate "MP at level 4" to "this growth rate" or whatever, but there are more features and thus more to keep track of. That said, if you want to hack, use buildfiles. Keep in touch with the folks who suggested it, because it's not easy to set up (IMHO), but it's quite easy to use afterwards. Indeed, FEXNA is, I think, much easier to do the mundane and the crazy, but if you can do something all-around cool in hacking, imagine what you'll be able to do once FEXNA is out! But if FEXNA comes out and you need to learn game development from scratch, you won't be too much better off than now, if you want to make so many projects. May as well start hacking one of the smaller ones now to get practice, and uh I think I've made my point lol ...That said, still don't use FEditor. It sucks.
  7. FEXNA (Currently In Private Beta)

    Team setup is quite easy. There are, like, two config things (one to say the team order, another to say who's allied with whom) and palettes you need to handle, I think. You can change any unit from any team to any other team at any time (well, maybe not during the prep screen unless you do something crazy)
  8. Ragefest IV: Tale of Purt

    ....Oh you mean ONLY audio files and nothing else? Yeah something is wrong with whatever you used to decompress, make sure you use 7zip and have space and full access to wherever you're decompressing to and blah blah blah Compression issues like this are kinda beyond the scope of the game itself and might want technical help somewhere else if you're generally having trouble with compressed stuff, because this .rar behaves like any other for me.
  9. Ragefest IV: Tale of Purt

    I mean there's an .exe file I'd guess that executes something
  10. Ragefest IV: Tale of Purt

    I can't imagine what could be wrong with that, but here's the file pulled from what I downloaded. (Answering because I figure Av is furiously responding to mass messages about Heirs of Rage, which you should totally look up and watch if you haven't) Distant Travels.ogg
  11. Ragefest IV: Tale of Purt

    Audio isn't compressed by RMXP so it's left in its own separate folder, data and stuff becomes part of the actual game files to prevent people from accessing them. What happens when you try to run the game, does it tell you which file is corrupt?
  12. Sakura's Forest?

    I know it's a joke, but I actually really like it and hope it remains as an option! It's pretty!
  13. FEXNA (Currently In Private Beta)

    "Expect to get your hands dirty, but if you have general knowledge of basic-to-moderate level programming, it won't be anything major"
  14. FETD - Fire Emblem Tower Defense (Mk II)

    well skitty has a fe6xna download up and mari said yeti said as long as we're obfuscating the code so people can't steal the engine we're actually allowed to do public releases of fexna games and yeti hasn't said anything to the contrary (though if he does i'll fix asap) so um whoop there it is
  15. Skill Inheritance Discussion.

    Possibly a quickie, what's good on Nino? I don't want to give her Vantage or Defiant, though those'd be good on her if they proc'd, but I'd rather use things I can work with at full health.