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De Geso

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Posts posted by De Geso

  1. On 11/19/2019 at 2:50 PM, Armagon said:

    I wanna talk about that bolded part. Yes, it's true that Maul in Phantom Menace was nothing. He had like one line and that was it. Sure, he killed Qui-Gon but Qui-Gon had to die. However, just because Maul originally wasn't complex or important does not mean interesting stuff couldn't be done with him. You who know who else wasn't complex or important? Boba Fett. You could take Boba Fett out of the OT and nothing would change. Did he even speak? I deadass don't remember. Anyways, Boba Fett does nothing in the OT and then Han Solo unintentionally knocks him into the Sarlacc Pit. Boba Fett did less than Maul, because at least Maul killed someone important. And yet, that didn't stop people from writing Boba Fett stories. Before the Disney buyout, Boba Fett had a shit ton of stories involving him after his "death". Same thing with Maul. People thought Maul was cool, they wanted more stories with him. Is it kinda weird that Maul survived being cut in half? Sure. But Star Wars can get really weird. A lot of it is non-canon anymore because of Disney but Maul surviving being cut in half is pretty tame compared to some of the weirder stuff in the Star Wars universe. Star Wars is one of those franchises where you kinda just have to accept the dumb shit.

    Boba Fett spoke a few times in Empire Strikes Back. I remember there was some frustration from fans of the OT when they changed his voice to match Jango Fett's, since it was decided he was a clone instead of a normal man.

    You couldn't really take him out, since he was the one who brought Solo to Jabba's Palace - that's a pretty pivotal part of the story. He's no main villain but he isn't Bossk or IG-88 who do exactly nothing (and even they got EU material after them).

  2. On 11/18/2019 at 4:41 PM, Silly said:

    There is an integer overflow glitch present in Azure Moon Ch 22 on Maddening Mode.

    From what I can tell, in Three Houses, healing from forts works by setting a unit's HP equal to the following formula:

    This is pretty straightfoward, and produces the intended result in almost every use case. For example, if a unit has 18/20 HP and is standing on a heal tile that heals 30% of their HP per turn, then their HP after healing would be AfterHealingHP = MIN(18 + 20 * 0.3, 20) = MIN(24, 20) = 20.

    The problem with this implementation, though, is that HP in Three Houses is stored as an unsigned 8 bit integer, which means its maximum value is only 255. Any number greater than 255 overflows and wraps around to 0.

    On Maddening, Azure Moon Ch 22 Edelgard has 199 HP on her last HP bar, and is standing on a heal tile which heals her for 30% of her maximum HP per turn. If you chip her for a very small amount of damage, then when the game goes to heal her, you get the following result.

    AfterHealingHP = MIN(198 + 199 * 0.3, 199) = MIN(198 + 60, 199) = MIN(258, 199) = MIN(2, 199) = 2

    You can test this yourself by putting Impregnable Wall on a unit and having them chip Edelgard's last HP bar for 1 damage. When the game goes to heal her, her HP bar should drop to a very small number.

    Hahaha. Could this be a future speed strat?

  3. 1 hour ago, Shadow Mir said:

    To be fair, it isn't like Pomp & Circumstance (the skill obtained by mastering their first post-timeskip class) is that great.

    Anyway, I don't see the point of Emperor accessing magic, since the only enemies that magic could feasibly help against are Fortress Knights and Great Knights, which you could just use a Rapier or something against anyhow.

    Ehhh, I must ask, just how often do you have a Guard adjutant unit, considering that only seven classes are guard classes, two of which are locked to Edelgard herself, another two of which are male only, and the remainder aren't exactly praised?

    If someone is made a guard adjutant their class doesn't matter beyond being a guard adjutant. It's not a strategy I personally use but it's not uncommon to recruit someone like Cyril, make him an armor (which takes no time at all), and set him to be someone's adjutant permanently.

  4. 12 hours ago, Shadow Mir said:

    Nice joke there, mate. Aymr has lol60 accuracy. That. Is. Fucking. TERRIBLE. How hard you hit doesn't mean jack nor shit if you miss. I cannot believe I have to tell you this. :facepalm:

    I suppose, but it's not about Edelgard so much as it is that miss means I now need someone else to clean up that mess. 

    You're right. That's one of three, and the only one you get pre-timeskip (well, if you did pick the Black Eagle House; Edelgard herself would have another one in the second mock battle). The issue is with opportunity cost; someone else might need it more.

    Hitting bosses is one thing, but most of the time there's a lot of crap between you and them. The journey is more important than the destination, or so they say.

    You already know the answer to that: H-E-L-L N-O! I'll play my way, thank you very much. And I much prefer consistent strategies to powerful ones.

    First: I don't think you know what Raging Storm actually does. If you did I don't think you would be too concerned with what is between Edelgard and the boss of each map.

    If you aren't willing to try the strategy, how can you possibly judge it objectively?

  5. 55 minutes ago, Shanty Pete's 1st Mate said:

    Can the Crest of Indech stack with weapons that already have the brave effect, like gauntlets? My gut says no, but I would happily be proven wrong.

    Anyway, I'm currently building up my Annette's Armor rank. Not to use her as an Armor Knight, but because getting the certification ups her HP to 30 and Defense to 12. And D-rank is quite attainable. Used the same trick for Ashe and Dedue (who, admittedly, are not weak in Armor).

    I know with a brave bow Bernadetta can use her crest to get a third attack in before retaliation.

  6. 1 hour ago, Alastor15243 said:

    True, RD's definitely up there, for that exact reason, which I experienced personally. Lose someone on the Dawn Brigade and you're basically fucked. But I consider Three Houses to be worse due to the fact that late game reinforcements in that game literally do not exist, and it also pulls such a wide variety of dirty tricks that you literally can't trust anything the game tells you if you're playing blind. It also has its fair share of high crit enemies too. Three Houses hard is easier than Radiant Dawn hard, to be sure, but in terms of ironmannability itself, Three Houses is easily the worst from what I've played.

    I don't want to launch into a big Three Houses discussion with you because you have some pretty deep issues with the game, but you do get Jeritza now (free) in Crimson Flower and you also get a handful of units in the non-CF routes (Seteth and Gilbert in AM, Seteth in VW and SS). You get a kind of new unit when Dedue returns in AM, too. It's not so bad.

    I still think you exaggerate when you say "can't trust what the game says," but that's not a discussion for here anyway.

  7. 25 minutes ago, Shanty Pete's 1st Mate said:

    For what it's worth, you can use both. I dual-specialized her, and found the Rapier and Levin Sword super useful on her. While prowess helps, she can use Aymr at any rank. Although I'll grant, it's worth training her in Axes more for acessing Wyverns than anything else.

    Yeah she can one-round some enemies with an iron sword on HM which can be useful. But on Maddening you have a much more strict timetable for reaching promotion ranks.

  8. 1 hour ago, Jingle Jangle said:

    The thing about Genndy Grievous was that is was made before episode 3. Meaning he did not have a set personality that that time. But later on he was characterized as a cowardly villain.  Ventress was also rewritten to have a different outcome before and after Disney,

    I know that. I, and others, don't care for his later characterization. It's lame - he would have been much more interesting as a ruthless Jedi killer (like in Genndy Wars) rather than a snake.

    1 minute ago, Armagon said:

    Counterpoint: Genndy Wars was supposed to directly lead into Revenge of the Sith. Haven't seen Genndy Wars myself (i plan on it tho just to see how it compares to TCW) but doesn't one of the last episodes directly lead into the opening of Episode III? And that series was canon at the time.

    You are correct.

  9. 2 hours ago, Shadow Mir said:

    I didn't think about it at the time, admittedly. Personally, I'd probably emphasize swords, because I'm not convinced axes are all that and a bag of chips. And because they have low weight, meaning not needing to worry as much about being weighed down. 

    Because personal experience means nothing - I can't be assured I'll have the same success with axes you and others had... and I'd much rather not chance it anyway given how dangerous Maddening enemies are. Whiffing and getting bodied on the counter would be, to quote Sonic, NO GOOD.

    I agree with you on Thyrsus, but if I say so myself, it's rather presumptuous to assume that I would go out of my way to recruit Lorenz for that alone... Also, I would note Empire Pegasus is one of the few flying battalions. If I'm giving it to Edelgard just to shore up her hit rates with axes, that means one of my fliers has to go without a battalion... and I'm not sure that the opportunity cost would be worth it.

    I would say that depends on what skills you're building. Also, looking at Axe and Sword Prowess, the accuracy gap is 18 points at level 1 for both, and decreases by 2 points for every higher rank.

    Swords are not that good on Edelgard because Aymr is not a sword. You cannot be serious here, dude.

    Edelgard has enough HP to not get one-rounded in the early game (especially with HP+5 which you can get by Chapter 3) on the off-chance you miss a 95% Smash in 2RN.

    You pick up an Accuracy Ring in chapter 5 from a Knight if I recall correctly. They might be "rare" but if Edelgard is ending chapters in two turns reliably with it I would say it is a more worthwhile investment than putting it on someone like Hubert so he can hit Mire more and still not use Raging Storm. Same deal with Empire Pegasus battalion - yeah, another flier COULD use it but they aren't Edelgard, so they won't use it as well. Ending maps in 2 turns offsets any opportunity cost for a unit not named Edelgard in CF. Authority ranks are shockingly easy to build so I don't really understand why that is a point of contention.

    Axe Prowess 3 or 4 gives her enough hit to reach reliable numbers against the enemies that matter, none of whom are Assassins or Swordmasters since you really only care about hitting bosses, not to mention the hit boost from linked attacks if seeing a 9 as the first number of your hit rate scares you so much.

    In a slower playstyle, sure, it isn't as broken because you are consciously trying not to end chapters in two turns with it, but to say that the strongest strategy in the route is "unreliable" and therefore not that good is just being a contrarian for the sake of it, Levant. Go try it yourself and see just how stupidly good it is.

  10. 8 minutes ago, DragonFlames said:

    Was Grievous ever threatening to begin with? I remember in Episode III, he was more of a filler villain than anything else. Sure, the four lightsabers at once thing was badass, but he got dispatched so quickly it felt like him being a non-threat was the intention.

    Watch the Star Wars: Clone Wars animated shorts from before RotS came out to understand why people take umbrage with Grievous's depiction in TCW.

  11. 4 minutes ago, Shadow Mir said:

    I already explained Warp before - only one use until you become a Bishop or Gremory. Dark Spikes isn't that great unless cavalry units are the bane of your existence. Hades Omega is Awesome But Impractical - it has high power at the cost of shit hit and high weight - a losing combination, to be sure. 

    You only need one Warp in boss-kill maps (a good amount of 3H's maps). Dark Spikes is still good against non-cavalry units and on Maddening is capable of one hitting a lot of enemies (source: my current GD run on Maddening). Saying it's only good against horses is a misnomer and really disingenuous man. It's not like she's garbage, she's just not the master god of everything that people make her out to be.

    3 hours ago, Garlyle said:

    For the Lysithea part, I think she's still the best candidate. Outside of Black Eagles units, she's the only one who can learn dark spell, which are pretty damn good in my book. She's basically made out of tinfoil paper, but so is Annette. Her high Mag that reaches 40 easily is something I can't just ignore, as it's used to easily one-shot enemies with her set of spells, but also she can heal a lot with a single Heal spell. Of course I'm still looking at her mainly for her offense, also thanks to her potentially high Spd - I'm sure it can be useful even in Maddening runs, this stat put a bad light on some mages for me. But the best thing about all this is that she learns spells much sooner than others, and because of her crest giving her even more power.

    She's overpowered, not overrated - that's how I see it.

    I don't think a unit who gets doubled and one-rounded by archers is overpowered. Mastermind is pretty good, though, which I didn't think about.

    16 hours ago, Shadow Mir said:

    I agree that Erk isn't that bad, but I think Lucius is also overrated - sure, he has higher magic, but once again, is it really necessary when dealing with Blazing Blade's wimpy enemies???

    Lucius is hardly overrated. In fact I think his uses as a staff-bot are underappreciated since he gets barrier right when he promotes and he can start warping with his fuckhuge magic not long after that. Of course, you also get Pent, and both will be around when Warp is actually available, so the point is somewhat moot.

  12. 1 hour ago, Garlyle said:

    Warp is nice, but she's more famous for Luna, Dark Spikes, Seraphim and her minmaxed statline. Thrysus turns her from okay unit into a very dangerous unit.

    Seraphim is good against monsters, I'll grant her that. Dark Spikes is useful for high damage, but everyone can hit about as hard with a combat art or something. Thyrsus is good on her - it's hard to argue against her being the best user of it.

    Still, just okay imo.

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