Pandan

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  • Favorite Fire Emblem Game
    Thracia 776

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    Fin

Allegiance

  • I fight for...
    Elibe

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  1. Try restarting and skipping the cutscene at the end, let me take another look at this. It may be an error with how I set up the transitions.
  2. Hi all, New patch up through chapter 18 is out: Click here to view Hope to hear your feedback! Thanks again.
  3. Thanks for playing and sharing the feedback, glad you enjoyed it overall. And you're right, there are loads of polish issues I am working through in prep for the next release, which I hope to get out before the spring here in the US. RE: Chapter 8, which tile caused this? I caught the unlimited item thing, but I didn't notice the random tile. I've been going through as you've said, but it is hard for one person to catch everything, so I appreciate the report. Glad you like the gameplay - good to hear the level curve isn't too punishing. Which chapters in particular stood out to you as good or bad? Admittedly, I am a huge fan of FoW, but also know it isn't super well-liked. Glad the resources make it more bearable. Most of the FoW chapters are frontloaded, there are only 2-3 more planned for the rest of the game after the 3 in Part I. Glad you like the warp staff too, I received some feedback that it is too OP, but think it opens up some more interesting strats early on and allows you to move faster or compensate for mistakes that get made. Keep the feedback coming, really appreciate you taking the time to play and share your thoughts.
  4. Fair point, will take a look at this again.
  5. @(s)ad touch very helpful, thanks for the feedback. On 1-1, I tried widening the corridors or removing houses to open it up, and found that it made the map a bit more difficult than I wanted for an opener, since none of your units are particularly bulky from the get go. Good feedback on the reinforcements, I can make that clearer. Ha, get your point on the exposition. It becomes more important as the story goes on - the goal is to highlight that these people are poor, they're being taxed oppressively, and they're turning to banditry to protect themselves and their families. It tees up the initial conflict of the game, so I apologize if that is unclear. On 1-2, yeah this one I had issues with too. I redid it from the previous version. There's the one archer that Natsuko has to worry about with the longbow, but other than that she is good in this chapter. You can thank circleseverywhere and his team for the skill, I didn't make it. Could make the brigands a bit tougher, but felt the difficulty drop from chapter 1 was justified since you go from fighting town guards that are trained soldiers to a group of opportunistic bandits. Will look into this more, I played around with this chapter a lot and found it difficult to balance as well as I'd like to, but I'm satisfied with the overall flow. It's chapter 2 so I'm not trying to do anything too crazy just yet. Keep this coming, super helpful for me.
  6. Excellent - enjoy! All feedback is helpful.
  7. It looked fine on my end, could be an access issue? Try this link: https://www.dropbox.com/s/wusjn8kgi024cey/Vision Quest v03 FEE3 Demo.ups?dl=0 Or this: https://www.dropbox.com/sh/vzoxf17kfhhizp1/AAADOT6NxaqRvUMNmGh5vkIYa?dl=0
  8. @(s)ad touch how do you mean busted? link not working? edit: I tested the download link and patched a clean FE8 rom, are you sure you have the right type of rom? let me know what the issue is so I can troubleshoot for you. Thanks!
  9. Hey all - FEE3 Demo v.03 is now live! There are a few additional changes, but the major issues with gameplay (Natsuko's level 10 cap) are resolved. Download Vision Quest v.03 here! This will be showcased at FEE3, stay tuned! Additionally, I am looking for artists to help out with mug sprites - we have some great concepts now and are looking for someone to take it to the next level and help with talking/blinking frames. Message me here or on the Discord channel if you're interested in helping us out. Thanks again.
  10. Thanks for the feedback! Helpful to know - the art issues should be partially resolved in the latest release, need to spend more time to spruce up the music a bit.
  11. Hmm let me play around with this - thanks for sharing.
  12. No worries. I appreciate the feedback. Hard mode hasn't been touched yet, that's on me - I should've advised against that.
  13. Thanks for sharing. Will look into Chapter 1 and fix enemy placement. I am doing some work to open it up a bit as well. Yeah, I see what you mean. The forests are more or less there to slow down the rate at which enemies come at you rather than a place for you to fight in. Where would you recommend reinforcements come in from instead in 1-3?
  14. Hey man - there's no need to caps lock when sharing feedback. I hear you. Some good points, I'll tweak the hand axe, but both Marlen and Larisa have enough bulk to survive a few turns. There's another way to save the top right village, but it may not be as obvious of a first move to do so. You can recruit Marlen with both Lera and Storch, so you have flexibility in who you send up. EDIT: Oh realized that the talk screen doesn't show this, but Larisa can also be recruited by Storch. You can recruit her with Marlen too, but that's just a talk conversation.