Jump to content

Caedes

Member
  • Posts

    15
  • Joined

  • Last visited

Profile Information

  • Location
    Germany

Recent Profile Visitors

971 profile views

Caedes's Achievements

Newbie

Newbie (1/14)

  1. I dunno if you are still working on this game but whatever - wanna report a rather interesting bug I noticed. I guess, Armsthrift works the way that it simply resets weapon durability to its pre-combat value. The problem here is that it apparently does not work only for weapon durability but also for current HP, experience (not level) and weapon rank ... which is kinda hilarious, I guess and easy to abuse if Rogue Anna is at like 95 Exp and you consisently burn RNs to get armsthrift every single time Unfortunately, I don't know which version I got when I uploaded the game but I followed the most popular links so I guess it's the most recent one? ... dunno :D
  2. For me, it's the fact that the game is pretty much broken/op in almost every regard which actually makes it kind of "balanced" in a very strange way. There are so many ways to cheese chapters in an utterly ridiculous fashion (warp is the most well-known but certainly not the only way) - but they are just about as many ways the enemy can cheese you so the game remains challenging. I think, FE5 is like the only game in the series that basically wants you to warp skip certain chapters (chapter 12x in particular). The game, however, is definitely not friendly towards newer or blind players and this is why it's often called "nintendo-hard" - a term, that - in my opinion - describes the game quite fittingly. On the other hand, there's so much you can do when you know a little bit more about how the game works, which makes ist a very interesting game for more experienced players. Also, I like teaching Nanna wrath and watching her curbstomp entire armys.
  3. While there appears to be no deployment limit in the overworld in dungeons you are limited to 10 units (and the final chapter allows for a total of 20) so you should definitely not train more than 10 units in each group (including staff users) ... besides that, experience shouldn't be that much of an issue due to how higher level units don't gain very much exp to begin with. If you are going to clear act 6 as well, there is again a 10 unit deployment limit for that one so you may want to put your main focus on a few selected units and use the other ones as "fillers". But in the end, the choice is yours as there is always the option to grind the heck out of your party.
  4. I made one in open office where you can input class paths and promotion levels manually (and even play around with impossible class choices) - but it's Gen1 characters only and it's in German. If you are still searching for a calculator I can translate and give it to you.
  5. Favourite: Frederick memes Least: Tier Lists
  6. Made Boey a mercenary, never regretted it. It actually makes him useful - like saber with supports.
  7. late but whatever basically, both base stats and growth rates are derived by adding together two distinct values: base and personal/absolute. The only exception is luck which is not affected by classes. for example, the base stats of Barst are as follows: absolute base stats: 4 HP | 5 STR | 0 MAG | 5 SKL | 2 SPD | 5 LCK | 3 DEF | 0 RES absolute base growths: 0% HP | 0% STR | 0% MAG | 25% SKL | 20% SPD | 40% LCK | 15% DEF | 0% RES (those values can be negative btw.) This is then added to the stats/growths of the corresponding class - which defaults to fighter in his case: class stats: 20 HP | 5 STR | 0 MAG | 1 SKL | 7 SPD | (0 LCK) | 3 DEF | 0 RES class growths: 80% HP | 40% STR | -20% MAG | 15% SKL | 10% SPD | (0% LCK) | 0% DEF | -15% RES This results in his actual base stats and growth rates (If the result is below 0 it is set to 0 instead): base stats: 24 HP | 10 STR | 0 MAG | 6 SKL | 9 SPD | 5 LCK | 6 DEF | 0 RES growths: 80% HP | 40% STR | 0% MAG | 40% SKL | 30% SPD | 40% LCK | 15% DEF | 0% RES Now, when class changing the game simply calculates the characters stats and growths with the new class replacing the old one. If a value would exceed the cap for this stat it is instead set to the cap (but the actual value is memorized). Weapon level is calculated pretty much the same way as base stats are. The character's individual weapon exp. is added to the class base weapon experience (0 for 1st tier classes, 35 if they start with a D rank and 75 if they start with a C rank). Also, there is a third value for growths depending on how well a character's levelups have been so far but for the sake of simplicity I will ignore those dynamic growths.
  8. For me, it's less about when to promote them but more about "which level should I opt for when reaching a specific shrine for the first time" ... but the idea behind this is effectively the same so let's have a closer look at this Usually I consider a quick promotion to be more useful than potentially better stats at 20/20(/20) due to how class changing tends to temporarily increase experience-gains and due to how class changing works in the first place. There are, however, a few exceptions which are Alm, Celica, Mae and Cleric!Faye (if I decide to use her as an actual combat unit). They tend to benefit a lot less from an early promotion (Celicas promotion is fixed but that wouldn't affect my decision to bring her as close as possible to 20 before promotion anyways) and are instead more based on their growth rates. For Mae especially, promoting her to Priestess also negatively affects her Exp gain (exp multiplier goes from 6 down to 1). With Faye it's less like "I definitely want to promote her at 20" but more like "she gets to 20 before I can promote her" because of her exp.multiplier of 8 and because I like to abuse her as a nosferatu meatshield But generally promoting early appears to be the superior option.
  9. pair MU with Chrom. thank me later- also, assuming this is a gameplay build you are class changing too much. It's main story, you don`t need skills in order to stomp everything. You want them for utility purposes (and maybe for self-heal). So I'd recommend going Tactician -> Mercenary -> Hero -> Sorcerer - if you get an early second seal (or if noone else needs them quickly) you can instead go Tactician -> Mercenary -> Pegasus Knight -> Dark Flier -> Sorcerer for Galeforce. (you won't need Sol as you can use Nosferatu instead) - giving you the following skills: - Veteran (because it's veteran) - Armsthrift - Sol/Galeforce (depending on class path) - Solidarity (increases chrom's crit chance which therefore increases his Exp gain (dual units gain ~2x exp if they land the killing blow) - Vengeance/Patience (definitely the latter if you are using waste) Don't second seal Chrom. As strange as it sounds ... speed and luck are the only stats you need - everything else is off the bar anyways. On lunatic, you need the speed in order to be able to double attack Grima - and Luck is needed for hitting 50 Luck. Also, all Energy Drops and Secret Books should go to Chrom so that he is able to sneak those last hits and get as many levelups as possible - this again will help against Grima because he will actually be useful in that case. For the last chapter, you should ditch Veteran (and Sol) for Vengeance (and Patience) for more damage against Grima. Asset/Flaw is fine, although I personally prefer +Def (and -Str/Skl) as I already get speed from Chrom. But that's personal preference, I guess. ;-) tl,dr: Chrom's your man
  10. The class itself is not bad, but most units that can become one are. The class requires high base starts and sort of a hybrid build in order to work. Avatar/Morgan are good in the class although they have better options (e.g. destroying the whole game with galeforce and magic) .. although being a rescue user with ridiculously high magic AND ridiculously high bulk (helswath says hi) IS nice. There are a few children that can do nice in the class, although war monks are usually better when it comes to aftergame (easier access to axefaire, access to resistance +10 which synergies very good with the class + the obvious aggressor - also for females, brides usually outclass war clerics due to easier access to faire skills and the means to circumvent both pavise and aegis) - but as cleric is definitely NOT the best class to inherit the setup might become somewhat complicated as you will need skills from various classes in order to get a good result.
  11. Good thing about the villagers is that only one of them has to survive for the seraph robe. For the other two you only get junk weapons. But still ....... well, guess that's some easy rescue-experience for Lissa :V
  12. I did that once on hard. Felt like playing on lunatic. Don't think it will work on lunatic due to how stupid the early chapters are ... sure, it is possible as has been proven but it's not reasonable as a self-inflicted challenge ... at least not until say chapter 4. (Probably a bit like FE12 H4 without growths)
  13. Witness the power of NPCs in Awakening. Well .. most of the time it's actually kinda justified. Because if she were to not attack even once it would probably means the end of the village. So I'm actually kinda thankful that she does act so stupid. However ... I am NOT thankful that she ALSO likes to die within 2 or 3 turns before my pegasus knight I can even get there ... So if you wanna get the physic, be prepared to reset for purely luck-based reasons.
  14. The purpose of the Devil Axe is 50 silver marks. Besides that, its other purpose is to piss you off when those Level 8453103156 brigands use it and get >30 attack with it. But aside from that there is not much you can do with it. You COULD give it to the woodcutter if you don't have any other axe but using one of the 2 splitting axes for that would be the better idea because they yield less when you sell them. The shadow sword can be converted into Ilwoon a Brave Sword which is nice.
×
×
  • Create New...