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Armadillo8

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Everything posted by Armadillo8

  1. Oh no, Yuni replacing Holmes scares me to the point that I almost don't want to play this... Rishel and especially Alicia (Brenthunder + Flurry LOL OK BYE) were two of the most blatantly OP units in the OG Game, wonder how they and their replacements will play out in this one. Anyways, thanks for giving me a reason to get back into this game. Appreciate it! :) EDIT: Oh man, Tia, Sennet and Alfred in the starting party? Amazing. And Verna is just OP LOL
  2. Go to Advanced Editors, then Song Track. You'll find a button that says Sing Import from other Game right above the llist of tracks. The rest is straightforward.
  3. In 1.0, enemy Mogalls freeze the game when they move without attacking.
  4. Dear Nintendo, I won't spend a penny on this godforsaken game (as much as I want to) until the pricing imbalance is fixed. When will you realize that 80 DOLLARS ARE NOT 80 EUROS for fuck's sake! This was probably dicussed a lot, but in case you didn't know, the average European citizen pays 15 Dollars more for 140 Orbs than an American does, which is ridiculous, not in my opionion but for a fact. I don't know what is going through their heads, but this seriuously needs fixing. Until this does't change, I and many other Europeas will not pay for this game. It's just bullshit. I could go buy something for 65 Dollars and then burn the remaining 15 to ash. The result is the same. Is there any reasonable explanation for that pricing? If there is, please enlighten me.
  5. There's not much to be said and there's nothing with which any sort of (programming) knowledgde would help regarding FE 11 hacking unfortunately. Text Editing was documented by Blazer in his Nightmare Modules and it is fairly straightforward. Reading the doc should do the job. You can change BGs, Portraits and well... the text. Eventing, as in fully customizing cutscenes, on the other hand is not possible with what we know. You can customize the gamplay (Enemy/Player Units, Items etc.) though. You can find the basic FE11 stuff on Blazer's Website. It comes with the basic Modules and Documentation. Some Modules are missing or incomplete, so I'd suggest you look in the resource thread here on SF for more Modules. ALSO! In the Doc he tells you to use "Nintenlord's Compressor" for decompressing the files... DON'T DO IT. Thanks to General Horace we now know to use Batch LZ77. It does basically the same (that applies for the Unit Disposition Files, the other files can be compressed/decompressed with Nintenlord's Tool as well).
  6. I attempted to create some unique Skill Activation Animations for the Custom FE8 skill system, which so far only has one for all skills. Basically what I did (so far) was recoloring other FE GBA spells and throwing them togehter into one script. I've included everything in the download, so you can easily change something if you want to. I created them with Circles's Skill Animation Creator, and all you have to do is change the ORG$ in the .event file and then assembe it to your ROM. So far, animations for Astra, Sol, Lethality were created (there's also a beta Adept animation (sort of) which I will redo someday). EDIT: I will also link posts of other people's animation here, just because why not? Astra, Sol, Lethality, Adept Great Shield by Kenpuhu
  7. Maybe they'll stick to canon pairs in FE history. It is highly unlikely to see entirely new characters coming in as seasonals (maybe they won't have Valentine's Day outfits, but only the "live theme") ,but I could imagine them adding Louise/Pent, Anna/Jake, Harken/Isadora, Yuno/Zealot, Quan/Ethlyn, Callil/Largo... Man, there are so many options, but I guess it's coming down to something disappointing like Chrom/Robin and Corrin/Azura... Or maybe they'll throw in a Camilla instead. Actually, I think the possibility of seasonal Sigurd/Deirdre is quite high. Or Alm/Celica... Or even Marth/Shiida, Clive/Mathilda, Boey/Mae... Looks like this time we have a chance of getting NEW and REFRESHING characters in a seasonal banner
  8. Using fire magic is essentiall like wielding a sword. 1v1. Oil and Fire is more the "kill them all in one swift sweep" kind of thing. Comparing that to our time, the Fire Magic is maybe equivalent to stabbing someone with a knife or shooting them, while a method like Oil and Fire would be aquivalent to usage of bombs or chemical weaponry. You can probably see the difference. I think Sanaki was pointing out the ruthlesness of Daein by resorting to such "unfair"/"dirty" or immoral tatics.
  9. Eirika having Gleipnir makes me believe they'll give Knoll a basic red tome (Fenrir+), but his assis skill will probably be Summon or something like that, since that's bascially his selling point in FE8 and noone else can do that (yes, I'm aware of the fact that Ewan can become a Summoner, but his "canon" path is Sage probably). Summoning 1HP distractions would most likely be absolutely OP, but I hope that's what they have in store for Knoll.
  10. So I replayed FE8 recently and it seenms I really undervalued Garcia. He's amazing in the earlygame, both tanky and hard-hitting + a prettty accurate 1-2 axe weapon (hatchet). He can hold his own up until CH 8, and after Gerik joins he is eaaenstially a worse version of him, but still good at what he does. I moved Garcia up a whole tier. I moved Forde down a little since his stats really aren't good and using 5x to give Kyle some levels usually turns out to be the better choice... Nontheless, Forde can be almost as good, but I don't think he deserves to be on the same spot as Kyle.
  11. Here's one for Saleh: Title: Solemn Teacher Name: Saleh Weapon Type: Blue Tome Rarity: 5* only Stats: Lvl. 1: HP ATK SPD DEF RES 16 8 6 4 4 17 9 7 5 5 18 10 8 6 6 Lvl. 40:HP ATK SPD DEF RES33 31 27 22 2237 34 30 25 2540 38 33 28 28 Skills: Weapon: Great Thunder (Might: 14): Grants Atk+3. If unit's Def+Res - foe's Def+Res ≥5, foe can't make follow-up attack. Assist: - Special: Draconic Aura A-Skill: Magic Adept (If fighting against a foe who is wielding a tome, this unit always has weapon triangle advantage against them) B-Skill: Blue Tomebreaker 3 C-Skill: Blue Tome Valor 3 Quotes Skill Activation: This is my duty. For the great dragon! An act of fate... Valega... Selection: Guide me. Hmm... Very well. Defeat: My... duty... Greetings: Hello... I bring greetings from [Name]... Character Screen: Yes? ...does something trouble you? I hail from the quiet and peaceful village Caer Pelyn. Learning magic requires both dedication and patience. Only either of those won't suffce. Protecting the Great Dragon is both my duty and my life. I have a student... He can be careless and inconsiderate, but I'm putting all my trust in him. Castle Quotes: A long time ago, the brave warrior princess Nada Kuya saved Caer Pelyn from destruction. In her hands she wielded a sword given to her by the dragons. Friendship... It can be born from the strangest situations... That aways amazed me. No that I'm here with you... I wonder how my grandmother nd student will fare... Level Up: I have to work harder from no on. (0-1) It seems my training is bearing fruit. (2-3) This strength will help everone. (4.5) Summon: I'm Saleh... I am the grandson of the elder of Caer Pely. My duty is to protect the great dragon... and you.
  12. There are FE12 Modules, but they're probably scatered across the FE community... Just search a little. I know there's a item editor for sure
  13. The map was really hard and it took my more than a few tries, but I managed to beat Infernal by putting my Spring Xander on the rightmost defense tile and letting him slowly take down the fliers, while on the left, Tiki (Y) (placed on the bottom left defense tile) was taking care of the Armor Knight with support from Merric and Priscilla. Tiki (Y) (+Def/-Spd): W: Flametongue+; S: Bonfire +Def/-Spd A: Defense +2; B: Brash Assault 2 SS: Close Def 2 Merric (+Def/-Res)(+2)(Summoner Support): W: Dark Excalibur; As: Resposition; S: Moonbow; A: Close Counter; B: Quick Riposte 2; C: Threaten Res 3; SS: Distant Def 3 Priscilla (+Res/-HP): W: Panic+ (Dazzling Staff 3); As: Rehabilitate+; S: Imbue; A: Speed +3; B: Wrathful Staff 3; C: Hone Cavalry Spring!Xander (+Def/-Spd): W: Carrot Lance (Def +4); As: Swap; S: Bonfire; A: Fortress Defense 3; B:Seal Atk 2; C: Defense Ploy 2
  14. B!Lyn and Rein were never really a problem to me. Merric with QR one-rounds them on enemy phase. As for dragons... I guess I'll use my Masked Marth after all...
  15. So I've decided to make some small changes here and there based on the comments: Swapped Neimi (E to D) and Ewan (D to E). Reason: Neimi can chip in earlygame, help break down walls etc. Ewan does none of these things. Separated Cormag and Innes for the route split Moved Duessel (Ephraim) down from A to B, and Duessel (Eirika) from B to C Made some changes within the tiers, such as Ross, Lute and Gilliam (I couldn't justify raising/dropping these unit a whole tier, even if they are a bit more useful than initially assumed)
  16. I could list one thousand, but I'll go with just two... Hades's Heart aka retarded Bomberman - Kid Icarus Uprising: I'm sure everyone who has played this game know how big of a bullshit this fight is. The idea is amzing, havin a 3D bomerman-esque fight, but man this boss... It's so random, and then there are two of them, then he's invinible and the the other explodes and then theres the mine... you can't react to all of this... Jesus... An Honorable Mention from Uprising is the ResetBombGenerator. Also retarded. Lazm - Treasure of the Rudras: Compared to Riaz's and Sion's story, Surelnt's scenario had either the hardest bosses, or the easiest. Ironically, Lazm is both. I've seen people kill hin in 2 turns... But... So here's the problem: He uses thunder and wind attacks/mantras, so for defense it's best to go neutral to not get fucked over by the other element. I had items boosting wind defense on almost everyone, except Surlent himself. And the first half was pretty ok, but the he pulled out his super ultra nuke: ラズムサンダー! ...aka Lazm Thunder. Not only is it strong as hell, but it hit your whole party AND it's thunder type. On top of THAT, at that point I didn't know that you could change your characters position in battle between front and back, and all of them were in front and took more damage than they had to... At first I tried randomly creating new mantras, i came up with some OP Light Mantras like STELLASTAR and others like KIONSOANE, but ultimately i had to look up new Mantras on the internet, and I enscribed some retarded wind mantras, GRANKIULUSNA or somehow like that. It was OP as hell until I later, gain randomly, enscribed a ridisculously dumb Light Mantra (thos are OP, srs). The Final Boss had a similarly overpowered move like Lazm's Lazm Thunder, called Flow, but I found it less annoying and broken than Lazm's attack. Anyways, yeah, those are the first that come to my mind when I think about bosses i hate.
  17. There's a palette error with the enemy Adventurers. This one's from Raven's Tale. Also, Priscilla X Guy Talk Conversation gives you this: Sain and Erk's death quotes conversation play a tlk convo between Rebecca and Dart I think. The village which gives you the Pugilist does not close after visiting with Shen, so at the end of pt. 1 I had this: The armory in Raven's Tale pt. 2 does not work and after killing Arcard, the games loops he same events over and over again.
  18. In Karel`s tale, the last coversation between Kaherdin and Karel is not displayed correcty. Instead, a Support Convo between Canas and Vaida is shown.
  19. It is kind of new since it was never really documented, but someone who's familiar with hacking will probably know of it. Also, if it's just a byte that determines somethig you can usualy modfiy it by adding already discovered bytes together ot expanding the list, as you did with the reclass sets, which only goes up to 0x06 IIRC. Still, this should be included in the editor. Thanks for discovering it. Now that is interesting. Always wondered how that was determined, but I never saw this documented anywhere. I wonder what else there is in the character editor that we don't know...
  20. So after reading through all this I did some changes: Colm up to C. Honestly, I didn't know what I was thinking when putting him on the same place as Rennac. Ewan down to D. He's a mage and thus can be level up easier than Amelia. Plus, he get's summons/horse (eventually), so he is automatically better than Amelia (who can get a horse too, but leveling her up is awful, and you already have like 4 mounts. Tana and Cormag up to A. Reasons were already provided. More MOV + Cant + Flier. Condidered reanking Cormang separately for Ephraim and Eirika, but it would probably be the same tier anyways, just a few ranks apart, so I decided against it. Myrrh up to C. She's basically a god. A god with 50 uses. Made some switches within tiers. And most importantly... I fixed the Eirika spelling. Erika, Eirikia and Erikia are now all Eirika. Some other things I'd like to say: Imo, Gerik is a lot better than Garcia. Garcia does a little here and there in ealygame, and he's a passable unit overall. But his stats as a 20/1 hero are still worse than Geriks stats as a 10/1 Hero (bar strength). Also, if you want him to, Gerik can get a mount. Garcia cannot. Joshua is locked to swords and thus 1 range. His promotion gives him +15 crit, and that's all. Even Eirika is better than that. She at least gets a mount and 1 MOV more. Gerik can get any of those: Axes and 1-2 range as a hero, or a mount and 1/2 range with bows or swords. +15 crit is not good enough to make up for it. Joshua is a decent unit, but Gerik is both stronger and more flexible. (The only things a, say, 16/1 Swordmaster Joshua has over a 10/1 Hero Gerik are better skill and speed and +15 crit. At the expense of 1-2 range, better strength, def and res. And Gerik will double almost anything regardless of a few speed points. For me, it's not rewarding enough to train joshua. Trained up, he sure is good, and he can do a lot of stuff, but gerik can do more, without any training.) For me, Franz and Vasessa are probably the same in terms of usefulness, but I just find that the importance of good combat should not be overlooked. Vanessa certainly doesn't suck, but she has difficulties, such as her low CON, which really hampers her damage output and use of the Javelin (though once she gets some speed that problem is not that significant anymore). But she's still frail and while her utility is obviosly her main selling point, combat is still more imortant that utility. Additionally, there are some chapter in whic Vanessa can't contribute at all, mainly indoor chapters such as Ch3 and Ch8. But she is amazing regardless.
  21. The main reason I placed him so low is because I felt like he would never catch up with the other units. But thinking back... In Eirika's Chapter you can easily grind him on the stationary Bonewalker and on Ephraim's route there is the arena. And I guess since he's 1-2 Range that would make him easier to train than Amelia... He should probably go up a bit.
  22. Tierlists can be a really controversial thing, but I just felt like sharing my opinion on this game's ranking and discussing it. I'll be assuming that Seth is not being (ab)used and grinding is not allowed. Tier Explanations: The names inside the () indicates the Road Taken by the player. The Units are ranked within the seperate tiers... kind of. Lord Tier: Eirika (Eirika) Ephraim (Ephraim) Seth Tier: Seth S-Tier: Franz Vanessa Tethys Saleh (Eirika) A-Tier: Arthur Moulder Gerik Cormag (Ephraim) Tana Kyle Saleh (Ephraim) Forde B-Tier: Garcia Innes (Eirika) Ephraim (Eirika) Duessel (Ephraim) Lute Cormag (Eirika) C-Tier: Eirika (Ephraim) Innes (Ephraim) Joshua Natasha Gillaim Colm Duessel (Eirika) DozlaMyrrh Ross D-Tier: Knoll L'Arachell Rennac Neimi E-Tier: Ewan Marisa Amelia Reasoning:
  23. The only viable choice for Amelia is Paladin. If you go General, then you can probably immediately bench her as she won't see any combat at all due to 5 MOV. Yes, you can use the Boots, but why not use the Boots on a Paladin Amelia instead, giving her 10 MOV so she is more mobile. Mounted units get so much more out of 2 MOV, and don't even get me started on Canto. And regarding Caps, you'll never hit them. Unless you grind A LOT after finishing the game. It doesn't matter that the General has 4 more STR, a few mor SKL and 5 more DEF. Access to Axes can be usful, if your that desperate for Hand Axes. Sure, variety can be fun and I personally like it too, but NOT if the alternatives to an amazing class (Paladin) are underwhelming (Great Knight) or downright awful (General). I'd always say go Recruit>Cavalier>Paladin.
  24. Make sure you use the English "Venom" Rom. It's guaranteed to work with that.
  25. When Ignis procs, it always adds +1 onto the damage dealt instead of doing what the skill description says. And Sure Strike sometimes does No Damage even though the Initial damage was more than 0: 4 x 1,5 = No Damage?
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