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Aircalipoor

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  • Favorite Fire Emblem Game
    New Mystery of the Emblem

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  1. Fair enough when online FE discussion became stale after 15 years. Also understandable to struggle to keep a series ongoing when few comments on it. Makes you question the point of publishing it in the first place. Not too terrible with Caeda or a Hammer Dracoknight rushing him and then getting rescued. The urgency, narrow streets filled with Paladins and Horseman, and the Wolfguard recruitment chain make for a proper challenge to claim the capital. Really good counterproposal to 20, the final big indoor chapter. Better than whatever 18 was supposed to be.
  2. Making a topic about FE12s awful maps and stopping right before chapter 3? You had one job.
  3. With all the ressources (DLC, Statbooster, Arena, BEXP, Base, babysitting, boss-abuse, supports) every unit aside the odd joke unit can become valiable. Character discussions wouldn't be fruitfull if there weren't some sort of metric, restrictions and standards to label units as good or bad. Hence efficiency has quickly established itself as a decent guideline to compare characters and possiible ways to beat the game (by analyzing the map-design and objectives) once you have finished the game once. In short, be able to differentiate your subjective opinions from objective facts, don't take it personal and argue with reason. Naturally, an egregious mindset on the internet.
  4. If you play it again, you could chose Fixed Mode. It doesn't allow rigging (though you can technically exploit the bexp system), so get a better glimpse of a units average performance rather than their class caps. Also watch the speedrun. Tons of strategies and units are rather abundant and most of the methods are surprisingly reliable and replicable, even fitting efficiency and LTC occasionally.
  5. Three chapters left and 27 is giving you trouble? The sages are the most annoying along with chapter 25, but its otherwise simplier du to the terrain allowing chokepoints whenever convenient. 4 turns with 6 units in 10 minutes.
  6. It's difficult to give a reason for Laguz being in Jugdral when you remove the reason for Lagus being in Tellius to begin with. Instead of Ashnuera, another power has to be responsible for the creation of the Lauguz. Could the dragons reproduce on mass and spawn more (Dragon) Laguz? Could their blood also manifest in humans who can pass it on via blood lines? Wouldn't they be worshipped and used as an energy source then, compared to the more elusive, mythical dragons in Jugdral?
  7. Jill already struggling to ORKO threw me off. Makes her even more worse than Marcia. Checking the enemy stats, Jill can still beat Paladins, Warriors etc., but Wyvern Lords and Generals are bulky, even Boyd can have issues, though he could get additional +5 Atk via supports. Clash is tedious, but your units are bulky enough to take a few hits and strong enough to clear a quick path. The speedrun strategy doesn't even use Rescue, so its not even depending on specific units.
  8. Where is that run? In only found a Hard Mode 100% growth run, which is vastly different from maniac. Ilyana has higher mag which is important since OHKOing isn't guaranted at first. It's not hard to believe. Titania is only marginally weaker than Oscar/Kieran, 2 points in Str. and Def after promotion, 3-4 points at max level. Knight Crest fixes her speed issues. She can keep a level lead if used excessively and she could even use energy-rings and draco-shields. Sure, there are simply better units, but Titania has all the requirements to stay a top unit. I refer to runs in which forged tomes and low turns are assumed. Just drop Ike in front of Ashnard and its done. It can take two turns (risky, but only one long enemy phase, so reseting is easy), and it can even be done with very high reliabilty, as shown in the speedrun video.
  9. Obviously because of the tome. He is still worse than Ilyana, since she has better bases and Soren can barely level-up in a fast paced early game (low exp, he deals shit damage).
  10. Boyds unique ability to ORKO Wyverns (what Paladins and Falcon Knights with their lower Str. cap can't pull off) is redundant it you have blessed Jill. I don't mind employing him, but I wouldn't do it on a run that also includes Jill. They may even compete for the same ressources (Speedwing, Draco-Shield). Really funny to see such a shitty Soren, he is ridiculously overused in most runs I read about, usually with high Mag and Spd, Vantage, Shade and A Ike. The speedrun proves that he has too much of a bad start and movement and physical defense is important in this game. If you have 1300 BEXP (a number you could gather through chapter 18-24), you could level Geoffrey up to level 17 to make him a valid Oscar light. He could barely ORKO even nasty 22-23 AS Paladins in chapter 26 with a forged Silver Lance. Though he sucks in chapter 25 and the game is ending very soon. Next chapter is the hardest in endgame just because of the condition: Route forces you to engage all these numerous bulky enemies, while you can ignore a bunch of them in Seize/Arrive/Kill Boss chapters. Also shitty terrain. We'll see how this turns out, I lost Jill on one of my playthroughs there and didn't even reset because doing this chapter again is more of a hassle than 26, 27 and Ike Soloing 28 and Finale.
  11. Its not like you need money for anything else. If you forge six times you only spent 35k of your current 50k. 25 Hit may be overkill, unless you target a sworduser maybe, but +10-15 hit is also good. This chapter is more tedious than hard, the enemies can't swarm you due to the narrow layout (or if you screw up the reinforcements). The next chapter is brutal if you don't rush it with Jill in three turns.
  12. What are Jills's and Astrid's weapon ranks? Soon its time for forged Silver Weapons. Astrid already capped, I'd give her Sol. Helps her low HP.
  13. I never trained Volke. Damage output is weak and his base stats+promotion allow him to survive a hit in chapter 21. No need to deploy him afterwards. The only remaining chapters with chests are 21 (22 is skipped) and 27. Chest Keyes exists. Stealing in the endgame doesn't seem appealing to me. The first 2-3 Physics staves are all you need, you can also steal Mend staves before chapter 18 if you want to save money. Stealing Seize magic is a hassle and not worth it.
  14. Since you need to beat him to recruit him, he drops the Brave Bow. Heck, since this is a route map, you always get the Brave Bow. If you bought a couple of Pure Waters, the Seize Magic can be negated just a little, but its difficult to ascertain that, since its not clear who they target etc. This map establishes the rest of the game, almost only prepromotes. Your own team shouldn't be unpromoted anymore and has stats around 20 to properly double and 2HKO, not that your teams lacks this. I would give Astrid Occult just like Kieran, their skills are the only usefull aside from Ike's Aithir, but he likely gets less and less action. What are you plans on Adept?
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