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PurpleKawaii

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About PurpleKawaii

  • Birthday 09/28/2005

Profile Information

  • Interests
    Purple Things.
  • Location
    In a happy Purple place where Sophia is good.

Previous Fields

  • Favorite Fire Emblem Game
    Sacred Stones

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  • Members
    Lute

Allegiance

  • I fight for...
    Nohr

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  1. This is actually a very cool idea, I won't audicion now tho, maybe when more people recognize this. :D
  2. Yeah I'm playing on easy, It's my first time so yeah :P I also noticed it when Ilyana is getting literally 50EXP From Kills at Lv.15.
  3. Could you please tell me? Oh he only rejoins in chapter 13... whatever I'm using him anyway XD
  4. Yeah, So far I'm using Ike and Gatrie. I'm in chapter 8. Ike is Lv.20 and Gatrie is a Lv.1 General XD, Thinking of using Ilyana since I passed Soren cuase he seems really hard to train. My style is not using many units, which makes them Level up and promoting extremely fast. (Seen here)... But now I'm a bit lost... I wanted 2 more units... Ranulf maybe? I already have a lance user so no to Marcia... maybe Elincia later on?
  5. So yeah, I'm starting Path of Radiance. Which units should I use? Is there anything special I should know? Also, are there Paired Endings?
  6. Hey there! Welcome to the Forest!
  7. I got Dark. Which is actually good cause Dark is my favourite affinit, though it was close, my birthday is on the 28th XD. Quiet and intelligent are true... but Aloof and Greedy are not. Yes, affinity should return. This is my idea for affinities: In FE 4, Holy Blood affected growths, so my idea is that different affinities boosted different growths, and maybe the player being able to choose the affinity of some characters (Like the 3 initial Tier 0 units, gaiden style) and the affinity of the avatar, instead of Boon and Bane. Bonuses could also be minor or major, maybe depending if the character has royal blood or some other factor. From reading the Atributes I think these should be the bonuses (in my opinion): Fire- +10% STR (Minor) (Fierce) +15% STR and +5% Support Bonuses: C, B, A, S (Major) (Passionate) Ice- +10% SKL (Minor) (Observant) +15% SKL and +5% RES (Major) (Serene) Thunder- +10% DEF (Minor) (Bold) +15% DEF and +5% SPD (Major) (Witty) (The ability to think of jokes really fast) Wind- +10% SPD (Minor) (Flexible) +15% SPD and +5% MAG (Curious) Earth- +10% RES (Minor) (Calm) +15% RES and +5% STR (Strong) Light- +5% Support Bonuses: C, B, A, A+ (Minor) (Kind) +10% Support Bonuses: C, B, A, A+ +5% LCK (Major) (Cheerlful) Dark- +10% MAG (Minor) (Intelligent) +15% MAG and +5% SKL (Quiet) (With silence comes concentracion, and with concentracion comes hit) Cosmic- +10% LCK (Minor) (Talented) +15% LCK and +5% Critical (Major) (Serious)
  8. Of course it is! I have tested this out and if you promote her there is no animation lol, but it's OK! Also I hope you get more suggestions soon! If not I will problaby just keep suggesting
  9. OK, since I'm a Sophia fan girl here is my request: - Make Sophia a Troubadour, give +20% to her MAG, RES growths, give her +10% to her LCK growth, make her start with a Tina's Staff and make her able to use Dark Magic at Base. Question: Can you suggest more then one edit?
  10. OK I'm not reading all of this So talking about The limbo class Dark Mage: - I know this is thinking outside the box, but how about Dark Mages ( Not Shamans) be weak against Dark Magic itself? (The same advantage as Bows VS Fliers) This idea comes of how Dark Magic sometimes posesses the wielder's soul making them a Body with no reaction or feeling. -To make them different then shamans, Dark Mages could be able to power up other Tomes, like giving them more might, ya know sharing the POWER OF KNOWLEDGE -As you said they could promote to the Summoner class. -Dark Mages could have better stats over all, but the player would problaby only able to get one near the end of the game... OR (More thinking outside the box) The player could convert a Shaman to become a Dark Mage (cause more power) with a special item (Hard to get) Witch would explain the weakness of Dark Magic and better stats. -Dark Mages could also be able to use Anima magic (If only one, problaby Fire) (If two, problaby Fire and Thunder) (WIND HATER OVER HERE) Witch would give them more type coverage then the Shaman class. That is all
  11. SO, Idk if I'm entering the "debate" late, but whatever. So I saw that you where plotting in giving the Knights/Generals more RES. My opinion (key word: opinion) on this is that it is kinda of a bad idea, Knights/Generals have the role of being Physical tanks, with usually high strentgh. Giving them a higher RES would make they're main flaw speed. To compensate for their low RES there could be a skill with would block Magical Attacks. Another idea would be making a General Counterpart, like the unused Guardian Class in FE 3, which is basacly a General, but with higher RES and least DEF and maybe being able to use a kind of magic instead of axes (?). Again this is just my oipinion. Sorry if this case was already debated. To lazy to read the hole thing
  12. ^ That's just making the Shaman and Druid class have the "Lord" Class skill. And trust me YOU DO NOT want to keep the lord around. In my FE 8 Lute solo run Eirika WAS A PAIN to keep alive, and that was a easy game. But by making the Druid's class skill lord, they would gain the same EXP as a unpromoted unit. And for the froced promotion I would change the promotion of the Druid class to Druid instead of Shaman, which would make the Level reset isnstead of Unpromoting. You can see I thought about this for a while :P Or I could just make Roy unkillable... yeah I think I'll do that... but I'm to lazy to erase this thing that I passed 3 minutes of my life making
  13. So yeah. Sophia is my favourite unit and I wanted to do a Solo run with her. I was thinking of replacing Roy with her in the first chapter, making Flux tomes obtainable earlier and making Zeiss recruitable from the start to make getting Apocalypse a bit easier. My question is: Can Sophia take the Late game alone? Or even the early game?
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